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Accelerated Decay

Accelerated Decay

Modrinth

Speeds up the leaf decaying process

924.6k téléchargements 149 abonnés mis à jour 1mo ago
dernière v26.1.2.4 Modrinth
Fabric Forge Neoforge 1.16.5 – 26.1.2 Game-mechanics

Accelerated Decay

Leaves go bye-bye

Accelerated Decay is an alternative fast leaf decay concept where instead of actually ticking the leaf blocks rapidly, we just remove them as soon as possible. Our mod implements this logic in the most vanilla possible way by delaying our leave checking logic to allow the game to naturally mark the leaves ready for removal.

One of the goals of Accelerated Delay was reduce the lag on clients & servers. We've achieved this by using a time based checking system and heavily reducing the particals and ticking logic on blocks.

BisectHosting

How it works

Once the last block supporting leaves has been removed, the mod will attempt to seek out any leaves marked with the #minecraft:leaves tag and remove them as long as they're ready to be decayed.

We support any tree made up with the #minecraft:logs tag.

Why use yours over others

  • Less lag is basically the only differentiating factor and a greatly simplified codebase allow for a very minimal performance impact.
  • Relatively Open License
  • No complicated configs, it's either on or it's not
  • Forge & Fabric support out of the box

Why do you require the architectury-api?

I'm lazy, stop judging me, we fire and listen on some events that it's much simpler to implement with architectury. Also, lots of mods use it now so if you're on a modpack or making a modpack, you likely already have it!

Versions

Release
26.1.2.4
fabric · 26.1.2 · 1mo ago
## [26.1.2.4] ### Fixed * We no longer call native events for block breaking. I'm sure this will annoy people.
2.5k
Release
26.1.2.4
neoforge · 26.1.2 · 1mo ago
## [26.1.2.4] ### Fixed * We no longer call native events for block breaking. I'm sure this will annoy people.
451
Release
26.1.2.3
neoforge · 26.1.2 · 1mo ago
## [26.1.2.3] ### Fixed * Hot fix to resolve an issue causing bone-mealed trees to instantly decay. ### Changed (from `[26.1.2.2]`) * Reworked the way decay…
13
Release
26.1.2.3
fabric · 26.1.2 · 1mo ago
## [26.1.2.3] ### Fixed * Hot fix to resolve an issue causing bone-mealed trees to instantly decay. ### Changed (from `[26.1.2.2]`) * Reworked the way decay…
13
Release
26.1.2.2
neoforge · 26.1.2 · 1mo ago
## [26.1.2.2] ### Changed * Reworked the way decay is detected * We no longer look for leaves as logs are broken, instead we hook into the games `block…
14
Release
26.1.2.2
fabric · 26.1.2 · 1mo ago
## [26.1.2.2] ### Changed * Reworked the way decay is detected * We no longer look for leaves as logs are broken, instead we hook into the games `block…
27
Release
26.1.2.1
neoforge · 26.1.2 · 2mo ago
## [26.1.2.1] ### Changed * Ported to NeoForge 26.1.2.21-beta which breaks the `BlockBreak` event.
60
Release
26.1.2.1
fabric · 26.1.2 · 2mo ago
## [26.1.2.1] ### Changed * Ported to NeoForge 26.1.2.21-beta which breaks the `BlockBreak` event.
317
Release
26.1.0.1
fabric · 26.1 · 2mo ago
## [26.1.0.1] ### Changed - Ported to 26.1 - Removed Architectury API dependency
1.1k
Release
21.0.0
neoforge · 1.21, 1.21.1, 1.21.2 · 24mo ago
## [21.0.0] ### Changed - Ported to 1.21 - Switched to using the `Neoforge` version scheme meaning we've switched from 86.0.0 to 21.0.0... Sorry for the…
119.8k
Release
21.0.0
fabric · 1.21, 1.21.1, 1.21.2 · 24mo ago
## [21.0.0] ### Changed - Ported to 1.21 - Switched to using the `Neoforge` version scheme meaning we've switched from 86.0.0 to 21.0.0... Sorry for the…
109.0k
Release
86.0.0
neoforge · 1.20.6 · 25mo ago
## [86.0.0] ### Changed - Ported to 1.20.6
430

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