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Acedium Sodiumized

Acedium Sodiumized

ModrinthCurseForge

An unofficial fork of Acedium, bringing Nvidium-based NVIDIA terrain rendering to Minecraft 1.21.1 on NeoForge with Sodium 0.8.

36.3k downloads 79 followers updated 8d ago
latest v0.4.2+mc1.21.1 Modrinth
Neoforge 1.21.1 – 1.21.1 Optimization

Acedium Sodiumized

Acedium Sodiumized is an unofficial fork of Acedium for Minecraft 1.21.1 on NeoForge, maintained for Sodium 0.8.

It replaces Sodium’s terrain renderer with an NVIDIA renderer based on Nvidium. It can improve performance when terrain rendering is the bottleneck, especially in scenes with lots of visible terrain. Results depend on your hardware, settings and other mods.

Supported Versions

I aim to update Acedium Sodiumized when a new stable Sodium version becomes available for Minecraft 1.21.1 on NeoForge.

The current supported Sodium version is 0.8.13 for NeoForge 1.21.1. Acedium will allow newer Sodium 0.8 versions to load, but they may not work until I update Acedium for them. Allowing a version to load does not mean it is supported.

Sodium 0.6 support is discontinued. Existing releases remain available, but will receive no further updates or fixes.

How It Works

Acedium Sodiumized keeps terrain geometry in GPU buffers and uses NVIDIA features such as mesh shaders to let the GPU do more of the rendering work. Minecraft and Sodium still need to load and build chunks first.

Region Keep Distance can retain previously loaded terrain beyond the normal render distance. It does not generate unexplored terrain or request additional chunks from a server.

Keeping more terrain loaded uses more VRAM. If it runs out of space, Acedium unloads some terrain, even with the Keep All setting enabled.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.x
  • Sodium 0.8.13 for NeoForge 1.21.1 is the supported version; newer 0.8 versions may load but are not yet supported
  • NVIDIA GTX 1600 series or newer, with a driver supporting the required NVIDIA OpenGL extensions

Acedium checks the required OpenGL capabilities at startup. If they are unavailable, its custom renderer stays disabled and Sodium’s normal renderer is used. AMD, Intel and older NVIDIA GPUs are not supported by the custom renderer.

Limitations

  • Enabling an Iris shader pack disables the custom renderer.
  • Compatibility with other rendering mods depends on how they interact with the terrain renderer.
  • Only Minecraft 1.21.1 on NeoForge is currently targeted.

Current Known Mod Incompatibilities

Support

Before reporting a bug, reproduce it on the latest Acedium Sodiumized release using the supported Sodium version listed above.

Open an issue with your Minecraft, NeoForge, Sodium and Acedium versions, GPU and driver version, relevant mods, reproduction steps, and latest.log or a crash report. For rendering problems, include a screenshot or video and whether disabling Acedium changes the behavior.

Credits

This project is unofficial and is not affiliated with the original Acedium or Nvidium authors.

Versions

Alpha
0.4.2+mc1.21.1
neoforge · 1.21.1 · 8d ago
- Fixed iron bars flickering by preserving small offsets in terrain models (#14). - Fixed disappearing chunks and incorrect terrain visibility in Vista mirrors…
2.3k
Alpha
0.4.1+mc1.21.1
neoforge · 1.21.1 · 2mo ago
- Scale far plane and fog to match region_keep_distance (rkd*16) - Far plane now matches vanilla at 32 chunks, extends proportionally - Fog culling only…
21.3k
Beta
0.3.7+mc1.21.1
neoforge · 1.21.1 · 2mo ago
- Scale far plane and fog to match region_keep_distance (rkd*16) - Far plane now matches vanilla at 32 chunks, extends proportionally - Fog culling only…
2.8k
Alpha
0.4.0+mc1.21.1
neoforge · 1.21.1 · 3mo ago
- Ported to Sodium 0.8.12-beta.1 (backport of modern Sodium 0.8 to 1.21.1) - Uses Sodium's new config API and mesh segment layout - Updated async chunk rebuild…
1.0k
Beta
0.3.6+mc1.21.1
neoforge · 1.21.1 · 3mo ago
- Fixed white dots appearing on block lines in dark areas - Restored Sodium-style texture atlas UV shrink/bias in the custom terrain renderer --- ### if…
3.6k
Beta
0.3.5+mc1.21.1
neoforge · 1.21.1 · 3mo ago
- Fixed chunk sections sometimes stopping visual updates after blocks are placed or broken - Improved async chunk rebuild retry handling when Sodium cancels or…
1.8k
Beta
0.3.4+mc1.21.1
neoforge · 1.21.1 · 4mo ago
- Fixed region visibility IDs for high render distances - Avoided mutating Sodium option flags in the options screen - Prioritized nearby async chunk…
2.8k
Beta
0.3.3+mc1.21.1
neoforge · 1.21.1 · 4mo ago
- Replaced the old Nvidium logo with the Acedium Sodiumized logo - Removed leftover Fabric metadata from the NeoForge jar - Improved config loading and saving…
178
Beta
0.3.2+mc1.21.1
neoforge · 1.21.1 · 4mo ago
- Fixed plant and foliage rendering so leaves, kelp, and seagrass match Sodium much more closely - Fixed fog flickering when Distant Horizons is installed -…
153
Beta
0.3.1+mc1.21.1
neoforge · 1.21.1 · 4mo ago
- ported Acedium from the old Embeddium-based branch to Sodium 0.6.x - updated the project for NeoForge 1.21.1 - fixed world join crashes caused by early…
271

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FAQ

How do I install Acedium Sodiumized?

Download the file for your Minecraft version and loader from this page, then drop the .jar into your mods (or plugins) folder and launch the game.

Is Acedium Sodiumized free?

Acedium Sodiumized is free to download on Modgrid — we link straight to the official source, no paywall or bundled installer.

Which Minecraft versions does Acedium Sodiumized support?

Works with Neoforge. Supports versions 1.21.1–1.21.1. See the download section on this page for the full list of supported versions and loaders.