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Acedium Sodiumized

Acedium Sodiumized

ModrinthCurseForge

Unofficial fork of Acedium, a NeoForge port of Nvidium, updated for Sodium 0.6.x and 0.8.12-beta.1 on NeoForge 1.21.1

8.6k Downloads 37 Follower aktualisiert 4d ago
neueste v0.4.0+mc1.21.1 Modrinth
Neoforge 1.21.1 – 1.21.1 Optimization

Acedium Sodiumized

Acedium Sodiumized is an unofficial NeoForge 1.21.1 fork of Acedium, updated for Sodium 0.6.x and Sodium 0.8.12-beta.1.

It replaces Sodium's default terrain renderer with a specialized Nvidium-style NVIDIA renderer. This can improve performance at high render distances or in terrain-heavy scenes, but it may
not help if terrain rendering is not your bottleneck in a given scenario.

Requirements

  • Minecraft 1.21.1
  • NeoForge 21.1.x
  • Sodium 0.6.x (for the 0.3.x releases) or Sodium 0.8.12-beta.1+ (for the 0.4.x alpha)
  • NVIDIA GTX 1600 series or newer

Unsupported GPUs, including AMD, Intel, and older NVIDIA cards, cannot use the custom renderer. In that case, the mod should stay inactive and Sodium's normal renderer is used.

Limitations

  • Iris shader packs disable the custom renderer. This is expected.
  • Compatibility may be worse than standard Sodium because this mod replaces Sodium's terrain renderer and depends on less commonly used NVIDIA OpenGL extensions.
  • Only NeoForge 1.21.1 is currently targeted.

Current Known Mod Incompatibilities

Support

If something is broken, do not be afraid to open an issue on GitHub. I will try to reproduce it and fix it. You are also more than welcome to request new features or compatibility support.

Credits

This project is unofficial and is not affiliated with the original Acedium or Nvidium authors.

Versionen

Alpha
0.4.0+mc1.21.1
neoforge · 1.21.1 · 4d ago
- Ported to Sodium 0.8.12-beta.1 (backport of modern Sodium 0.8 to 1.21.1) - Uses Sodium's new config API and mesh segment layout - Updated async chunk rebuild…
753
Beta
0.3.6+mc1.21.1
neoforge · 1.21.1 · 17d ago
- Fixed white dots appearing on block lines in dark areas - Restored Sodium-style texture atlas UV shrink/bias in the custom terrain renderer --- ### if…
3.0k
Beta
0.3.5+mc1.21.1
neoforge · 1.21.1 · 23d ago
- Fixed chunk sections sometimes stopping visual updates after blocks are placed or broken - Improved async chunk rebuild retry handling when Sodium cancels or…
1.7k
Beta
0.3.4+mc1.21.1
neoforge · 1.21.1 · 1mo ago
- Fixed region visibility IDs for high render distances - Avoided mutating Sodium option flags in the options screen - Prioritized nearby async chunk…
2.7k
Beta
0.3.3+mc1.21.1
neoforge · 1.21.1 · 1mo ago
- Replaced the old Nvidium logo with the Acedium Sodiumized logo - Removed leftover Fabric metadata from the NeoForge jar - Improved config loading and saving…
153
Beta
0.3.2+mc1.21.1
neoforge · 1.21.1 · 1mo ago
- Fixed plant and foliage rendering so leaves, kelp, and seagrass match Sodium much more closely - Fixed fog flickering when Distant Horizons is installed -…
131
Beta
0.3.1+mc1.21.1
neoforge · 1.21.1 · 1mo ago
- ported Acedium from the old Embeddium-based branch to Sodium 0.6.x - updated the project for NeoForge 1.21.1 - fixed world join crashes caused by early…
155

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