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ae2-personal-me-system

ae2-personal-me-system

Modrinth

provides a wearable personal terminal that replaces your inventory key

469 downloads 1 followers updated 4mo ago
latest v0.2.4 Modrinth
Forge 1.20.1 – 1.20.1

AE2 Personal ME System

An AE2 addon that provides a wearable personal terminal to replace inventory and configurable virtual autocrafting recipes through a new communication_relay block.

Reason

Replacing the vanilla player inventory with an ME system in modpacks traditionally requires extensive configuration and workarounds. This mod streamlines the entire process: equip players with a Personal Terminal in their Curios slot (pre-linked or user-bindable), and they gain direct access to the ME system.

Created for the modpack Prepare to Dye 2.

Features

Personal Wireless Terminal

  • Wearable wireless terminal (Curios slot or inventory)
  • Press inventory key to open ME terminal instead of vanilla inventory
  • Bind directly from Wireless Access Point GUI
  • Infinite range when bound

Communication Relay

  • Block that provides virtual crafting recipes to ME networks
  • Recipes execute instantly without Crafting CPUs
  • Configurable via NBT - perfect for modpack makers
  • Supports item tags, NBT matching, and multi-input/output recipes
  • Right-click to view configured recipes

Usage

Personal Terminal

  1. Obtain a Personal Wireless Terminal
  2. Equip in a Curios slot (or keep in inventory)
  3. Open a Wireless Access Point and click the bind button
  4. Press E - ME terminal opens instead of vanilla inventory

Communication Relay

Place the block and connect to an ME network. Recipes stored in the block's NBT will appear as craftable patterns.

KubeJS Example

ServerEvents.commandRegistry(event => {
    event.register(
        event.commands.literal('giverelay')
            .requires(src => src.hasPermission(2))
            .executes(ctx => {
                ctx.source.player.give(Item.of('personalmesystem:communication_relay', {
                    BlockEntityTag: {
                        CustomName: '{"text":"Trading Post"}',
                        Description: ['{"text":"Exchange materials"}'],
                        virtual_recipes: [
                            {
                                inputs: [{ item: 'minecraft:cobblestone', count: 64 }],
                                outputs: [{ item: 'minecraft:diamond', count: 1 }]
                            },
                            {
                                inputs: [{ tag: 'forge:ingots/iron', count: 9 }],
                                outputs: [{ item: 'minecraft:iron_block', count: 1 }]
                            }
                        ]
                    }
                }))
                return 1
            })
    )
})

Recipe Format

{
  "inputs": [
    { "item": "minecraft:diamond", "count": 1 },
    { "tag": "forge:ingots/gold", "count": 4 }
  ],
  "outputs": [
    { "item": "minecraft:netherite_ingot", "count": 1 }
  ]
}

Configuration

Server Config (personalmesystem-server.toml)

  • powerUsage - AE power consumed per virtual craft (default: 0)

Client Config (personalmesystem-client.toml)

  • showRecipeTooltips - Show recipes in item tooltips (default: true)
  • maxTooltipRecipes - Max recipes shown in tooltips (default: 3)

Dependencies

  • Minecraft 1.20.1
  • Forge 47.x
  • Applied Energistics 2 (15.0.0+)
  • Curios API (5.2.0+)
  • FancyMenu (optional) - enables AE2 screen customization

License

MIT

Versions

Release
0.2.4
forge · 1.20.1 · 4mo ago
### [0.2.4](https://github.com/game-design-driven/ae2-personal-me-system/compare/0.2.3...0.2.4) (2026-01-29) ### Bug Fixes * ae2 dep…
248
Release
0.2.3
forge · 1.20.1 · 4mo ago
### [0.2.3](https://github.com/game-design-driven/ae2-personal-me-system/compare/0.2.2...0.2.3) (2026-01-29) ### Continuous Integration * update ci workflow…
14
Release
0.2.2
forge · 1.20.1 · 5mo ago
### [0.2.2](https://github.com/game-design-driven/ae2-personal-me-system/compare/0.2.1...0.2.2) (2026-01-17) ### Bug Fixes * ci…
55
Release
0.2.1
forge · 1.20.1 · 5mo ago
### [0.2.1](https://github.com/game-design-driven/ae2-personal-me-system/compare/0.2.0...0.2.1) (2026-01-16) ### Bug Fixes * use project version in…
21
Release
0.2.0
forge · 1.20.1 · 5mo ago
## [0.2.0](https://github.com/game-design-driven/ae2-personal-me-system/compare/0.1.2...0.2.0) (2026-01-16) ### Features * use git-version plugin for…
11
Release
0.1.2
forge · 1.20.1 · 5mo ago
### [0.1.2](https://github.com/game-design-driven/ae2-personal-me-system/compare/0.1.1...0.1.2) (2026-01-16)
12
Release
0.1.1
forge · 1.20.1 · 5mo ago
### [0.1.1](https://github.com/game-design-driven/ae2-personal-me-system/compare/0.1.0...0.1.1) (2026-01-16)
11
Release
0.0.10
forge · 1.20.1 · 5mo ago
### :sparkles: New Features - [`93e787b`](https://github.com/game-design-driven/ae2-personal-me-system/commit/93e787b34d1d721db56dc5ee15b5c923e725b166) - add…
34
Release
0.0.9
forge · 1.20.1 · 5mo ago
### :bug: Bug Fixes - [`5895b24`](https://github.com/game-design-driven/ae2-personal-me-system/commit/5895b244e31735e6d0a0f22004393727faef242d) - if opening…
10
Release
0.0.8
forge · 1.20.1 · 5mo ago
### :sparkles: New Features - [`e62066e`](https://github.com/game-design-driven/ae2-personal-me-system/commit/e62066e2446a818b19442b054d91f8d5b5c55c96) - add…
13
Release
0.0.7
forge · 1.20.1 · 5mo ago
### :bug: Bug Fixes - [`5a1e456`](https://github.com/game-design-driven/ae2-personal-me-system/commit/5a1e456b807d81fa0e6abfe807b4ae03b34a1cab) - prevent early…
18
Release
0.0.6
forge · 1.20.1 · 5mo ago
### :bug: Bug Fixes - [`e22b621`](https://github.com/game-design-driven/ae2-personal-me-system/commit/e22b621baf9865742930d9eae1d44395df5fcd0a) - ci *(commit…
22

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