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Alchemancy

Alchemancy

Modrinth

Turn everything into anything with Alchemancy!

4.1k téléchargements 51 abonnés mis à jour 3mo ago
dernière v2.1.3 Modrinth
Neoforge 1.21 – 1.21.1 CursedEquipmentMagic

Alchemancy: turn everything into anything

Alchemancy is a mod all about alchemy and artifice. Utilizing the Alchemancy Forge you can take any item and infuse it onto any other item, granting it Infusion Properties based on its functionality, materials, and even appearance! Infuse an Apple onto a block of Cobblestone to make it edible, and apply Blaze Powder to it to make it set you on fire when eaten. Or even make a Bone capable of both mining Obsidian AND shoot arrows at the same time. How about a Mace twice its size that can be thrown and both explode and return to you on impact? With over 200 Infusion Properties added by the mod, anything is possible!

Dependencies

Patchouli can be installed as a soft dependency that provides the Alchemancer's Journal: a guidebook that details every mechanic and recipe, both for crafting and the Alchemancy Forge, introduced by the mod. It is highly recommended you include it if this is your first time playing with the mod, or aren't fully experienced in it yet.

Just Enough Items (JEI) is also recommended as it's currently the only source that covers Infusion Property interactions in great detail.

Getting Started

To get started, you must first venture into The Nether to find the mystical Blazebloom flower growing near lakes and pockets of lava. After gathering a handful of Blazeblooms, they can then be crafted with a book to obtain the Alchemancer's Journal (requires Patchouli to be installed) or brewed at a Brewing Stand with Water Bottles to turn them into Alchemichal Extract.

A patch of Blazeblooms naturally growing next to a lava lake in The Nether

Item Transmutation

With 4 bottles of extract, 4 logs, and an Ender Pearl, you can make the Alchemancy Forge, a block that when placed down can hold and display items by right-clicking them on it. After placing a Block of Emerald above the Alchemancy Forge with a block of air in between and right-clicking the forge, the emerald block will then turn into an Alchemancy Crystal, a device that shoots a beam of energy directly under itself when right-clicked or powered by redstone, transmuting any compatible item on the forge under it into its counterpart. Turning Gold Ingots into Lead Ingots, Iron into Copper, Honey into Slime, and so much more.

A demonstration of the player crafting and setting up the Alchemancy Forge

Item Infusion

After crafting a couple more Alchemancy Forges, these can be transmuted into Infusion Pedestals, which can be placed around the forge to allow it to perform Item Infusion. By placing the desired item in the center of the forge, any items you'd want to infuse onto it on the sides, and then right-clicking the Alchemancy Crystal, all of the surrounding items will be consumed and their corresponding Infusion Properties will be applied to the item in the middle. Up to 4 Infusion Properties can be applied to an item at a time with a handful of exceptions, Infusion Properties that are purely cosmetic are considered "slotless" and will not count towards this limit. Some items can give multiple Infusion Properties at a time, and a handful of Infusion Properties can react with each other, either canceling out or creating completely new ones, so it is highly recommended to infuse items with great care!

A demonstration of the player adding Infusion Pedestals to the forge

Infused Properties can be removed from an item by infusing it with a Lead Ingot, obtained from transmuting Gold Ingots

The player making and using Lead Ingots to remove Infusions from an item

Infusion Codex

The Infusion Codex can be obtained by transmuting a Book at the Alchemancy Forge. It serves as a detailed catalog for every Infusion Property discovered by the player in survival mode across all saves, presenting in great detail the functionality and behavior of each one, as well as any discovered items that the property can be obtained from.

The Infusion Codex

Mod Configuration

  • Infusion Codex Display Mode (Clientside): Lets the user decide whether or not their Infusion Codex displays every single Infusion Property or only discovered entries.
  • Infused Loot: Allows loot obtained from chests and mob equipment to sometimes come with a randomized set of Infusion Properties relevant to the item.
  • Randomized Infusions: Causes every single type of item to come with a unique set of completely randomized Infusion Properties. Perfect for randomizer challenges.

Versions

Release
2.1.3
neoforge · 1.21, 1.21.1 · 3mo ago
**Version 2.1.3** Property Changes: ```diff + Bouncy can no longer activate targetting the user when equipped on the Boots slot + Restocker now restocks…
1.4k
Release
2.1.2
neoforge · 1.21, 1.21.1 · 6mo ago
**Version 2.1.2** Property Changes: ```diff + Dispensing now uses the item's Hollow contents when activated + The Dispensing, Throwable, Hollow interaction…
518
Release
2.1.1
neoforge · 1.21, 1.21.1 · 6mo ago
**Version 2.1.1** Bug Fixes: ``` * Fixed a critical crash that prevented servers from starting up when using 2.1.0 ```
181
Release
2.1.0
neoforge · 1.21, 1.21.1 · 6mo ago
**Version 2.1.0** Added 19 new obtainable Infusion Properties: ``` + Overgrowth + Wildfire + Smooth + Fleeting + Conveyed + Dispensing + Restocker +…
54
Release
2.0.3
neoforge · 1.21, 1.21.1 · 9mo ago
**Version 2.0.3** Changes: ```diff + Added error messages for attempting to use Encapsulating or Captured on a prohibited block or entity ``` Bug…
538
Release
2.0.2
neoforge · 1.21, 1.21.1 · 9mo ago
**Version 2.0.2** Changes: ``` + The Alchemancy Forge and Infusion Pedestal now provide a signal to the Redstone Comparator + Items in your inventory with…
118
Release
2.0.1
neoforge · 1.21, 1.21.1 · 10mo ago
**Version 2.0.1** Technical Changes: ``` * Renamed alchemancy:fragmented_does_not_clone_data item tag to alchemancy:cannot_clone_data ``` Bug Fixes: ``` *…
73
Release
2.0.0
neoforge · 1.21, 1.21.1 · 10mo ago
# Alchemancy Version 2.0.0: Entangled Abyss **New Features:** ```diff + Added 44 new Infusion Properties, all of which are obtainable in Survival Mode. +…
78
Release
1.1.2
neoforge · 1.21, 1.21.1 · 12mo ago
**Version 1.1.2** Changes: ```diff * Updated minimum NeoForge version required to 21.1.174 * Wet now cancels Exploding ``` Bug Fixes: ```diff * Fixed items…
216
Release
1.1.1
neoforge · 1.21.1 · 17mo ago
**Version 1.1.1** ```diff + Animal armor with Bouncy and Dense now triggers the same falling effects as boots. + Replaced the placeholder text in the…
527
Release
1.1.0
neoforge · 1.21.1 · 17mo ago
**Version 1.1.0** ```diff + Added 13 new Infusion Properties: Dexterous, Malleable, Enchanting, Cracked, Magic Resistant, Flimsy, Hardened, Compact, Allergic,…
87
Release
1.0.2
neoforge · 1.21.1 · 17mo ago
**Version 1.0.2** ```diff + Wayfinding and Wayward Warp now make a sound when a target is set + Wayfinding now spins randomly if bound to a player that is…
147

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