Andesite Age
ModrinthA Create-focused vanilla+ modpack for 1.21.1 NeoForge. Create is the industrial backbone; nothing trivializes it. No parallel tech trees, no magic quarries, no aggressive worldgen overhauls — just Create, curated addons, and light QoL.
A Create-focused vanilla+ modpack for Minecraft 1.21.1 on NeoForge.
Status: beta. Playable end-to-end and server-validated. Balance has
not been road-tested by a full group yet.
The pitch
Most Create packs bolt Create onto a kitchen-sink tech stack and let
Mekanism, Thermal, or AE2 outscale it by mid-game. Andesite Age goes
the other way: Create is the industrial backbone, and nothing in the
pack is allowed to trivialize it.
Every mod passes two filters before it gets in:
- Does this trivialize Create's role? No parallel tech trees, no
alt power systems, no mod-added quarries or magic-box ore doublers. - Does this break the vanilla world feel? No aggressive worldgen
overhauls. Modern vanilla worldgen is good enough; we add to it, not
replace it.
What you get is Create + a curated set of Create addons, plus a thin
layer of QoL, performance, and vanilla-gap-fillers.
What's in
Core — Create, Create Crafts & Additions, Create: Copycats+,
Create Deco, Create: Central Kitchen, Create: Enchantment Industry,
Create: New Age, Create Stuff 'N Additions, Create: Aeronautics,
Create: Dragons Plus (shared utilities used by several Create addons).
Adventure & exploration — YUNG's Better Dungeons / Mineshafts /
Strongholds / Witch Huts / Nether Fortresses / Ocean Monuments; When
Dungeons Arise (+ Seven Seas); Dungeons and Taverns; Towns and Towers;
Repurposed Structures.
QoL — AppleSkin, Bucketable, Easy Anvils, Easy Magic, Easy
Villagers, Gravestone Mod, Polymorph, Mouse Tweaks, Controlling.
Vanilla+ flavor — Farmer's Delight, Supplementaries.
UI & info — EMI, Jade.
Performance — Sodium, Sodium Extra, FerriteCore, ModernFix, spark.
Scripting & libraries — KubeJS + Rhino (pack-side recipe tweaks);
Cristel Lib, Moonlight, Puzzles Lib, Sable, Searchables (framework
dependencies pulled in by other mods).
What's deliberately out
- Mekanism, Thermal Series, AE2, Industrial Foregoing, and other
parallel-tech stacks. - Mod-added quarries, digital miners, and ore-doubling shortcuts.
- Terralith and other aggressive worldgen replacements.
Requirements
- Minecraft 1.21.1 · NeoForge 21.1.227 · Java 21
- ~4–6 GB RAM for the client; similar for the server
Installing
Client. Download the .mrpack from this page and import it into
Prism Launcher, ATLauncher, or any MultiMC-family launcher. They handle
mrpack natively.
Server (Docker, via itzg). Minimal compose:
services:
mc:
image: itzg/minecraft-server
ports: ["25565:25565"]
environment:
EULA: "TRUE"
TYPE: MODRINTH
MODRINTH_PROJECT: andesite-age
MODRINTH_VERSION_ID: <pin-a-specific-version-id>
MEMORY: 6G
volumes: ["./data:/data"]
Pin MODRINTH_VERSION_ID explicitly so a pack update doesn't silently
change the mods under a live world. Client-only mods are tagged in the
mrpack and itzg skips them on server installs automatically.
Known issues
A handful of harmless upstream warnings fire during boot (class-load
noise from @OnlyIn references in certain mod mixins), and four
advancements fail to load in When Dungeons Arise and Dungeons and
Taverns — players just won't earn those four specific achievements.
These will self-fix when the upstream mods update.
Report real bugs on the
issue tracker.
Credits
This pack is a curation, not a creation. Every mod above is the work of
its respective author(s), and their licenses apply to their jars. Built
on the shoulders of the Create team and the wider Create addon
community.

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