Angelica
ModrinthRendering Overhaul Mod
110.0k Downloads 91 Follower aktualisiert 1d ago
neueste v2.1.42 Modrinth
Alpha quality-- Here there be Dragons! The end goal is a complete rendering overhaul of 1.7.10 using more modern and optimized GL usage, improved FPS and modern shader support.
Notes:
- Some mods require updates, as found at http://github.com/GTNewHorizons, in order to properly take advantaged of the multi threaded rendering and/or avoid crashes.
Includes:
- (Unofficial) Backported Sodium/Embeddium [Multi threaded meshed chunk assembly]
- Various graphical enhancements from ArchaicFix
- Culling and rendering improvements from NotFine
- A fully functioning GLStateManager
- HUD Caching [Limits HUD rendering to 20fps]
- Batched Font Renderer
- Shaders - (Unofficial) Backported Iris/Oculus - Beta - Complementary & BSL mostly function, Sildurs, Seus, and others probably don't work
Coming Soon :tm:
- MCPatcher[Forge] - Connected textures and resource pack improvements, etc
Required Dependencies
- UniMixins >= 0.1.14
- GTNHLib >= 0.6.6
- NOTE: Some mods are not required, but a specific version is required if present - see:
Permanent Incompatibilitiesbelow.
Known (temporary) Incompatibilities
- Forge Relocation - Currently non Thread Safe; safe if not in use
- ProjectRed Frames - Currently non Thread Safe; safe if not in use
Known - Incompatibilities
- FalseTweaks - Not currently planned (Looking for volunteers)
- SmoothFont - Not currently planned (Looking for volunteers)
- RPLE - Not currently planned (Looking for volunteers)
Potential Incompatibilities
- EndlessIDs - Compat commits have been made, might work, might not - not fully tested
Permanent Incompatibilities
- Optifine [Disabled, won't fix]
- Fastcraft [Disable, won't fix]
- BetterFPS [Won't fix]
- OptimizationsAndTweaks [Disabled, won't fix]
- LWJGL3ify 1.5.4 and below - Use the latest version available, 1.5.7+
- ArchaicFix 0.6.2 and below - Use 0.7.0 or above
- Hodgepodge 2.4.3 and below - Use 2.4.4 or above
- CodeChickenCore/Lib <1.2.0 - Threading issues, use 1.2.0+
- Neodymium - Untested, but unlikely to be compatible. (Chunk Meshing is definitely incompatible, other features might work depending on config)
Versionen
Release
2.1.42
## What's Changed
* Fix universium shader by @mitchej123 in https://github.com/GTNewHorizons/Angelica/pull/1877
**Full Changelog**:…
Release
2.1.41
## What's Changed
* Add new CTM mode "compact_expanded" to generate textures on runtime by @tiffit in…
Release
2.1.40
## What's Changed
* Separate out entity overlay render mixins by @MalTeeez in https://github.com/GTNewHorizons/Angelica/pull/1872
* Make Glass CTM Compact, Add…
Release
2.1.39
## What's Changed
* Add policy for AI contributions & a PR template by @MalTeeez in https://github.com/GTNewHorizons/Angelica/pull/1864
* Bump…
Release
2.1.38
## What's Changed
* Rework DH matrix handling by @mitchej123 in https://github.com/GTNewHorizons/Angelica/pull/1861
* Force invalidate dh depth tex when…
Release
2.1.37
## What's Changed
* A few redirects for calls that DH was using that we weren't redirecting by @mitchej123 in…
Release
2.1.36
## What's Changed
* Fix ctm crash due to null by @Eclipse-Sol in https://github.com/GTNewHorizons/Angelica/pull/1852
* Support extended metas for NEID and EID…
Release
2.1.35
## What's Changed
* Emulate glTexParameter(pname=GL_GENERATE_MIPMAP) on core by @mitchej123 in https://github.com/GTNewHorizons/Angelica/pull/1845
* Fix…
Release
2.1.34
## What's Changed
* Allow devs to target the dragon death rays as its own entity id by @Eclipse-Sol in https://github.com/GTNewHorizons/Angelica/pull/1836
* Be…
Release
2.1.33
## What's Changed
* Add Japanese Localizations by @Kokekabe-Madoha in https://github.com/GTNewHorizons/Angelica/pull/1830
* More specific shader fixes…
Release
2.1.32
## What's Changed
* Narrow more transformer exclusions by @mitchej123 in https://github.com/GTNewHorizons/Angelica/pull/1827
* Update and fix Iris' shader…

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