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Araxer's Bestiary

Araxer's Bestiary

Modrinth

An in-game guide that reveals stats, spawn info, and loot drops for every mob in Minecraft

56.3k downloads 66 followers updated 2mo ago
latest v1.4.2 Modrinth
Forge 1.20.1 – 1.20.1 AdventureGame-mechanicsUtility

📖 Overview

📘 Explore the unknown, farm with precision, and master your enemies with Araxer’s Bestiary!

Araxer’s Bestiary is an immersive, dynamically generated in-game compendium of Minecraft’s creatures. It provides players with detailed information about monsters — including stats, spawn locations, and loot — in a clear and interactive UI.

Whether you’re a beginner trying to survive your first night or an expert designing optimized mob farms, this mod helps you understand exactly what you’re fighting.

Unlock new entries of monsters and creatures in progression mode. Use a spyglass to unlock clues about them for a better chance unlocking higher ranks.

NEW in 1.2.0: Use the sighting mode configurable in the config file if you want to unlock all information using the spyglass.

NEW in 1.3.0: New default Ranks mode that uses points to progress rather then by random chance and a progress bar to display progression


🔍 Features

🧟 Dynamic Monster Discovery
Automatically scans the game for hostile entities — no manual entry required but possible to supplement via datapack.

🩸 Mob Stats Display
Shows each mob’s health, attack damage, spawn conditions, and more.

📦 Loot Table Analysis
View all known drops with estimated or actual drop chances — supports modded loot!

🎯 Progressive Bestiary (Optional)
Only unlock mob data as you encounter or defeat them, for RPG-style discovery.

🖥️ User Interface
Clean, readable GUI

🛠️ Singleplayer & Multiplayer Ready
Works seamlessly across both local and server environments

🔔 Get Notified
An in game Toast when you find a new discovery or progress

⚔️ Loot Tracking Mode
An option to track loot that are dropped by mobs dynamically


🧠 Why Use This Mod?

  • Learn what mobs drop without external wikis.
  • Design better farms with drop rate knowledge.
  • Enhance exploration, modpacks, and hardcore gameplay.
  • Supports modded mobs

🎮 How to Use

  • Craft the Bestiary Book with a Book, Spider Eye, Bone, and Rotten Flesh.
  • Or use the Keybind B (default) to open the Bestiary Screen
  • Configurable if you don't like using the Keybind and use the Book instead
  • Configure progression and visibility in the mod’s config file.
  • Filters for the searchbar:
    • @[modname]
    • #[category] - monster, creature, water, underground, ambient, axolotls and misc
    • #boss
    • #discovered
    • #sighted
    • #new
    • $[rank] - $s, $a, $b, $c, $d, $e
    • %[biome/structure/condition] - %savanna, %fortress, %night

🔧 Configuration

Progression and visibility options are available via Forge config:

  • Enable or disable progression-based discovery like the Terraria Bestiary
  • Customize UI behavior or filter entities for players
  • Add or override information using datapacks

Information about structures or special spawn conditions is not possible to read from the game - hence the possibility to supplement this information


📦 Compatibility

  • Supports modded entities and loot tables.
  • Fully server-compatible (Forge).
  • Does not require other mods or dependencies.

If there are mobs missing you can either add their category into monsterCategories or their name "minecraft:sheep" just directly into the entityIncludeList in the config.


You are allowed to use this mod in any modpack.

Discord

Credits:

Thumbnail made by: MHI


Additional Note

I can only emphasize to use loottables to add loot for entities as its easier to read from. Because some mobs have loot and it is just not shown as it's conditional or custom implemented.

For bosses to declare BOSS in the class name or use the approprate interface to implement bosses would make automatic registering easier. Some mods add BOSS as prefix or suffix and for some reason other entities in the same mod do not at all.

For that there is the possibility to add information via datapack if it is missing, so no problem as a modpack creator just more work because mods do their thing. Just declare a mob as boss or override the spawns if they are heavily cusomized from a modpack creator.


I've also created a Modpack with Staged Progression:

araxers-staged-survival    Araxer's: Ages - Staged Survival

Versions

Release
1.4.2
forge · 1.20.1 · 2mo ago
- fixed rendering crashes of some entities when clicking on the entity entry (Grimoire of Gaia and more)
28.1k
Release
1.4.1
forge · 1.20.1 · 7mo ago
- optimized memory size for storing data - storing progress data in a savegame file instead keeping it in ram - optimized rank x challenges with on tick logic…
7.3k
Release
1.4.0.3
forge · 1.20.1 · 7mo ago
- optimized location information gathering while logging in - optimized attribute information gathering while logging in - optimized dynamic drop…
84
Release
1.4.0.2
forge · 1.20.1 · 7mo ago
- fixed drops not displaying
4.0k
Release
1.4.0.1
forge · 1.20.1 · 7mo ago
- fix per entity rank progressbar loading current progress correctly and fix hidden progress bar
456
Release
1.4.0
forge · 1.20.1 · 7mo ago
Config Overhaul - make sure to check all configs before updating  For Modpack creators make sure if you want to set your own configs, please add the server…
90
Release
1.3.9.1
forge · 1.20.1 · 8mo ago
- changed progress bar to use a custom sprite instead - added config option to change to vanilla progress bar
6.3k
Release
1.3.9
forge · 1.20.1 · 8mo ago
- added commands to get rank information for a player - added api exposing isDiscovered, isObserved, rank and meets functions that can be used in KubeJS or…
73
Release
1.3.8.1
forge · 1.20.1 · 8mo ago
- fixed tagging of bosses as such - fixed displaying bosses in the boss filter
87
Release
1.3.8
forge · 1.20.1 · 8mo ago
- condensed the water mob categories in one catergory named water - added dynamic detecting of custom categories in the category filter button - fixed hiding…
4.8k
Release
1.3.7
forge · 1.20.1 · 8mo ago
- changed spyglass observation trigger on scoping rather when a spyglass is held (now works with curios) - changed observation/discovering with a spyglass to…
2.2k
Release
1.3.6.1
forge · 1.20.1 · 8mo ago
- replaced unsave item id calls on client side to server side alternatives (possible server crash fix) - fixed bestiary command to not open when typing a book…
1.0k

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