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Armor Render Lib

Armor Render Lib

Modrinth

Small extension library to Fabric API's ArmorRenderer, with more targeted and specific implementation to dynamically change armor texture and color.

2.6k Downloads 14 Follower aktualisiert 46mo ago
neueste v0.2.6 Modrinth
Fabric 1.18.2 – 1.19.2 EquipmentLibrary
Armor Render Lib

Armor Render Lib is a lightweight extension library to Fabric API's fabric-rendering-v1 ArmorRenderer. Since the Fabric API implementation is quite abstract, a more targeted implementation is needed for some specific use cases. These use cases are present across more than one of my mods, so in the spirit of code reuse this library was created. It is robust, using only a few very targeted mixins and is fully compatible with Cosmetic Armor and GeckoLib.

Build

To include this library in your project, copy the following into your build.gradle:

repositories {
    maven {
        name = "Modrinth"
        url = "https://api.modrinth.com/maven"
        content {
            includeGroup "maven.modrinth"
        }
    }
}
dependencies {
    modImplementation "maven.modrinth:armor-render-lib:<version>"
    include "maven.modrinth:armor-render-lib:<version>"
}

Use

Armor Render Lib adds armor render layers. These are objects containing a dynamic texture location, color and glint boolean that render armor for an item (or items). They are roughly equivalent to Fabric API's ArmorRenderer#renderPart, but the texture, color and glint can be dynamically specified based on the ItemStack, LivingEntity and EquipmentSlot.

They should be registered like so:

public class ExampleMod implements ClientModInitializer {
    private static ArmorRenderProvider render(ItemStack stack, LivingEntity entity, EquipmentSlot slot) {
        // Dynamic texture path
        String texture = "examplemod:textures/model/armor/example_chestplate.png";
        
        // Dynamic color
        int color = 0xFF00FF;
        
        return data -> data.accept(texture, color, stack.hasGlint());
    }
    
    @Override
    public void onInitializeClient() {
        ArmorRenderLib.register(ExampleMod::render, Items.IRON_CHESTPLATE);
    }
}

Notes

  • An item can have multiple different armor render layers registered to it.
  • Multiple items can have the same armor render layer registered to them.
  • Registering a render layer to a vanilla item (or other armor item) overrides the default armor rendering.
    • This means that the texture, color and/or enchantment glint of vanilla armor can be modified.

Versionen

Beta
0.2.6
fabric · 1.19.2 · 46mo ago
No changelog was specified.
895
Beta
0.2.5
fabric · 1.19 · 46mo ago
No changelog was specified.
223
Beta
0.1.3
fabric · 1.18.2 · 46mo ago
No changelog was specified.
375
Beta
0.2.4
fabric · 1.19.2 · 46mo ago
No changelog was specified.
156
Beta
0.2.3
fabric · 1.19 · 46mo ago
No changelog was specified.
162
Beta
0.1.2
fabric · 1.18.2 · 46mo ago
No changelog was specified.
168
Beta
0.2.2
fabric · 1.19.2 · 46mo ago
No changelog was specified.
134
Beta
0.2.1
fabric · 1.19.2 · 47mo ago
No changelog was specified.
176
Beta
0.2.0
fabric · 1.19 · 47mo ago
No changelog was specified.
170
Beta
0.1.1
fabric · 1.18.2 · 47mo ago
194

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