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Astral Arsenal

Astral Arsenal

Modrinth

A combat mod that looks to do much more then vanilla could

4.6k téléchargements 17 abonnés mis à jour 12mo ago
dernière v4.0.1 Modrinth
Fabric 1.21 – 1.21.1 EquipmentGame-mechanicsUtility

Astral Arsenal Shocking Stories title

Astral Arsenal is a combat focused mod that looks to replace vanilla combat with movement, and more interesting weapon choices. This includes the new kosmogliph system.

Additions

Astral Arsenal adds a lot of stuff to the game in order to make combat more interesting and fast paced. Here is a brief list.

Weapons

Astral arsenal currently adds 4 new weapons. The railgun, nailcannon, astral greathammer, and the tome of hexes. These are all late game items that have powerful effects when used correctly.

The railgun is a weak weapon that becomes incredibly powerful when given a kosmogliph, dealing high amounts of damage and causing a multitude of effects.

The nailcannon fires a continuous stream of nails that each do low damage. It recharges slowly while not using it.

The astral greathammer deals more damage then a sword with the same cooldown, but has no sweeping attack. It is a great tool for criting opponents out, but not great while fighting a hoard of mobs.

The tome of hexes is a powerful support tool that gives you a buff that lets you pass on devastating hexes to your opponents when you deal damage to them, but be careful, as damaging yourself or getting interupted while reading the tome will turn the tides and afflict you with the hex...

Kosmogliphs

Kosmogliphs are a powerful concentration of astral power. They grant strong effects to weapons, armour and tools. In order to be put on gear, you need to make a cosmic table and cosmic gems. Every kosmogliph costs 1 gem, but a tool that has a gem can have its kosmogliph freely swapped out.

Try experimenting with kosmogliphs. Every kosmogliph has an in game description to tell you what it does. Experiment with combos and have fun with it!

Effects

Reduce: Increases damage taken by 5%. Increases by 5% every level.

Bleed: Causes the entity to take 0.4 damage per level per second.

Conductive: effected entities take more damage from electrical sources and chain lightning to nearby entities.

Tear: The first melee hit on this target will deal up to 15 extra damage depending on how many levels of Tear the target has.

Immortality: Grants immunity to all sources of damage besides the users own attacks. Is only used in short bursts.

Balances

Astral Arsenal makes a few changes to vanilla in order to make it more balanced for PVP. Here is a list.

  • Protection, blast protection, fire protection and projectile protection are removed
  • Feather falling grants a 20% damage reduction per level to max at 80%, this is because protection would also give it more damage reduction.
  • Crimson time - A new mechanic that gives 5 ticks after an entity leaves the crosshair to hit the entity. This is inspired by the same mechanic in enchancement.
  • the 5 tick delay between holding up a shield and being able to block damage has been removed.
  • Using items, such as drawing back a bow or crossbow or eating food, have had their movement speed penalties adjusted.
  • Arrows of harming deal no bonus damage if the arrow does less then 3 damage, and now instead of guarenteeing you get 12 damage, deal 2 magic damage per level on top of your arrows damage.
  • Power increases damage by 50% less then it used to, but to compensate all arrows deal 1.5x damage to non-player monsters, making power slightly stronger against mobs then it used to be.

Last description update: 29/05/2025 for version 4.0.0

If you want to be notified when this mod is updated, you should join the Team Voided discord server and get the "Astral Arsenal Notifications" role. We also have a channel just for discussing this mod, where you can suggest balance changes, ask questions and whatever else!

If you find any bugs or things you believe to be unintentional, feel free to put them on the github issues page. Hope you enjoy this mod :3

If this mod has won your heart, then consider letting me win your wallet! I have a Ko-Fi page that you can use to support me. It would be incredibly appreciated if you did as im nearing a time where working on mods and projects like this might not be possible anymore.

If there are issues with grammer, or just incorrect information here, kosmogliph descriptions in game, or elsewhere, let me know. I am a one-person team mostly working on co-ordinating, coding, and balancing the mod. Any thoughts are greatly appreciated.

Notes: If you want to use entity culling, you are going to need to add "astral_arsenal:beam_renderer" to the "entityWhitelist" in it's config.

Versions

Release
4.0.1
fabric · 1.21.1 · 12mo ago
# Bugfixes: - Fixed a crucial crash that happened when a non-potion arrow hit a target
473
Release
4.0.0
fabric · 1.21.1 · 12mo ago
![Astral Arsenal Shocking Stories](https://cdn.modrinth.com/data/cached_images/40dd387cdcdd96232161613d2f07f9b0f84a0991.png) # New weapon! The Tome of…
66
Release
3.1.1HOTFIX
fabric · 1.21.1 · 15mo ago
# Bugfixes - Fixed the game crashing on the triggering of "Conductive" by fully changing how it works Sorry guys, this is on me for using bad stuff. Have some…
161
Release
3.1.0
fabric · 1.21.1 · 15mo ago
# New effects: Charge drain: - Prevents jump, dash and dodge from charging. ### Changes to kosmogliphs: Lock-off ▲ - No longer drains max hp - Now gives 2…
103
Release
3.0.2
fabric · 1.21.1 · 15mo ago
# Tool update - All tools that have custom outlines now also have custom breaking animations # Fixes - Immortal now has a texture and translation - Immortal no…
114
Release
3.0.1
fabric · 1.21, 1.21.1 · 15mo ago
## Hammer bug fixes - Outlines for offset blocks now work properly - Hammer breaks block entities now - Shears & custom tools now work with hammer - Hammer no…
222
Release
3.0.0
fabric · 1.21, 1.21.1 · 15mo ago
# New effects: Immortal: - Hidden effect that will only be applied for short times - Causes all damage that is not caused by the person affected to become…
78
Release
2.0.0
fabric · 1.21, 1.21.1 · 18mo ago
# Important: Entity culling may not be incompatible with this mod, but it is not clear what is needed to do with the config to me to make it function…
340
Release
1.14.0
fabric · 1.21, 1.21.1 · 20mo ago
# New kosmogliphs Astral rain: A new trident kosmogliph that lets you hold 3 riptides, recharges in water. # Changes to items Nailgun ▲ Enters rapid-fire…
380
Release
1.13.1
fabric · 1.21, 1.21.1 · 20mo ago
# Changes to kosmogliphs: Bleed ▼ - Reduced damage per level 0.75 -> 0.4 Pulverise ▼ - Reduced size of pulverise explosion by 50% and reduced how much…
112
Release
1.13.0.HOTFIX
fabric · 1.21, 1.21.1 · 20mo ago
# bugfixes - Fixed a crash where firing extra nails with static release would cause a non-negitive value to go negitive
97
Release
1.13.0
fabric · 1.21, 1.21.1 · 20mo ago
# New kosmogliphs: A new vanilla weapon joins the kosmogliph family with two new kosmogliphs Pulverise: Hold right click to charge up a leap that causes an…
81

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