Automobility
ModrinthVehicle mod adding customizable and functional cars
4.4M downloads 967 followers updated 14mo ago
latest v0.5.0.h Modrinth

A Minecraft mod adding customizable vehicles.
Automobility is currently in BETA!
The mod isn't feature-complete, and any feature requests would be greatly appreciated. Discuss features on the mod's GitHub Discussions page, or in the Discord.
Available for Fabric and NeoForge
- Requires Fabric API (Fabric)
- No additional mods required for NeoForge
Currently in alpha for Minecraft 1.21.1, older versions are retired.
Supports Data Packs and Resource Packs
- Add your own custom vehicle types with data packs and resource packs!
- Here is an example that you can use as a template.
Getting Started
- Recipes: Crafting table recipes can be viewed using EMI or JEI. Automobile part recipes are viewed in the Auto Mechanic Table's GUI.
- Automobile Parts: Craft an Auto Mechanic Table. Use the GUI to craft the frame, engine, and wheels for your automobile. You can optionally craft an attachment.
- Building your Automobile: Craft an Automobile Assembler, as well as a Crowbar. Place parts on the assembler until the vehicle is complete. Use a crowbar to destroy the vehicle.
- Enhancing your Automobile: Use your Auto Mechanic Table to craft attachments, which can be placed on your Automobile to add exciting functionality or utility.
- Building: You can use Slopes, Dash Panels, Off-Road tiles and more to build roads, racetracks, or obstacle courses.


Driving
- W - Accelerate
- S - Brake/Reverse/Burnout
- A/D - Steer left/right
- Space - Drift
- Control - Honk Horn

Versions
Beta
0.5.0.h
- Decorative automobiles cannot be knocked around
- Decorative automobiles with a banner post attachment can no longer have the banner edited
- Trying to…
Beta
0.5.0.h
- Decorative automobiles cannot be knocked around
- Decorative automobiles with a banner post attachment can no longer have the banner edited
- Trying to…
Beta
0.5.0.g
- Add `frontAttachment.StopsFor` NBT list tag when an automobile is equipped with an Autopilot Front Attachment, for map makers to add additional entity types…
Beta
0.5.0.g
- Add `frontAttachment.StopsFor` NBT list tag when an automobile is equipped with an Autopilot Front Attachment, for map makers to add additional entity types…
Alpha
0.5.0.f
- Proper, non-broken ground snapping and animation for two wheel vehicles
- Toggle sprint no longer affects horn honking
Alpha
0.5.0.f
- Proper, non-broken ground snapping and animation for two wheel vehicles
- Toggle sprint no longer affects horn honking
Alpha
0.5.0.e
- Fix wheel dupe
- Fix crash with snow off road
- Fix AL errors, adjust horn sound
Alpha
0.5.0.d
- Adjust audio parameters, such as doppler strength and horn volume
- Fix OpenAL error spam
- Tweak some frames' horn sounds
- Improve how automobiles choose…
Alpha
0.5.0.d
- Adjust audio parameters, such as doppler strength and horn volume
- Fix OpenAL error spam
- Tweak some frames' horn sounds
- Improve how automobiles choose…
Alpha
0.5.0.c
- Support for Forge has ended, the mod will now be available for NeoForge
- Data driven vehicle support
- Autopilot system, for vehicles to follow paths
-…

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