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Biome Blends

Biome Blends

Modrinth

Biome Blends allow you to change the biome anywhere you want. Fully configurable!

7.1k завантажень 22 підписників оновлено 12d ago
остання v1.5 Modrinth
Fabric Forge Neoforge 1.20.1 – 26.1.2 MagicUtility

Biome Blends logo with a few example blends

🎨 For Players

Biome Blends are simple items that allow you to change the biome wherever you want!

To create a working blend, craft a bland blend using clay, white dye and paper.

While bland blend doesn't do anything on its own, it can be crafted with biome-related items to create actual blends, which can be applied on the ground using a simple right-click!

By default, Biome Blends offers blends for all the existing vanilla biomes. All blends have a radius of 4, both vertically and horizontally. This can be changed in the config or using data packs.

Biome Blends requires Architectury API to work. Additionally, Fabric version requires Fabric API and Forge Config API Port.

Mod Compatibility

  • Biomes O' Plenty (requires Biome Blends 1.4+)
  • Oh The Biomes We've Gone (requires Biome Blends 1.4.1+)

✨ For Modpack Creators

Biome Blends comes with extensive data pack support, which means you can easily add, remove or edit existing blends. This includes:

  • Restricting usage by biome, dimension, or namespace
  • Defining vertical and horizontal range of effect
  • Specifying a remainder item after use
  • Custom sounds and particles when applying the blend
  • Assigning a biome namespace instead of a specific biome

You can find more information on the wiki.

If the existing system doesn’t support your use case, make sure to open an issue on Github or to join the Discord and share your suggestions!

Версії

Beta
1.5
fabric · 26.1, 26.1.1, 26.1.2 · 12d ago
- ported to 26.1.2 - blend model is now defined in the blend_type definition
51
Beta
1.5
neoforge · 26.1.2 · 12d ago
- ported to 26.1.2 - blend model is now defined in the blend_type definition
9
Release
1.4.1
fabric · 1.20.1 · 3mo ago
- Added Oh the Biomes We’ve Gone compatibility with blends for every added biome - Added an option to display blend’s namespace/mod name in the hover text…
99
Release
1.4.1
forge · 1.20.1 · 3mo ago
- Added Oh the Biomes We’ve Gone compatibility with blends for every added biome - Added an option to display blend’s namespace/mod name in the hover text…
235
Release
1.4.1
fabric · 1.21.1 · 3mo ago
- Added Oh the Biomes We’ve Gone compatibility with blends for every added biome - Added an option to display blend’s namespace/mod name in the hover text…
398
Release
1.4.1
neoforge · 1.21.1 · 3mo ago
- Added Oh the Biomes We’ve Gone compatibility with blends for every added biome - Added an option to display blend’s namespace/mod name in the hover text…
675
Release
1.4
fabric · 1.20.1 · 4mo ago
- Bland Blend recipe now produces 4 items - Added Biomes O’ Plenty compatibility with blends for every BOP biome - Mod compatibility can now be disabled in…
58
Release
1.4
forge · 1.20.1 · 4mo ago
- Bland Blend recipe now produces 4 items - Added Biomes O’ Plenty compatibility with blends for every BOP biome - Mod compatibility can now be disabled in…
97
Release
1.4
fabric · 1.21.1 · 4mo ago
- Bland Blend recipe now produces 4 items - Added Biomes O’ Plenty compatibility with blends for every BOP biome - Mod compatibility can now be disabled in…
174
Release
1.4
neoforge · 1.21.1 · 4mo ago
- Bland Blend recipe now produces 4 items - Added Biomes O’ Plenty compatibility with blends for every BOP biome - Mod compatibility can now be disabled in…
109
Release
1.3
fabric · 1.21.1 · 9mo ago
- added JEI support - fixed namespace condition - added configurable blend use cooldown (see common config) - moved bland blend to a separate item (this breaks…
1.5k
Release
1.3
neoforge · 1.21.1 · 9mo ago
- added JEI support - fixed namespace condition - added configurable blend use cooldown (see common config) - moved bland blend to a separate item (this breaks…
341

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