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BiomeCuisine

BiomeCuisine

Modrinth

Food items provide different hunger and saturation values depending on which biome you consume them in.

1.9k downloads updated 2mo ago
Modrinth
Paper 1.21.1 – 1.21.1 AdventureFoodGame-mechanics

BiomeCuisine

Food nutrition changes based on consumption biome. Cooked salmon gains bonus saturation in cold/frozen biomes, loses it in deserts. Melons restore more hunger in jungles, sweet berries in taigas. Cooked rabbit thrives in plains/savannas. Dried kelp nourishes better near oceans.

Features:

  • Configurable YAML for custom food-biome multipliers (hunger & saturation)
  • Actionbar feedback: biome-optimal, neutral, or mismatched meals
  • /biomecuisine reload command (requires biomecuisine.admin)
  • Minimal overhead; checks biome only on food consumption
  • No persistent storage

Encourages exploration and strategic food management across terrains.

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