BiomeCuisine
ModrinthFood items provide different hunger and saturation values depending on which biome you consume them in.
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BiomeCuisine
Food nutrition changes based on consumption biome. Cooked salmon gains bonus saturation in cold/frozen biomes, loses it in deserts. Melons restore more hunger in jungles, sweet berries in taigas. Cooked rabbit thrives in plains/savannas. Dried kelp nourishes better near oceans.
Features:
- Configurable YAML for custom food-biome multipliers (hunger & saturation)
- Actionbar feedback: biome-optimal, neutral, or mismatched meals
/biomecuisine reloadcommand (requiresbiomecuisine.admin)- Minimal overhead; checks biome only on food consumption
- No persistent storage
Encourages exploration and strategic food management across terrains.
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