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Blay Waystone Placement Bug Fix

Modrinth

BlayWaystone will block structure piece with waystone being placed

350 загрузок 2 подписчиков обновлено 23mo ago
последняя v0.1.0 Modrinth
Fabric 1.20 – 1.21

Blay Waystone Placement Bug Fix

Fixes a known issue where Blay’s Waystones can prevent certain structures from generating properly in world generation — such as the bug described here.


🧩 Overview

This mod provides a data-driven fix for the Waystone placement logic that conflicts with structure templates.
Powered by Lithostitched and Patched, it dynamically injects waystones into structure pools during world generation, allowing much finer control.


⚙️ Features

  • Fixes structure placement conflicts caused by Waystones.
  • 🧱 Data-driven injection — fully configurable via datapacks.
  • 🔧 Customizable template pool targeting — not limited to /houses; you can specify any pool suffix you want.
  • 🏘️ Works with both vanilla and modded villages, offering flexibility for modpack creators.
  • 💾 Compatible with Lithostitched-based patching pipelines.

🗂️ Configuration

You can adjust:

  • weight and count of injected waystones.
  • The target structure pool for injection.

These are defined in datapacks, meaning you can tune the behavior without modifying the mod itself.


🚨 Important

If you encounter any structure generation issues while using this mod, please report them here, not to the original Blay’s Waystones project.

Версии

Release
0.1.0
fabric · 1.20, 1.20.1, 1.20.2 · 23mo ago
# Changelog All notable changes to this project will be documented in this file. The format is based on [Keep a…
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