CatchBall
ModrinthSpigotMCA plugin that make entity to be catchable
2.0k téléchargements 10 abonnés mis à jour 1mo ago
dernière v2.1.2-ALPHA.4 Modrinth
⭐️Overview:
- Make entity to be catchable.
- Reduce the time the player spends in the process of moving the entity.
⭐️Features:
- Use the CatchBall to catch entities.
- Customizable CatchBall item Recipe and how to get it.
- Use the skull to represent the captured entity.
- Base64 head texture value support. (MinecraftHead)
- The captured entity data will be saved on the skull.
- Easy to edit catchable entities.
- Support many of the grief protection plugins, like Residence and Lands.
⭐️Commands
- /ctb reload - Reload plugin config.
- /ctb list - Lists all catchable entities and states.
- /ctb add [ALL | (entity_name)] - Add the entity to the catch list.
- /ctb remove [ALL | (entity_name)] - Remove the entity from the catchable list.
- /ctb give [player] [DropItem | CatchBall] [Amount] - Give special items of plugins to player.
⭐️Permissions
catchball.op:
- allow the player to use plugin commands.
catchball.use:
- allow the player to use catchball.
catchball.get.block
- allow the player to get catchball by breaking blocks.
catchball.get.entity
- allow the player to get catchball by animal dropping.
⭐️Installation:
- Drop the
CatchBall-X.X.X.jarinto your server's plugins directory. - Start/Restart your server.
- Configure the plugin to your liking by editing the generated configuration file.
Config file: config.yml
⭐️Support:
- For any issues, suggestions or feedback, please join our Matrix
Versions
Release
2.1.0
This version contain many breaking changes
**⚠️⚠️Please delete `CatchBall/` folder then let plugin create it again⚠️⚠️**
As always, please…
Release
2.0.4
- Add support for 1.21.5
- Add CustomModelData support, can be edit in plugin's `config.yml`
Release
2.0.0
About changelog, see our [GitHub release](https://github.com/MagicTeaMC/CatchBall2/releases/tag/2.0.0)

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