Cobblemon - Fat Pikachu and friends
Modrinthadds fat Pikachu, surfing and balloon plus many more!
⚡ Cobblemon – Fat Pikachu & Friends
Fat Pikachu & Friends adds a collection of unique Pikachu variants, each with their own stat spreads, typings, abilities, custom moves and fully animated models.
All forms have a base stat total of 540, with different stat spreads focusing on physical, special, or defensive roles.
🟡 How to Get Fat Pikachu
Feed Pichu 25 sweets:
- Strawberry Sweet
- Love Sweet
- Berry Sweet
- Clover Sweet
- Flower Sweet
- Star Sweet
- Ribbon Sweet
- Whipped Cream
- Sweet Apple
🔄 How to Get Fat Pikachu Variants
Right-click Fat Pikachu with the following items:
- 🎈 Air Balloon → Balloon Pikachu (learns Fly)
- 🐛 Binding Band → Bug Catcher Pikachu (learns Bug Bite)
- ☠️ Glass Bottle / Potion → Chemist Pikachu (learns Toxic)
- 🐉 Dragon Fang → Dragonite Pikachu (learns Draco Meteor)
- 🥊 Punching Glove → Fighter Pikachu (learns Close Combat)
- 🛡️ Iron Chestplate → Knight Pikachu (learns Metal Claw)
- 🕴️ Reaper Cloth → Mafia Pikachu (learns Fake Out)
- ⛏️ Rocky Helmet → Miner Pikachu (learns Rock Slide)
- 🌙 Fairy Gem → Sailor Moon Pikachu (learns Dazzling Gleam)
- ❄️ Never-Melt Ice → Snow Pikachu (learns Blizzard)
- 🌊 Water Bucket → Surfing Pikachu (learns Surf)
- 🔥 Lava Bucket → Zuko Pikachu (learns Flamethrower)
- ⚡ Twisted Spoon → Mob Pikachu (learns Psychic)
- 🌀 Psychic Gem → Gojo Pikachu (learns Psychic)
- 🌳 Miracle Seed → Hashirama Pikachu
- 🔩 Soft Sand → Lagann Pikachu
📊 Base Stats (All Forms – 540 BST)
🟡 FAT (fatchu)
HP 95 / Atk 70 / Def 90 / SpA 115 / SpD 95 / Spe 75
🎈 BALLOON
HP 70 / Atk 60 / Def 65 / SpA 105 / SpD 90 / Spe 150
🐛 BUG CATCHER
HP 80 / Atk 95 / Def 80 / SpA 95 / SpD 80 / Spe 110
🐉 DRAGONITE COSTUME
HP 90 / Atk 110 / Def 85 / SpA 110 / SpD 85 / Spe 60
🕴️ MAFIA
HP 75 / Atk 115 / Def 75 / SpA 95 / SpD 70 / Spe 110
🛡️ KNIGHT
HP 90 / Atk 110 / Def 120 / SpA 70 / SpD 100 / Spe 50
☠️ CHEMIST
HP 75 / Atk 60 / Def 80 / SpA 120 / SpD 95 / Spe 110
⛏️ MINER
HP 95 / Atk 120 / Def 100 / SpA 60 / SpD 85 / Spe 80
🌙 SAILOR MOON
HP 85 / Atk 60 / Def 80 / SpA 125 / SpD 105 / Spe 85
🌊 SURFING
HP 80 / Atk 85 / Def 75 / SpA 110 / SpD 80 / Spe 110
🥊 FIGHTER (LUFFY)
HP 90 / Atk 125 / Def 95 / SpA 60 / SpD 80 / Spe 90
❄️ SNOW
HP 80 / Atk 85 / Def 75 / SpA 110 / SpD 90 / Spe 100
🌀 GOJO
HP 85 / Atk 65 / Def 85 / SpA 135 / SpD 110 / Spe 60
⚡ MOB
HP 85 / Atk 60 / Def 80 / SpA 140 / SpD 95 / Spe 80
🔥 ZUKO
HP 85 / Atk 95 / Def 80 / SpA 115 / SpD 85 / Spe 80
🌳 HASHIRAMA
HP 100 / Atk 85 / Def 95 / SpA 110 / SpD 100 / Spe 70
🔩 LAGANN
HP 105 / Atk 125 / Def 115 / SpA 70 / SpD 85 / Spe 70
♻️ Reverting Forms
- Use a Cleanse Tag on any variant to revert back to Fat Pikachu
✈️ Rideable Variants
| Variant | Ride Style |
|---|---|
| 🎈 Balloon | Air + Land |
| 🐉 Dragonite Costume | Air + Land |
| 🌊 Surfing | Water + Land |
| ❄️ Snow | Land |
| 🔥 Zuko | Air (rocket) + Land |
| ⚡ Mob | Air (hover) + Land |
| 🔩 Lagann | Land + Air |
🧠 Abilities
✨ Custom Abilities and Hidden Abilities
🟡 FAT (fatchu)
- Fatchu – Boosts Electric moves, reduces damage taken, cannot gain Speed
🎈 BALLOON
- Floaty Balloons – Floats above the ground (levitate), gaining Speed on entry. Contact moves may miss as it spins away
🐛 BUG
- Swarm Tactics – Physical Bug moves gain priority, special may multi-hit
- Static Swarm – Bug moves may paralyze
- Shock Infestation – Bug-type moves may paralyze or slow the target. The Pokémon’s Bug-type moves are stronger against paralyzed foe
🐉 DRAGONITE COSTUME
- Thunder Scales – When at full HP, the Pokémon takes only half damage from attacks. If it’s hit by a super-effective move, the attacker is hurt by recoil.
- Draconic Surge – Dragon moves charge power for next Electric move
- Costume Wings – Grants Ground immunity and boosts Speed
🕴️ MAFIA
- Concrete Shoes – Traps and slows attackers on super-effective hits
- Intimidating Presence – Lowers foe Attack & Speed on entry
🛡️ KNIGHT
- Whirling Blade – Special moves hit 2–3 times with reduced power
- Executioner’s Edge – Physical moves are stronger, and even more powerful against weakened targets
- Iron Resolve – Cannot be stat-lowered, attacks ignores defensive boosts
☠️ CHEMIST
- Toxic Concoction – Poison moves badly poison, Electric moves may also poison
- Volatile Mixture – Electric and Poison-type moves may cause a variety of unpredictable additional effects
- Corrosive Formula – Electric and Poison-type moves are stronger, and even more powerful against poisoned targets
⛏️ MINER
- Ore Breaker – Ignores defensive boosts
- Rock Miner – Rock moves heal instead of damage
- Excavator – Electric-type moves can hit Ground-type Pokémon and deal extra damage to Rock- and Ground-types
🌙 SAILOR MOON
- Moon Princess – On entry, cures the team's status conditions, clears hazards, boosts its power, and restores HP each turn
🌊 SURFING
- Surf Master – Boosts Water-type moves. Wave-based moves build momentum, increasing Speed, and may paralyze foes.
🥊 FIGHTER (LUFFY)
- Rubber Charge – Reduces damage from physical attacks. Contact may paralyze attackers, and its fighting spirit grows stronger under pressure
❄️ SNOW
- Snow Drift – Boosts Ice-type moves. Using them builds Speed and may cause foes to slip and lose Speed
🌀 GOJO
- Infinity – Immune to all damaging moves except slicing moves
⚡ MOB
- 100% – Builds emotional energy when hit. Upon reaching 100%, sharply boosts Special Attack and Speed
🔥 ZUKO
- Inner Fire – Gains SpA when damaged, Fire moves stronger at low HP
- Lightning Bender – Absorbs Electric moves, boosts Speed and restores hp
🌳 HASHIRAMA
- Wood Release – Boosts Grass-type moves by 30%, and damaging Grass moves restore 1/8 of the user's HP
- Sage of Six Paths (Hidden) – Sets Grassy Terrain on entry; Speed is boosted by 50% while Grassy Terrain is active
🔩 LAGANN
- Drill Breaker – Ground-type moves hit through Ground immunities (Flying types and Levitate) and ignore the target's defensive boosts
- Mecha Pilot – Takes 25% less damage while above half HP
- Fighting Spirit (Hidden) – Raises Attack by 1 every time it is hit by an attack
⚙️ No Custom Abilities Version
A separate download with only vanilla abilities and vanilla moves (no custom moves). Models and riding are the same.
| Variant | Abilities | Hidden |
|---|---|---|
| 🟡 Fat | Static, Thick Fat | Lightning Rod |
| 🎈 Balloon | Static, Run Away | Levitate |
| 🐛 Bug | Swarm, Compound Eyes | Shield Dust |
| 🐉 Dragonite Costume | Static, Inner Focus, Levitate | Multiscale |
| 🕴️ Mafia | Intimidate, Unnerve | Pressure |
| 🛡️ Knight | Battle Armor, Sturdy | Sharpness |
| ☠️ Chemist | Poison Point, Corrosion | Adaptability |
| ⛏️ Miner | Static, Sturdy | Rock Head |
| 🌙 Sailor Moon | Serene Grace, Cute Charm | Fairy Aura |
| 🌊 Surfing | Static, Swift Swim | Water Absorb |
| 🥊 Fighter (Luffy) | Static, Iron Fist, Guts | Defiant |
| ❄️ Snow | Slush Rush, Static, Ice Body | Snow Cloak |
| 🌀 Gojo | Inner Focus, Keen Eye | Magic Guard |
| ⚡ Mob | Static, Synchronize, Inner Focus | Psychic Surge |
| 🔥 Zuko | Blaze, Motor Drive | Flash Fire |
| 🌳 Hashirama | Static, Overgrow | Regenerator |
| 🔩 Lagann | Static, Sand Force | Mold Breaker |
⚔️ Custom Moves
📜 Custom Level-Up Moves
🟡 FAT (fatchu)
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Belly Flop Bolt | Electric | Physical | 85 | 100 | The user body-slams the target with its electrified belly. Stronger if the user has more HP than the target. 30% chance to paralyze. |
| 25 | Snack Break | Normal | Status | — | — | The user munches a snack, restoring half its max HP and raising its Defense. |
| 35 | Chubby Cheek Charge | Electric | Special | 70 | 100 | Fires static stored in its chubby cheeks, then keeps charging: the user's next Electric move has doubled power. |
| 45 | Rolling Thunderball | Electric | Physical | 25 | 95 | The user curls into a crackling ball and rolls into the target 2 to 5 times. |
| 55 | Static Belly Drum | Electric | Status | — | — | Drums its belly to build static. Costs 1/4 of max HP to sharply raise Sp. Atk and raise Speed. |
| 100 | Thunder Belly Crash | Electric | Physical | 130 | 100 | Charges its whole round body with electricity and belly-flops onto the foe, calling down a thunderbolt. The user takes 1/4 recoil. 30% chance to paralyze. |
🎈 BALLOON
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Balloon Barrage | Flying | Special | 25 | 100 | Launches a volley of static-charged balloons that pop on the target 2 to 5 times. |
| 25 | Pop Shock | Electric | Special | 90 | 100 | Pops a balloon right next to the target in a burst of sparks. 1.5x power if the user is below half HP. |
| 35 | Updraft | Flying | Status | — | — | Whips up rising winds on the user's side for 4 turns, boosting the Speed of the user's team by 50%. |
| 45 | Sky Drift Strike | Flying | Physical | 80 | 100 | Drifts above the target and drops onto it. High critical-hit ratio. |
| 55 | Static Float | Electric | Status | — | — | Floats on charged balloons for 3 turns: immune to Ground moves, and attackers that touch it may be paralyzed. |
| 100 | Balloon Bomb Barrage | Flying | Special | 120 | 100 | A flurry of charged party balloons floats over the foe and pops in a shower of sparks and confetti. 20% chance to paralyze. |
🐛 BUG CATCHER
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Net Snare | Bug | Physical | 60 | 100 | Throws a bug net over the target, lowering its Speed and preventing escape. |
| 25 | Swarm Zap | Bug | Special | 20 | 100 | A swarm of electrified insects stings the target 2 to 5 times. Each sting has a 10% chance to paralyze. |
| 35 | Specimen Jar | Bug | Physical | 75 | 100 | Traps the target in a collecting jar. Double power against Bug-type targets. |
| 45 | Hive Static | Bug | Status | — | — | Releases a charged swarm over the opposing side for 4 turns. At the end of each turn foes take 1/16 HP and may be paralyzed. |
| 55 | Megahorn Volt | Bug | Physical | 110 | 85 | Rams the target with a crackling horn. 20% chance to paralyze. |
| 100 | Grand Collection | Bug | Special | 120 | 100 | Opens its prized specimen jars, unleashing a living storm of electric fireflies, butterflies and beetles that swarm the foe before a giant net drops on it. Traps the foe for several turns. 30% chance to paralyze. |
🐉 DRAGONITE COSTUME
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Costume Comet | Dragon | Special | 110 | 90 | Summons plush comets from the sky. The effort lowers the user's Sp. Atk. |
| 25 | Cuddle Slam | Dragon | Physical | 90 | 100 | A crushing dragon hug. 20% chance to confuse the target. |
| 35 | Wing Flutter | Dragon | Status | — | — | Flutters its costume wings, raising Sp. Atk and Speed. |
| 45 | Draco Thunder | Electric | Special | 100 | 90 | A dragon-shaped bolt. 1.5x power if the user's last move was Dragon-type. |
| 55 | Scale Shield | Dragon | Status | — | — | Puffs up its costume scales for 3 turns, halving damage from super-effective moves. |
| 100 | Draco Pika Meteor | Dragon | Special | 130 | 90 | Hurls a charged comet into the sky and calls down a storm of meteors. Harshly lowers the user's Sp. Atk. |
🕴️ MAFIA
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Hit Job | Dark | Physical | 70 | 100 | A quiet hit. Moves first if the target is below half HP and deals 1.5x damage to it. |
| 25 | Protection Racket | Dark | Status | — | — | Shakes down the opposing side for 4 turns: foes lose 1/12 of their HP at the end of each turn. |
| 35 | Offer You Can't Refuse | Dark | Status | — | 100 | Makes the target an offer it can't refuse: it is taunted and its Attack is lowered. |
| 45 | Tommy Volt | Electric | Special | 20 | 90 | Sprays the target with rapid electric bullets 3 to 5 times. |
| 55 | Concrete Plunge | Dark | Physical | 85 | 95 | Drags the target down in concrete shoes, sharply lowering its Speed. |
| 100 | Tommy Volt Barrage | Electric | Physical | 25 ×5 | 100 | Opens fire with its volt-loaded tommy gun, spraying the foe with five electric rounds in a row. |
🛡️ KNIGHT
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Thunder Lance | Electric | Physical | 90 | 100 | Charges with a lance wrapped in lightning. High critical-hit ratio. |
| 25 | Shield Bash | Steel | Physical | 80 | 100 | Bashes with its shield, using its Defense instead of Attack, then raises its Defense. |
| 26 | Thunder Blade Wave | Electric | Special | 90 | 100 | Spins and flings a crescent wave of lightning from its blade. 30% chance to paralyze. |
| 35 | Royal Guard | Steel | Status | — | — | Protects itself this turn. Attackers that make contact have their Attack lowered by 2. |
| 38 | Steel Crescent Gale | Steel | Special | 85 | 100 | Three razor-sharp crescents of steel wind are cut from the user's spinning blade. High critical-hit ratio. |
| 45 | Knight's Oath | Steel | Status | — | — | Swears an oath to protect its team: for 5 turns the user's side takes 25% less damage from attacks. |
| 46 | Holy Lance Arc | Fairy | Special | 90 | 100 | Cuts a lance of holy light across the field. 30% chance to lower the target's Sp. Atk. |
| 55 | Guillotine Volt | Steel | Physical | 130 | 80 | A massive electrified sword swing. The user takes 1/3 of the damage dealt as recoil. |
| 58 | Sword Rain | Steel | Special | 100 | 90 | Raises its blade and dozens of spectral swords rain down on the foe. 30% chance to flinch. |
| 68 | Volt Cross Slash | Electric | Special | 120 | 100 | Two crossing lightning crescents meet on the foe in a blazing X, followed by a thunderclap. Lowers the user's Sp. Atk. |
| 75 | Royal Thunder Cyclone | Steel | Special | 100 | 100 | Spins like a whirlwind with its blade, surrounded by orbiting thunder swords that shred everything nearby. Hits all adjacent foes. 30% chance to paralyze. |
| 100 | Excalibolt | Steel | Physical | 120 | 100 | Raises its blade to the sky and drives a giant holy thunder sword down onto the foe. High critical-hit ratio. 20% chance to paralyze. |
☠️ CHEMIST
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Beaker Toss | Poison | Special | 80 | 100 | Throws a bubbling beaker. 30% chance to poison, paralyze or burn the target. |
| 25 | Volt Venom | Electric | Special | 75 | 100 | An electric jolt laced with venom. Double power if the target is poisoned. |
| 35 | Chain Reaction | Poison | Special | 70 | 100 | Triggers a chemical chain reaction on all foes. 1.5x power against targets with a status condition. |
| 45 | Toxic Lab | Poison | Status | — | — | Floods the opposing side with fumes for 4 turns. At the end of each turn, each foe has a 30% chance to be poisoned. |
| 55 | Mad Science | Poison | Status | — | — | Drinks a random potion: sharply raises a random stat, but lowers another random stat. |
| 100 | Mad Lab Meltdown | Poison | Special | 110 | 100 | Lobs its most unstable experiments, which shatter into a toxic, bubbling meltdown. 50% chance to badly poison and lowers Sp. Def. |
⛏️ MINER
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Pickaxe Spark | Rock | Physical | 80 | 100 | Swings a sparking pickaxe. Ignores the target's stat changes. High critical-hit ratio. |
| 25 | Cave-In | Rock | Physical | 100 | 85 | Collapses the ceiling onto all foes. 30% chance to flinch. |
| 35 | Dynamite Bolt | Electric | Special | 130 | 90 | Lights an electric stick of dynamite. The user loses 1/4 of its max HP. |
| 45 | Ore Vein | Rock | Status | — | — | Strikes a rich ore vein: restores 1/3 of max HP and powers up its next Rock move by 50%. |
| 55 | Headlamp Flash | Electric | Status | — | — | Flashes its headlamp: lowers the target's accuracy, and the user's moves can't miss for 2 turns. |
| 100 | Dynamite Cave-In | Rock | Physical | 120 | 100 | Throws lit dynamite, then brings the whole cave ceiling down on the foe. 30% chance to flinch. |
🌙 SAILOR MOON
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Moon Tiara Action | Fairy | Special | 80 | 100 | Throws a spinning glowing tiara. 30% chance to confuse. |
| 25 | Moon Prism Power | Fairy | Status | — | — | Transforms in a burst of moonlight, raising Sp. Atk, Sp. Def and Speed. |
| 35 | Moonlight Veil | Fairy | Status | — | — | Heals the user's status and shrouds its side in moonlight for 5 turns, preventing status conditions. |
| 45 | Starlight Kiss | Fairy | Special | 90 | 95 | A kiss of starlight. The user recovers half the damage dealt. |
| 55 | Moon Spiral Heart | Fairy | Special | 45 | 100 | Fires two spiralling hearts. Each hit has a 20% chance to lower Attack. |
| 100 | Moon Tiara Thunder | Fairy | Special | 120 | 100 | Under a crescent moon, throws its charged tiara like a spinning disc. The user restores HP equal to half the damage dealt. |
🌊 SURFING
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Hang Ten Volt | Water | Physical | 80 | 100 | Rides a crackling wave into the target, raising the user's Speed. |
| 25 | Pipeline Crash | Water | Physical | 120 | 90 | Crashes down with a huge barrel wave. The user takes 1/3 of the damage dealt as recoil. |
| 35 | Riptide Shock | Electric | Special | 70 | 100 | An electric riptide that traps the target. Double power in rain. |
| 45 | Tidal Set | Water | Status | — | — | Calls in a set of waves: summons rain and raises the user's Speed. |
| 55 | Board Spin | Water | Physical | 50 | 100 | Spins its surfboard, clearing hazards and binding effects from its side and raising its Speed. |
| 100 | Thunder Pipeline | Water | Special | 120 | 100 | Rides a towering wave straight through the foe, then strikes the water with lightning. 30% chance to paralyze. |
🥊 FIGHTER (LUFFY)
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Volt Jab | Fighting | Physical | 40 | 100 | A lightning-fast electric jab that always strikes first. |
| 25 | Thunder Uppercut | Electric | Physical | 90 | 100 | A rising uppercut charged with lightning. 20% chance to flinch. |
| 35 | Combo Rush | Fighting | Physical | 20 | 100 | A flurry of punches that hits 2 to 5 times. |
| 45 | Champion's Focus | Fighting | Status | — | — | Focuses like a champion: sharply raises Attack and its next attack is a guaranteed critical hit. |
| 55 | Knockout Haymaker | Fighting | Physical | 120 | 90 | A wild haymaker. Double power if the target is below half HP. |
| 100 | Thousand Thunder Fists | Fighting | Physical | 25 ×5 | 100 | Unleashes a blinding barrage of electrified punches, finishing with a giant thunder fist. Hits five times. |
❄️ SNOW
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Snowboard Slash | Ice | Physical | 75 | 100 | Carves the target with the edge of its board. High critical-hit ratio. Raises Speed in snow or hail. |
| 25 | Powder Drift | Ice | Special | 70 | 100 | Kicks up a powder drift at all foes, lowering their accuracy. 10% chance to freeze. |
| 35 | Frostbite Shock | Electric | Special | 80 | 100 | A freezing electric shock. Double power against frozen targets or in snow. 10% chance to freeze. |
| 45 | Blizzard Trick | Ice | Status | — | — | Pulls off a trick that whips up snow and raises the user's Speed. |
| 55 | Half-Pipe Crash | Ice | Physical | 110 | 90 | Launches off a half-pipe and crashes onto the target. The user takes 1/4 of the damage as recoil. |
| 100 | Snowball Avalanche | Ice | Physical | 120 | 100 | Carves a huge snowball off the slope and sends it rolling, growing bigger and bigger until it buries the foe. 20% chance to freeze. |
🌀 GOJO
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Hollow Purple | Psychic | Special | 150 | 90 | Collides Blue and Red into an imaginary mass that erases everything. The user must recharge next turn. |
| 25 | Lapse Blue | Psychic | Special | 70 | 100 | Creates a point of attraction that drags the target in, trapping it and lowering its Speed. |
| 35 | Reversal Red | Psychic | Special | 90 | 100 | A blast of repulsion. 30% chance to flinch. |
| 45 | Unlimited Void | Psychic | Status | — | 85 | Expands a domain of infinite information. The target is overwhelmed and can't move for 1 turn. Fails if used twice in a row. |
| 55 | Six Eyes | Psychic | Status | — | — | Opens the Six Eyes: for 3 turns its moves can't miss and always land critical hits. |
| 100 | Hollow Purple: 200% | Psychic | Special | 140 | 100 | Fuses red attraction and blue repulsion into an imaginary mass of purple that erases everything in its path. Breaks through protection and ignores Abilities. |
⚡ MOB
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Emotion Overflow | Psychic | Special | 50 | 100 | Unleashes bottled-up emotions. Power rises the more HP the user has lost, up to 200. |
| 25 | Psychic Crush | Psychic | Special | 90 | 100 | Crushes the target with telekinesis. 20% chance to lower its Sp. Def. |
| 35 | Percent Meter | Psychic | Status | — | — | Its emotion meter starts climbing. For 3 turns, Sp. Atk rises at the end of each turn. |
| 45 | Telekinetic Barrage | Psychic | Special | 25 | 100 | Hurls debris with telekinesis 2 to 5 times. |
| 55 | Spirit Exorcism | Psychic | Special | 80 | 100 | Exorcises evil spirits. Super effective against Dark and Ghost types. |
| 100 | ???% Cataclysm | Psychic | Special | 150 | 90 | Its emotions hit ???%... then 100%. It tears the ground apart around the foe, whirls the rubble around it and crushes it in a psychic cataclysm. Hits all foes. 30% chance to confuse. |
🔥 ZUKO
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Agni Kai | Fire | Physical | 80 | 100 | A fire-bending duel. Raises the user's Attack and lowers the target's Defense. |
| 25 | Redirected Lightning | Electric | Special | 80 | 100 | Catches lightning and redirects it. Double power if the user was damaged by an attack this turn. |
| 35 | Dragon Breath Blaze | Fire | Special | 90 | 100 | Breathes a fire-bending blaze at all foes. 20% chance to burn. |
| 45 | Banished Prince | Fire | Status | — | — | Channels the fury of the banished prince. Costs 1/4 of max HP to raise Attack, Sp. Atk and Speed. |
| 55 | Firebending Kata | Fire | Physical | 25 | 100 | A rapid fire-bending form that strikes 2 to 5 times. Each hit has a 10% chance to burn. |
| 100 | Agni Kai Inferno | Fire | Special | 130 | 100 | Whips twin streams of flame around the foe, then erupts a towering pillar of fire beneath it. 30% chance to burn. |
🌳 HASHIRAMA
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Deep Forest Bloom | Grass | Special | 90 | 100 | Wood Release: a forest erupts around the battlefield, dealing damage and turning the terrain grassy. |
| 25 | Wood Dragon | Grass | Physical | 95 | 100 | Wood Release: a dragon of living wood coils around the target and drains it. The user recovers half the damage. |
| 35 | Sage Mode | Grass | Status | — | — | Draws in natural energy: raises Attack and Sp. Atk and restores 1/4 of max HP. |
| 45 | Thousand Hands | Grass | Physical | 25 | 100 | A colossal wooden Buddha strikes with countless palms 2 to 5 times. |
| 55 | Wood Prison | Grass | Status | — | 100 | Wood Release: a cage of roots traps the target for 4 turns, lowering its Speed and sapping 1/8 of its HP each turn. |
| 100 | Deep Forest Emergence | Grass | Special | 130 | 100 | Makes a whole forest of wooden pillars burst from the ground around the foe, leaving it seeded. Inflicts Leech Seed. |
🔩 LAGANN
| Lv | Move | Type | Cat. | Power | Acc. | Effect |
|---|---|---|---|---|---|---|
| 15 | Giga Drill Break | Ground | Physical | 140 | 85 | Spirals a gigantic drill through the target. Breaks through Protect and screens. |
| 25 | Lagann Impact | Ground | Physical | 90 | 100 | Drills headfirst into the target. High critical-hit ratio. |
| 35 | Spiral Power | Ground | Status | — | — | Its fighting spirit spirals upward: raises Attack and Speed, and powers up its Ground moves by 30% for 4 turns. |
| 45 | Drill Barrage | Ground | Physical | 25 | 100 | Fires a barrage of small drills from its body 2 to 5 times. |
| 55 | Gurren Combine | Ground | Status | — | — | Combines with its partner mecha: restores half its max HP and sharply raises Defense. |
| 100 | Giga Drill Maximum | Ground | Physical | 150 | 90 | Pours its spiral power into a colossal drill and pierces straight through the foe. Ignores the target's stat changes. 20% chance to flinch. |
📦 Installation
Singleplayer:
- Place the
.zipfile into/saves/[WORLDNAME]/datapacks - Place the
.zipinto/resourcepacks - Enable in-game via
ESC → Options → Resource Packs
Servers:
- Place the
.zipinto/world/datapacks - (Folder name may differ — e.g.,
myworldor custom) - If unsure, consult your host’s guide on adding datapacks.
Every Player must also have the .zip installed as a Resource Pack.
- Best practice: each player installs it manually.
- You can use a server resource pack, but Cobblemon add-ons can be finicky with that.
⚠️ Only install one version at a time (Custom Abilities or No Custom Abilities) — they share the same Pokémon data.
Versions
FAQ
How do I install Cobblemon - Fat Pikachu and friends?
Download the file for your Minecraft version and loader from this page, then drop the .jar into your mods (or plugins) folder and launch the game.
Is Cobblemon - Fat Pikachu and friends free?
Cobblemon - Fat Pikachu and friends is free to download on Modgrid — we link straight to the official source, no paywall or bundled installer.
Which Minecraft versions does Cobblemon - Fat Pikachu and friends support?
Works with Datapack. Supports versions 1.21.1–1.21.1. See the download section on this page for the full list of supported versions and loaders.

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