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Corpse Scavengers

Corpse Scavengers

Modrinth

Hostile mobs are attracted to and feed on player death locations, growing stronger from the remains.

3.1k Downloads aktualisiert 3mo ago
neueste v1.0.0 Modrinth
Datapack 1.21.1 – 1.21.1 AdventureGame-mechanicsMobs

Corpse Scavengers

When a player dies, the location is marked with an invisible anchor. Nearby hostile mobs within a 32-block radius will pathfind toward that spot over the next few minutes.

Mob Behavior

Mobs that reach the death location and linger there briefly will consume the lingering essence, gaining:

  • Permanent strength boost
  • Slightly increased health

These effects stack if multiple players have died nearby, creating dangerous hotspots where mobs become noticeably more formidable.

Details

  • Invisible markers are placed as armor stands and despawn after 5 minutes if not consumed
  • Scavenger mobs: Zombies, skeletons, spiders
  • Non-scavengers: Creepers (ignore death sites)
  • Dying repeatedly in the same area makes that zone increasingly hazardous
  • Encourages players to either avoid repeat deaths or clear out empowered mobs before they become overwhelming

Technical

  • Runs on a simple tick schedule checking for player death events and mob proximity
  • Minimal performance impact
  • No player commands required—operates entirely automatically
  • Works in singleplayer and multiplayer
  • Server operators can reload normally

Versionen

Release
1.0.0
datapack · 1.21.1 · 3mo ago
Initial release
3.1k

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