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Create : Cobblemon Integrations

Create : Cobblemon Integrations

Modrinth

Adds Cobblemon content into Create’s systems—bringing Pokémon into automation, crafting, and fluid-based production. It expands Create without replacing it, making everything feel like a natural extension instead of a separate system.

1.2k downloads 3 followers updated 1mo ago
latest v0.3.6 Modrinth
Neoforge 1.21.1 – 1.21.11 AdventureGame-mechanicsTechnology

Current Features

🔥 Pokémon-Powered Blaze Burners

  • Capture fire-type Pokémon such as Slugma and Magcargo using an empty Blaze Burner
  • Place them into the world as a functional Create Blaze Burner
  • Burners behave like standard Create burners while being powered by the captured Pokémon
  • Pokémon data is preserved between placement, pickup, and breaking
  • Fully supported on Create contraptions and trains

⚙️ Data-Driven Species Support

Supported Pokémon are fully configurable via datapacks.

  • Add or remove supported Pokémon without modifying the mod
  • Extend compatibility to other Pokémon or custom Cobblemon content
  • Built to support future expansion into other machine types

Default file:

data/createcobblemonintegrations/burner_species/default.json

Example:

{
"replace": false,
"values": [
"cobblemon:slugma",
"cobblemon:magcargo"
]
}
 

⚙️ Create-Based Poké Ball Crafting

  • Full Poké Ball crafting system built around Create automation
  • Multi-step production pipeline:
    • Pressing → materials into sheets
    • Cutting → sheets into bottom blanks
    • Pressing → blanks into finished components
  • Supports multiple tiers of Poké Balls with proper progression
  • Heat-based processing for higher tiers (heated / superheated)
  • Scaled outputs reward automation:
    • Apricorn processing yields increased sheet output
    • Sheets produce multiple components per operation
  • Designed for full integration with belts, deployers, and assembly lines

🧪 Medicinal Fluid System

  • Introduces a fluid-based production system for Cobblemon medicine
  • Medicinal Brew acts as the base fluid for all recipes
  • Fluid-based crafting for:
    • Potions (Potion → Super → Hyper → Max)
    • Status cures (Antidote, Burn Heal, Ice Heal, Awakening, Paralyze Heal, Full Heal)
    • Full Restore
    • PP items (Ether, Max Ether, Elixir, Max Elixir)
  • Processed using Create mixing and fluid systems
  • Fully compatible with pipes, tanks, and automated bottling setups

⚙️ Expanded Create Integration

  • Added Create-based processing recipes for Cobblemon medicine and related items
  • Designed to shift progression from static crafting → automated production chains
  • Encourages scalable factory builds for healing and utility items

Design Philosophy

This mod focuses on integration over replacement.

Instead of adding entirely new systems, it expands Create’s mechanics using Cobblemon in a way that:

  • Feels immersive and logical
  • Encourages creative automation setups
  • Rewards factory-style scaling and efficiency
  • Avoids invalidating existing Create progression

Planned Features

The current systems are just the foundation. Future updates aim to expand Pokémon interaction across additional Create systems:
🌊 Fluid Systems (Pumps & Generators)

Water-type Pokémon acting as passive or powered fluid sources
Continuous or rate-based fluid generation tied to species and strength

❄️ Cooling & Freezing Systems

Ice-type Pokémon functioning as cooling blocks for fans
Variable cooling strength affecting processing speed

⚡ Power & Kinetic Concepts

Pokémon-based alternatives to traditional Create power sources
Potential scaling based on Pokémon traits or conditions

🧬 Expanded Machine Roles

Assign Pokémon to different machine roles based on type or traits
Long-term goal of a flexible “Pokémon workforce” system

Notes

Server-friendly and designed with multiplayer in mind
Pokémon ownership and interaction rules will expand over time
Current focus is stability, performance, and system expansion

Versions

Release
0.3.6
neoforge · 1.21.1, 1.21.2, 1.21.3 · 1mo ago
**New: ** - Pokémon Tooltips for Burners & Infusers - Burners and Infusers now display stored Pokémon information directly in item tooltips. - Tooltips…
1.0k
Release
0.3.1
neoforge · 1.21.1, 1.21.2, 1.21.3 · 1mo ago
- fixed several visual bugs
191
Release
0.3.0
neoforge · 1.21.1, 1.21.2, 1.21.3 · 1mo ago
✨ Added Medicine Fluid System Added Medicinal Brew as a base fluid Added fluid versions of: Potions (Potion → Max Potion) …
8

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