Create: Geology
ModrinthFocuses on adding geologically correct minerals and ores that are refined with Create and Create: The Factory Must Grow.
Overview
Terrain, resources, and industry are connected. Realistic earth processes rather than simple ore distribution is planned for the future. Reasources are harder to refine but yield much more, e.g iron from magnetite
Geology & World Generation
Some mountain ranges are dominated by andesite with layered volcanic structures.
While other regions are planned to form from sedimentary and metamorphic processes. Biomes will be defined by their geology, and will include things like salt basins, limestone regions, and bauxite-rich highlands. Mineral deposits would be tied to specific host rocks, with features such as veins, intrusions, and geodes forming naturally within geological contexts.
The world gen is very rudemental at the moment, more immersive worldgen is planned
Industrial Processing
Resource progression is based on multi-step chemical and thermal systems. Raw materials must be refined through structured chains using vats, mixing, heating, and electrochemical processes. For example aluminium production follows a full refinement chain from bauxite to alumina and finally metallic aluminium through blasting. Each stage produces byproducts that are integrated back into the system.
Chemistry & Materials
Industrial chemistry plays a central role, with acids, salts, and reagents forming interconnected production loops. Materials like sulfuric acid, sodium hydroxide, and fluorides are not standalone items but part of larger dependency chains that support advanced refining.
Resources & Byproducts
Ores wont be simple blocks. They will appear within specific rock types. Processing produces realistic byproducts such as redmud and waste salts, which can be reused or managed within the industrial system.
Biomes & Environment
Biomes are being redesigned around realistic ground composition and formation history. Spruce forests will use acidic podzol soils, redwood forests will use rich organic ground layers, and volcanic regions transition between lava-derived rocks and ash deposits. Vegetation will be sparse or dense depending on soil chemistry and altitude.
Extra stuff
Everything will be connected: geology determines resources, resources feed industry, and industry produces byproducts and increased.
This is mainly a passion project, and other geology/chemistry interested people might be interested.
This mod relies heavily on The Factory Must Grow, but it is not required.
This is an early version, so stuff is missing.
Versionen
Kein Versionsverlauf verfügbar. Nutze den Download-Button für die neueste Version von der Quelle.

Kommentare 0
Noch keine Kommentare. Sei der Erste, der seine Meinung teilt.