Create Ore Excavation Deposits
ModrinthMulti-chunk ore deposits for Create Ore Excavation — richer the further you explore.
THANKS FOR 500 DOWNLOADS ❤️❤️❤️❤️❤️
Create Ore Excavation Deposits
Multi-chunk ore deposits for Create Ore Excavation — distance-driven richness, a Xaero map overlay and full multi-dimension support.
In case of any problems or if you have any ideas I would love to help you and extend/fix the mod <3
What you get
- Multi-chunk deposits — irregular Perlin-shaped blobs of 2–40 chunks, all sharing one ore type. By default these replace Create Ore Excavation's own single-chunk veins (toggleable), so you get the deposit experience instead of duplicated ores.
- World-map overlay — solid coloured chunks on Xaero's World Map with alpha-fade as the vein depletes and a hover tooltip showing remaining / initial units per chunk.- Distance gradient — a log-curve drives deposit size, richness, and which ores are eligible.
- Per-chunk gradient — the core chunk is peak yield; outer chunks fade down to a configurable floor (default 30 %).
- Biome-aware — configure spawn biomes (default: iron in mountains/taiga, gold in badlands/savanna, nether_quartz in nether biomes, etc.).
- Multi-dimension — choose which dimensions each type generates in; every dimension has its own tracking + reproducible seed.
- Reveal policies — four modes per type:
always/on_discovery(walk near) /on_proximity(visible while close) /on_prospect(Vein Finder reveals)… - …with a reveal scope —
per_player(COE-like, each plays their own),team(shared with your party — Open Parties and Claims, FTB Teams, or a vanilla scoreboard team), orglobal(one player's find reveals it for everyone). - Deposit sharing —
/coedeposits shareposts a clickable [✚ Add to map] offer in chat, share directly with a player, or bind a world-map key to share the deposit you're hovering. No OP needed. - Configurable discovery message — friendly names + a custom chat template (
%name% %pos% %player% …, colour codes), or turn the chat line off entirely. - Auto-adopt foreign veins — COE veins from add-ons & datapacks (Create Ore Excavation Plus, CoE × Mekanism, OreCompatCreate, …) are automatically tracked on the map, named, and findable — no config needed. Disable or promote any of them in the in-game editor.
- In-game editor & config screen (YACL) — author deposits, set reveal/scope, enable/disable veins, edit recipes (incl. an input/coolant fluid the machine consumes per cycle) — no JSON hand-editing.
- KubeJS support — define deposit types from
startup_scriptsvia theCoeDepositsbinding.
Required
- Create Ore Excavation — the host mod this extends. Required.
- Which in turn requires Create.
Recommended / optional
- Xaero's World Map — the deposit overlay & share keybind. Soft dependency: without it generation works fine, you just lose the visual. Xaero's Minimap adds waypoints on discovery.
- YACL — the in-game config screen + deposit editor (falls back to a basic screen if absent).
- KubeJS, Open Parties and Claims / FTB Teams — optional; enable the scripting binding and
teamreveal scope respectively. All reflection-based, no hard dependency.
The mod's mixin is gated client-only, so dedicated servers without Xaero won't crash.
Commands
Admin subcommands require permission level 2 (OP via /op <player>); share and accept are available to every player.
| Command | What it does |
|---|---|
| /coedeposits share | Post a clickable [✚ Add to map] offer for the deposit you're standing in — anyone can click to add it to their map. |
| /coedeposits share <player> / share all <player> | Share the current deposit (or everything you've discovered) directly with one player. |
| /coedeposits tier | Show distance + tier fraction at the player's position. |
| /coedeposits list | Top-10 nearest known deposits in the current dimension. |
| /coedeposits types | Roster of declared + auto-adopted deposit types with placed counts. |
| /coedeposits here | Info about the deposit owning the player's current chunk. |
| /coedeposits scan | Re-prospect around the player (no wipe). |
| /coedeposits regenerate [seed] | Wipe the current dimension + fresh prospect-scan. Optional seed override locks placement for reproducible patterns. |
| /coedeposits seed | Print the effective deposit seed (override vs world seed). |
| /coedeposits refill / refill all | Restore the deposit at the current chunk / every deposit in the dimension. |
| /coedeposits delete here / delete chunk | Remove a whole deposit / a single chunk from a deposit. |
| /coedeposits place [<type> [<pos> [<amount> [<chunks>]]]] | Admin-place a deposit. amount<0 → infinite vein, amount>0 → exact unit budget. |
| /coedeposits replenish <rate> / replenish all <rate> | Set the per-hour replenish rate for the deposit under the player, or every deposit in the dimension. 0 disables. |
Compatibility
- Add-on & datapack COE veins are auto-adopted onto the map (named, tracked, findable) with no setup — and the base mod's own veins are replaced by default by this mod's managed deposits (toggle in the Generation config, or re-enable single veins in the editor). Promote any adopted vein into a fully-controlled type, or disable it, from the Deposits tab.
- KubeJS — define deposit types in scripts; COE's own recipes stay scriptable via COE's plugin.
- Open Parties and Claims / FTB Teams — power the
teamreveal scope (vanilla scoreboard teams work too). - JEI / Jade — drilling recipes appear in the Drilling category and in-world tooltips.
- Create: Steam 'n' Rails — no conflict. Both place a map widget;
coedeposits-client.tomllets you move/disable ours. - c2me — works; the picker runs on the chunk's worker thread.
Links
- Source code & issues: github.com/RandomCodeGuys/create-ore-excavation-deposits
- License: MIT
For bug reports, feature requests, or PRs — please use GitHub Issues.
Versions
No version history available. Use the Download button to get the latest from the source.


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