Create: LazyTick
ModrinthA commitment to optimizing Create lag in large quantities!
283.5k downloads 32 followers updated 2mo ago
latest v1.21.1-2.4.9-6.0.x Modrinth
Create: Lazy Tick ⚙️
A highly optimized mod based on Lazy Tick, designed to significantly reduce the workload of Create components and their constant usage 🔄. This allows servers to support 2-3 times more Create power production lines compared to pure Create!
🔧 Core Optimizations
🧱 Logistics Components
- Belt / Funnel / Chute / Depot
- 50%–95% reduction in idle overhead
- 40%–80% reduction in dynamic extra workload
- Significant gains in large-scale storage and filtering systems
🏭 Processing Components
- Mechanical Crafter / Mechanical Mixer / Mechanical Saw / Basin
- Introduces recipe caching mechanisms
- Performance improvement scales with recipe count
- 70%–95% reduction in active workload
- In extreme cases, workload drops from ~300µs to ~2–10µs
🤖 Interaction Components
- Mechanical Arm / Deployer
- Reduces frequent checks and repeated searches
- 20%–60% workload reduction
- Greater gains when interacting with Belts
🌊 Fluid System Optimization
- Global fluid ticking reduced to 1/k of vanilla (default: 1/5)
- Multiplier configurable via config
- Significant improvements in large pipe networks
📊 Real-World Performance
In live server testing environments:
- Supports 2–3× more fully active production lines
- Semi-idle structures can scale beyond 5× vanilla capacity
- Optimization strength increases with larger recipe datasets
⚠️ Important Notes
- Reduced tick frequency may cause slight animation delays (configurable)
- Some logic checks have been modified; contraptions relying on strict vanilla tick synchronization may require adjustment using the LazyTick Clock
- Always test and back up your world before deploying to production servers
Versions
Release
1.21.1-2.4.9-6.0.x
### 2.4.9-beta
#### Fix
1. Fix console error spam (#19, #20): incompatible Depot/Funnel block entities no longer flood the log every tick. CLT now prints a…
Release
1.19.2-2.4.9-0.5.1.i
### 2.4.9-beta
#### Fix
1. Fix console error spam (#19, #20): incompatible Depot/Funnel block entities no longer flood the log every tick. CLT now prints a…
Release
1.20.1-2.4.9-0.5.1.j
### 2.4.9-beta
#### Fix
1. Fix console error spam (#19, #20): incompatible Depot/Funnel block entities no longer flood the log every tick. CLT now prints a…
Release
1.20.1-2.4.9-6.0.x
### 2.4.9-beta
#### Fix
1. Fix console error spam (#19, #20): incompatible Depot/Funnel block entities no longer flood the log every tick. CLT now prints a…
Release
1.21.1-2.4.8-6.0.x
### 2.4.8-beta
#### Feature
1. Add support for NeoForge 1.21.x (Create 6.0.x migration branch).
#### Fix
1. Fix basin/mixer crash path (#18): cached…
Release
1.20.1-2.4.8-6.0.x
### 2.4.8-beta
#### Feature
1. Add support for NeoForge 1.21.x (Create 6.0.x migration branch).
#### Fix
1. Fix basin/mixer crash path (#18): cached…
Release
1.19.2-2.4.8-0.5.1.i
### 2.4.8-beta
#### Feature
1. Add support for NeoForge 1.21.x (Create 6.0.x migration branch).
#### Fix
1. Fix basin/mixer crash path (#18): cached…
Release
1.20.1-2.4.8-0.5.1.j
### 2.4.8-beta
#### Feature
1. Add support for NeoForge 1.21.x (Create 6.0.x migration branch).
#### Fix
1. Fix basin/mixer crash path (#18): cached…
Release
1.19.2-2.4.7-0.5.1.i
### 2.4.7-beta
#### Fix
1. Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
2. Fix multiplayer…
Release
1.20.1-2.4.7-0.5.1.j
### 2.4.7-beta
#### Fix
1. Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
2. Fix multiplayer…
Release
1.20.1-2.4.7-0.5.1.j
### 2.4.7-beta
#### Fix
1. Fix basin recipe cache key mismatch by making basin cache matching quantity-sensitive for items and fluids.
2. Fix multiplayer…

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