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Curios API Continuation

Curios API Continuation

Modrinth

A flexible and expandable accessory/equipment API for users and developers.

306.0k downloads 73 followers updated 21mo ago
latest v9.0.15+1.21.1 Modrinth
Neoforge 1.21 – 1.21.1 EquipmentLibrary

Important note

This is an unofficial continuation of CuriosAPI by TheIllusiveC4 for NeoForge (in current state) and Forge (in future). Please, don't report issues of this port to TheIllusiveC4, use separated github issues page or discord invite instead. Mod description and documentation will be updated soon, so stay tuned!

Overview

Curios is a flexible and expandable accessory/equipment API for users and developers. The purpose is to provide functionality for developers to add extra accessory/equipment slots in a convenient and compatible manner, as well as to give users the ability to configure these slots to their preferences. By default, Curios does not add any content except for an inventory GUI. There are no slots and only two items, the latter only being available through the Creative menu and primarily serving as examples for developers to use when coding their own integration.

Preview

Features

  • Expandable equipment slots through a central library. New equipment slots can be made and managed easily through an identifier registry. Identical identifiers will be merged together to avoid functional redundancies and provide maximum compatibility to potential items, while unique identifiers can still be used to mark special types when appropriate.
  • Slots are only made on-demand. There are no slots included by default, all slots are created only as needed. This reduces instances where one or more superfluous slots are present without any suitable items to go into the slot.
  • Slots are completely customizable and manipulable. Slots can have custom backgrounds, different sizes, and can even be disabled or hidden by default. But how would a player even access disabled slots? Through the API, developers can access functions to enable/disable a player's slots or add/remove a certain number of slots of a given type.
  • Flexible item -> curio relations using the vanilla tag system. Potential curios are selected through the vanilla tag system, which means that categorizing items into curio types is as easy as creating a .json file in the data/curios/tags folder. Items can be categorized into as many curio types as you want as long as they're tagged in the appropriate files, and these settings can even be overridden entirely. For more information, see the vanilla tag system.
    Complete integration with other inventory mechanics. Mending and Curses will work with all applicable items equipped in the curio slots. There are also various minor features for developers that make it simpler to integrate their current items or mechanics into the curio system.
  • Accessible from a single GUI. Curios comes with its own GUI accessible from the inventory that shows all of the available slots to a player. This allows players to see all of the extended equipment slots in a central location without needing to access different inventory GUIs. However, developers can still provide their own GUIs for their mod-specific slots if they want. The default keybinding for the GUI is 'g'.

Documentation

If you are a developer, add the following to your build.gradle file:

repositories {
    maven {
        name = "OctoStudios"
        url = uri("https://maven.octo-studios.com/releases")
    }
}

dependencies {
    implementation 'top.theillusivec4.curios:curios-neoforge:${version}'
}

Replace ${version} with the version of Curios that you want to use.

More info can be found here.

Mod art

Versions

Release
9.0.15+1.21.1
neoforge · 1.21.1 · 21mo ago
* Fixed memory leaks due to unnecessary invalidating caps * Fixed certain valid items being marked as invalid * Fixed potential attribute modifiers…
247.0k
Release
9.0.14+1.21.1
neoforge · 1.21.1 · 22mo ago
* Another take on fixing recursive call of curio equip logic
7.2k
Release
9.0.13+1.21.1
neoforge · 1.21.1 · 22mo ago
* Fixed missing tooltip when using data-driven curios * Potentially fixed recursive call of curio equip logic
314
Release
9.0.12+1.21
neoforge · 1.21.1 · 22mo ago
◈ Switched to the new NeoForge tooltip processing algorithm <br/> ◈ Extended context of the slot and attribute tooltip overrides
19.0k
Release
9.0.11+1.21
neoforge · 1.21, 1.21.1 · 23mo ago
◈ Fixed compatibility with mods that disable the recipe book and toggle button for curios visibility
13.7k
Release
9.0.10+1.21
neoforge · 1.21, 1.21.1 · 23mo ago
◈ Fixed mixins injection failure in the dev env
2.1k
Release
9.0.9+1.21
neoforge · 1.21, 1.21.1 · 23mo ago
◈ Fixed curio fortune modifier
3.0k
Release
9.0.8+1.21
neoforge · 1.21, 1.21.1 · 23mo ago
◈ Fixed looting modifier
418
Release
9.0.7+1.21
neoforge · 1.21, 1.21.1 · 24mo ago
◈ Removed ability to close GUI via curios menu key <br/> ◈ Potentially fixed wrong slot index issue
1.6k
Release
9.0.6+1.21
neoforge · 1.21, 1.21.1 · 24mo ago
◈ Fixed experience drop issue with Silk Touch enchantment
1.3k
Release
9.0.5
neoforge · 1.21 · 25mo ago
◈ Fixed wrong method signature on the newer version of NeoForge (NoSuchMethodError)
9.4k
Release
9.0.4
neoforge · 1.21 · 26mo ago
◈ Fixed compatibility with NeoForge 21.0.28-beta+
465

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FAQ

How do I install Curios API Continuation?

Download the file for your Minecraft version and loader from this page, then drop the .jar into your mods (or plugins) folder and launch the game.

Is Curios API Continuation free?

Curios API Continuation is free to download on Modgrid — we link straight to the official source, no paywall or bundled installer.

Which Minecraft versions does Curios API Continuation support?

Works with Neoforge. Supports versions 1.21–1.21.1. See the download section on this page for the full list of supported versions and loaders.