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Deepslate Dungeons

Deepslate Dungeons

Modrinth

Builds dungeons and strongholds below y = 0 out of deepslate instead of stone!

260 downloads 4 followers updated 3d ago
Modrinth
Fabric 26.1 – 26.2 AdventureWorldgen

Deepslate stronghold library, watermark saying "Alexia"

fabric-api github modrinth-gallery kofi-singular discord-singular

Deepslate Dungeons improves the environmental storytelling of the game by switching up the block palettes of all dungeon/stronghold rooms below y = 0 for deepslate variants! This also helps to reduce thematic clashing when you're deep underground.

🎨 Customization

There are a number of gamerules for you to use to make your playthroughs just as you'd like them to be! They each must be prefixed with the namespace deepslate-dungeons in commands.

| Registry Identifier | Description | Default Value | Value Bounds |
|:---------------------------------:|:-------------------------------------------------------------|:-------------:|:------------:|
| stronghold_y_threshold | The max Y level deep stronghold room variants generate at. | 0 | -∞...∞ |
| dungeon_origin_y_threshold | The max Y level deep dungeon variants generate at. | 0 | -∞...∞ |
| stronghold_convert_oak | Whether deep stronghold variants replace oak with dark oak. | true | true, false |
| stronghold_convert_torches | Whether deep stronghold variants include soul torches. | false | true, false |
| chiseled_bookshelves_in_library | Whether stronghold libraries generate chiseled bookshelves.* | false | true, false |

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