Destiny Constellations
ModrinthA highly configurable Forge 1.20.1 mod that adds a Genshin-style constellation progression system, custom items, and creative tab.
13 загрузок обновлено 15d ago
последняя v1.0.0 Modrinth
Touhou Destiny Constellations
Overview
- Perfect for RPG-style modpacks
- Adds a 7-level (C0-C6) constellation progression system.
- Press the C key (Default) to open the constellation interface.
- Requires Fate Crystals (crafted with 1x Nether Star, 4x Netherite Ingots, and 4x Diamond Blocks) to unlock constellation levels.
- Unlock constellation phases to acquire corresponding abilities, distinct background imagery, and exclusive lore stories (fully configurable).
Configuration Guide
1. Titles, Stories, and Descriptions
Configuration files generate in config/touhou_destiny/ after the first launch. You can open these .txt files and write your custom text in UTF-8 format:
stories/title_x.txt: Change the constellation's title.stories/story_x.txt: Change the background story.descriptions/ability_x.txt: Change the ability description shown in the UI.
2. Background Images & Star Positions
Open config/touhou_destiny-client.toml to configure visual settings:
[background_textures]: Change the texture paths for the backgrounds (background_0tobackground_6). You can replace the default images by creating a Resource Pack and placing your custom PNG files atassets/touhou_destiny/textures/gui/background_x.png.[star_positions]: Adjust the X and Y coordinates (from0.0to1.0) of the stars on the GUI.
KubeJS Integration (Recommended)
While the mod provides simple vanilla attributes by default, it is highly recommended to use KubeJS to script complex or custom constellation abilities for your modpack.
You can query a player's current constellation level (0 to 6) using the provided Java API: com.touhou.destiny.integration.ConstellationHelper.getLevel(player).
KubeJS Example (Server-side server_scripts):
EntityEvents.hurt(event => {
let player = event.entity;
if (player.isPlayer()) {
// Query the player's unlocked constellation level
let level = Java.resolve('com.touhou.destiny.integration.ConstellationHelper').getLevel(player);
if (level >= 1) {
// Example: Reduce incoming damage by 20% if level is 1 or higher
event.damage = event.damage * 0.8;
}
}
});
Dependencies
- Required Dependency: ModernUI (Must be installed on the client side)
- Environment: Forge 1.20.1




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