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DragonMine Z: Passives+

DragonMine Z: Passives+

Modrinth

An add-on for DragonMine Z that adds new passives

1.8k downloads updated 1mo ago
latest v1.4.1 Modrinth
Forge 1.20.1 – 1.20.1 Game-mechanics

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DragonMine Z: Passives+ is an add-on that introduces new passive abilities to DragonMine Z. This mod is still a work in progress (WIP), but it will be updated with more passives over time.

Currently implemented passive:

  • Rage Mode: When the player remains below 25% of their maximum health for 5 seconds, their STR, SKP, and PWR stats are doubled for 40 seconds.
    Cooldown: 5 minutes.
    (This passive has not been fully tested yet. If you find any bugs, please leave a comment.)
  • Self Destruction: Allows you to explode when you are below %10 of your health.
  • Ki Master: Increases damage with Ki Weapons and boosts Ki regeneration.
  • Long Reach: Allows activating a mode that increases attack range but consumes more stamina.
  • Ki Absorption: Absorb incoming Ki attacks while blocking to gain energy and stat boosts.
  • Cold Blood: Boosts your stats when exposed to the sun.
  • Parasitism: Infect your enemies, steal their life, and gain a buff upon killing them.
  • Tenacity: increases the RES stat as HP is lost.
    How to enable these passives:

To implement these passives in your mod, go to the DragonMine Z config folder.
Open the "races" section and select the race you want to assign the passive to.

Under "racialSkill", enter the ID of the passive.

Passive IDs:

  • Rage Mode: "rage_mode"
  • Self Destruction: "self_destruction"
  • Ki Master: "ki_master"
  • Long Reach: "long_reach"
  • Ki Absorption: "ki_absorption"
  • Cold Blood: "cold_blood"
  • Parasitism: "parasitism"
  • Tenacity: "tenacity"

The mod adds a config file where you can set the health percentages and the multipliers

If you enjoy the project and would like to support me, you can do so on Ko-fi. That said, there’s absolutely no obligation, since this is a non-profit project.

Versions

Release
1.4.1
forge · 1.20.1 · 1mo ago
- Fixed parasitism bugs
827
Release
1.4.0
forge · 1.20.1 · 1mo ago
- Added the passive "**tenacity**", which increases RES as HP decreases - Reworked Self Destruction - Reworked Parasitism
90
Release
1.3.0
forge · 1.20.1 · 2mo ago
- Added the Cold Blood passive ("cold_blood") - Added the Ki Absorption passive ("ki_absorption") - Added the Parasitism passive ("parasitism") - Fixed the…
684
Release
1.2.5
forge · 1.20.1 · 3mo ago
- Added the racial skill **Ki Master**, which increases damage with Ki Weapons and boosts Ki regeneration. - Added the racial skill **Long Reach**, which…
207
Release
1.2.0
forge · 1.20.1 · 3mo ago
18

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