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Economy Machina

Economy Machina

Modrinth

Economy Machina turns everyday gameplay into a living economy. Mine a diamond, catch a fish, tame a horse, survive a creeper — every action has a chance to pay out. No commands to learn, no tasks to complete. Just play.

48 downloads 1 followers updated 3mo ago
latest v1.1.0 Modrinth
Bukkit Paper Purpur Spigot 1.13 – 1.21 EconomyGame-mechanicsUtility

EconomyMachina

Your players are already doing the work. Pay them for it.

EconomyMachina turns everyday gameplay into a living economy. Mine a diamond, catch a fish, tame a horse, survive a creeper — every action has a chance to pay out. No commands to learn, no tasks to complete. Just play.


What It Does

Players earn coins automatically as they explore, build, fight, and craft. A clean action bar notification lets them know when they get paid — no chat spam, no popups. It feels like a natural part of the game, because it is.

Deaths cost coins. Player kills have a cooldown per victim. Mob farm abuse is blocked with randomized reward windows. Everything is tunable — or just use the defaults and go.


Features

  • Coins for mining, fishing, crafting, enchanting, taming, combat, farming and more
  • 30+ individual triggers — each with its own chance and optional cooldown
  • Rewards shown in the action bar — subtle, non-intrusive
  • Death penalty to add stakes
  • Anti-abuse cooldowns on loopable actions (mob farms, vehicles, reconnects)
  • Donor & rank bonuses — give VIPs a higher chance or bigger payouts, no config needed
  • Hot reload — change the config and /em reload, no restart needed
  • Works with any Vault economy — EssentialsX, CMI, and more

Setup

  1. Install Vault and an economy plugin (EssentialsX recommended)
  2. Drop EconomyMachina.jar into your plugins/ folder
  3. Restart your server
  4. Tweak config.yml to your liking
  5. Run /em reload to apply changes live

Configuration

Every action has a chance (0–100%) and an optional cooldown. Low chance means rewards feel like a lucky drop. High chance means the action itself is the limiter. You control the pace.

blocksMined:
  DIAMOND_ORE:
    chance: 70.0
    reward: 1

combat:
  killMonster:
    reward: 1
    cooldown:
      min: 3
      max: 8

misc:
  fish:
    chance: 15.0
    reward: 1

The full config ships with comments on every section — no guessing.


Donor & Rank Bonuses

Give donators a better experience without touching the config. Just assign a permission node in LuckPerms (or any permissions plugin) and EconomyMachina handles the rest.

Chance bonus — increases the probability of earning on every action:

economymachina.bonus.chance.10   → +10% chance (Donor)
economymachina.bonus.chance.25   → +25% chance (Donor+)
economymachina.bonus.chance.50   → +50% chance (VIP)

Reward multiplier — increases how many coins are earned when a reward fires:

economymachina.bonus.multiplier.25   → 1.25x coins (Donor)
economymachina.bonus.multiplier.50   → 1.5x  coins (Donor+)
economymachina.bonus.multiplier.100  → 2x    coins (VIP)

Mix and match freely. If a player has multiple nodes (e.g. from overlapping rank groups), the highest value always wins — no stacking abuse.


Commands

| Command | What it does |
| ---------------------------- | -------------------------- |
| /em reload | Reload config live |
| /em give <player> <amount> | Give coins to a player |
| /em take <player> <amount> | Remove coins from a player |
| /em balance [player] | Check a player's balance |


Permissions

| Node | Default | Description |
| ------------------------------------- | -------- | -------------------------------- |
| economymachina.balance | everyone | Check your own balance |
| economymachina.balance.others | op | Check any player's balance |
| economymachina.give | op | Give coins to a player |
| economymachina.take | op | Remove coins from a player |
| economymachina.reload | op | Hot-reload the config |
| economymachina.exempt | false | Never earns or loses coins |
| economymachina.exempt.earn | false | Never earns coins |
| economymachina.exempt.penalty | false | Never loses coins on death |
| economymachina.bonus.chance.<n> | false | +n% chance on all rewards |
| economymachina.bonus.multiplier.<n> | false | ×(1+n/100) coins on all rewards |
| economymachina.* | false | Everything |


Requirements

  • Spigot / Paper / Purpur 1.20.4+
  • Java 17+
  • Vault + any economy provider

Versions

Release
1.1.0
bukkit, paper, purpur · 1.13, 1.14, 1.15 · 3mo ago
[1.1.0] — 2026-03-12 ### Added - **Milestone rewards** — one-time coin bonuses for crossing stat thresholds (MOB_KILLS, FISH_CAUGHT, ANIMALS_BRED, and…
33
Alpha
1.0.0-SNAPSHOT
bukkit, paper, purpur · 1.13, 1.13.1, 1.13.2 · 3mo ago
- 30+ reward triggers: mining, combat, fishing, crafting, enchanting, taming, and more - Chance-based rewards — each action has a configurable 0–100%…
8
Release
1.0.0-SNAPSHOT
bukkit, paper, purpur · 1.13, 1.13.1, 1.13.2 · 3mo ago
7

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