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Enchantment Groups

Enchantment Groups

Modrinth

Easy to set up Enchantment Exclusivity using Groups

13.2k Downloads 13 Follower aktualisiert 33mo ago
neueste v1.4.0+1.20.1 Modrinth
Fabric Quilt 1.18.1 – 1.20.2 EquipmentUtility

Easy to set up Enchantment Exclusivity using Groups

Why Enchantment Groups

In big modpacks, a lot of mods come with their own enchantments. While mods declare Enchantments mutually exclusivity between their own Enchantments, most often all Enchantments from different mods can be combined, despite from a logical standpoint should not be used together on the same tool or armor piece.

That brings up a list of issues:

  • Players do not have to make meaningful choices. There is no need to specialize, like in vanilla
  • Players end up with equipment that have so many enchantments, that they are pretty much omnipotent beings

Enchantment Groups Solution

Enchantment Groups tries to resolve that problem immersively and vanilla-like. Using Enchantment Groups:

Players never have to resolve enchantment conflicts manually. No commands, no additional items, no screen cluttering tooltips
Easy to set up and maintain for modpack makers

Config

The config format is as easy as can be. Via json, you are able to create groups of enchantments. All enchantments in that group are considered mutually exclusive to one another.

Each group is identified by a name. This name serves no function in itself, but is there for modpack makers to give a descriptive name to make the 'why' understandable.

Note: Existing enchantment exclusivity, like defined in vanilla or by other mods is not modified, allowing vanilla and mods to do their thing. Don't ask for it.

Config Example

If you were to define enchantment exclusivity like it exists in vanilla, it would look somewhat like this.
  • Protection enchantments cannot be combined
  • Melee enchantments cannot be combined
  • Fortune and Silk Touch are mutually exclusive
  • Bow cannot use both Infinity and Mending
  • Crossbow cannot use both Multishot and Piercing
  • Tridents can use Loyalty and Channeling combined, but both cannot be combined with Riptide

{
"protection": [
"minecraft:protection",
"minecraft:blast_protection",
"minecraft:fire_protection",
"minecraft:projectile_protection"
],
"melee_damage": [
"minecraft:bane_of_arthropods",
"minecraft:smite",
"minecraft:sharpness"
],
"mining": [
"minecraft:fortune",
"minecraft:silk_touch"
],
"bow": [
"minecraft:infinity",
"minecraft:mending"
],
"trident1": [
"minecraft:loyalty",
"minecraft:riptide"
],
"trident2": [
"minecraft:channeling",
"minecraft:riptide"
],
"crossbow": [
"minecraft:multishot",
"minecraft:piercing"
]
}

Versionen

Release
1.4.0+1.20.1
fabric, quilt · 1.20.1, 1.20.2 · 33mo ago
- Fixed not all modded enchants being handled correctly on dedicated servers - Drastically lowered file size
9.9k
Release
1.3.0+1.20
fabric · 1.20, 1.20.1 · 36mo ago
1.20 port
304
Release
1.3.0+1.19
fabric · 1.19, 1.19.1, 1.19.2 · 41mo ago
- New config file format - Added config setting to specify enchantments as being considered treasure enchantments
1.9k
Release
1.3.0+1.19.3
fabric · 1.19.3 · 41mo ago
- New config file format - Added config setting to specify enchantments as being considered treasure enchantments
148
Release
1.2.1
fabric · 1.19.3 · 42mo ago
Updated to 1.19.3
139
Release
1.2.1+1.18.2
fabric · 1.18.2 · 46mo ago
failsafe for mods that tinker with enchantments at mod load time
188
Release
1.2.0+1.19.0
fabric · 1.19, 1.19.1, 1.19.2 · 46mo ago
failsafe for mods that tinker with enchantments at mod load time
157
Release
1.2.0
fabric · 1.19 · 48mo ago
Updated to 1.19. Does not require Fabric Api anymore
181
Release
1.1.0+1.18.2
fabric · 1.18.2 · 51mo ago
Updated to 1.18.2
184
Release
1.0.0+1.18.1
fabric · 1.18.1, 1.18.2 · 52mo ago
First release
195

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