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Encounters

Encounters

Modrinth

Adds immersive, fully customizable encounters. More challenge, more surprises.

254 downloads 11 followers updated 1mo ago
latest v0.2.2+neoforge Modrinth
Fabric Neoforge 1.21.1 – 1.21.1 AdventureMagicMobs

Encounters

Adds configurable encounter events to Minecraft. Each event has its own
trigger, behavior and mob pool, defined in config/encounters.json5
or edited in-game through the YACL config screen.

More events are planned.

Configuration

  • In-game GUI powered by YACL (required on both loaders)
  • Config file: config/encounters.json5
  • Each event exposes its own toggles, chances and a weighted mob pool
  • Pool entries accept custom SNBT (same syntax as /summon) for gear,
    attributes, effects…
  • Entries referencing a missing mod are skipped at load, so a single
    config works across any modpack

Global options

  • mobsDropEquipment — when off (default), mobs spawned by any event
    keep the gear they spawned with instead of dropping it on death

Events

Lightning Overcharge

Natural lightning bolts during a thunderstorm may spawn a group of mobs
at the impact point, preceded by a short cinematic.

Options

  • Enable toggle
  • Trigger chance per bolt
  • Group size (min / max)
  • Group cohesion — the first mob acts as leader, followers regroup
    around it when they stray too far
  • Mob pool (weighted, with per-entry SNBT and optional label)

Compatibility

  • Iron's Spells 'n Spellbooks — adds a shockwave at the impact point
  • Epic Fight — honors the vanilla generic.scale attribute so
    scaled mobs render at the correct size
  • The default mob pool ships with entries referencing Iron's Spells,
    Epic Fight and Simply Swords. Each entry is ignored automatically
    when the corresponding mod is missing.
Nether Portal Invasion

Active nether portals in the overworld may suddenly disgorge several
escalating waves of nether mobs, preceded by a short buildup cinematic.

Trigger

  • Periodic passive scan around each overworld player (only one
    invasion may run at a time globally; a configurable cooldown gates
    the next one)
  • Portal frame analysis picks one of the two perpendicular spawn
    faces; the chosen face must offer a walkable foot row across the
    full portal width

Cinematic

  • The next wave starts only when the current one is fully wiped (with
    a short grace period to absorb AoE wipes)
  • Portal teleportation is disabled for everyone (mobs and players)
    while an invasion runs, with a brief grace period after it ends

Waves

  • Random wave count between configurable min/max
  • Linear size progression: firstWaveSize + (n-1) * step
  • Rarity bias: later waves shift toward rare entries (capped at 4×
    base weight, so very-rare mobs never become dominant)

Mobs

  • Default roster: Piglin Soldier / Marksman / Shieldbearer, Wither
    Skeleton, Blaze, Piglin Brute, Hoglin + Piglin Brute (Tusked
    Vanguard), Hoglin + crossbow Piglin (Crossbow Outrider) and a very
    rare Ghast
  • Hoglins and piglins spawned by the event are immune to vanilla
    zombification so they don't morph mid-fight
  • Encounter piglins ignore gold-armor pacification — they keep
    fighting regardless of player gear

Army identity

  • All invasion mobs share an allies tag — no friendly fire across
    goal-driven or brain-driven AI
  • Per-wave group cohesion: the first survivor acts as leader, others
    regroup around it when not in active combat
  • Per-wave portal leash: mobs straying too far from the portal are
    pulled back, unless they're chasing the player
  • One of six curated banner themes (Bloodflag, Skullbearer, Brimstone,
    Iron Phalanx, Cinder Banner, Hellscar) is rolled per invasion;
    ~30 % of eligible mobs become banner bearers, with the matching
    pattern stamped on any vanilla shield they carry. Two parallel
    invasions look like distinct armies.

Options

  • Enable toggle
  • Trigger chance per scan
  • Scan interval (ticks)
  • Portal cooldown after an invasion (ticks)
  • Wave count (min / max)
  • First wave size and per-wave step
  • Group cohesion enable + radius
  • Mob pool (weighted, with per-entry SNBT and optional label).
    Banner eligibility is opt-in per entry via the
    encounters_banner_eligible entity tag in SNBT.

Versions

Release
0.2.2+neoforge
neoforge · 1.21.1 · 1mo ago
- fix(spawner): reset deltaMovement when releasing noAi lockdown - feat(portal): broaden invasion roster with modded variants - refactor: modularise invasion…
97
Release
0.2.2+fabric
fabric · 1.21.1 · 1mo ago
- fix(spawner): reset deltaMovement when releasing noAi lockdown - feat(portal): broaden invasion roster with modded variants - refactor: modularise invasion…
26
Release
0.2.1+neoforge
neoforge · 1.21.1 · 1mo ago
- feat(portal): drop scaling loot from portal on invasion completion - feat(portal): stop invasion when portal frame is broken - feat(portal): cross-fade…
31
Release
0.2.1+fabric
fabric · 1.21.1 · 1mo ago
- feat(portal): drop scaling loot from portal on invasion completion - feat(portal): stop invasion when portal frame is broken - feat(portal): cross-fade…
16
Release
0.2.0+neoforge
neoforge · 1.21.1 · 1mo ago
- feat(portal): add nether portal invasion event
26
Release
0.2.0+fabric
fabric · 1.21.1 · 1mo ago
- feat(portal): add nether portal invasion event
20
Release
0.1.0+neoforge
neoforge · 1.21.1 · 1mo ago
- fix: prevent encounter mobs from spawning on the same block - fix: prevent encounter mobs from targeting each other - feat(cinematic): expand sculk impact to…
16
Release
0.1.0+fabric
fabric · 1.21.1 · 1mo ago
- fix: prevent encounter mobs from spawning on the same block - fix: prevent encounter mobs from targeting each other - feat(cinematic): expand sculk impact to…
17

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