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EntityCulling 1.8.9 port

EntityCulling 1.8.9 port

Modrinth

A port of a mixin mod EntityCulling to 1.8.9.

1.6k téléchargements 2 abonnés mis à jour 6mo ago
Modrinth
Forge 1.8.9 – 1.8.9 Optimization

EntityCulling (1.8.9 Port)

This mod is the port to 1.8.9 of the original mod EntityCulling, which was made by Meldexun.

The original mod is present at: Modrinth or GitHub

Disclamer: i have permission from Meldexun for publishing this port.

Do not report an issue of this mod to Meldexun. Report it at the provided github "Issues" page.

About EntityCulling

EntityCulling is a client-side performance mod that aims to skip rendering of hidden (tile-)entities. In vanilla, it just renders all (tile-)entities that are in the field of view of the player. This means there may be hundreds of (tile-)entities eating your fps while you can't even see them because they are hidden behind a wall.

Culling of hidden Entities

By default, this mod uses an OpenGL occlusion culling implementation which gives you pixel-perfect bounding box culling with only one frame delay and a very small overhead.

If your hardware does not support OpenGL 4.3 then this mod uses a raytraced culling implementation. The raytraced culling is more CPU intensive while the OpenGL culling is more GPU intensive and thus depending on your hardware you might want to prefer one over the other. This can result

Requirements

This mod requires RenderLib v1.4.5 which i have also ported and is present at: RenderLib
or Github

Versions

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