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Epic RPG: Leveling Rank

Epic RPG: Leveling Rank

Modrinth

The mod adds a comprehensive difficulty system and a challenge to overcome

3.2k загрузок 18 подписчиков обновлено 7d ago
последняя v3.2.3 Modrinth
Forge Neoforge 1.20.1 – 1.21.1 AdventureGame-mechanicsUtility

Version 3.0

Version 3.0 is here! The mod was almost completely rewritten from scratch. Much of the code was refactored, and most of the extra systems were moved to standalone mods, with the goal of making it easier to port to future versions of Minecraft.


Leveling Rank

The Leveling Rank system introduces special items that represent each difficulty tier. These items act as challenges that the player must overcome to progress through the ranks.

Each difficulty level has its own dedicated challenge item, ensuring that progression feels structured and immersive. As players advance, they unlock new tiers, each with its own unique challenge to conquer.

This system makes advancement clear and rewarding, while keeping the experience balanced and tied directly to the player’s achievements.


Difficulty & Progress Interface

The difficulty and progression window is now accessed directly with the X key (configurable in the controls menu). This interface provides detailed information about each difficulty level and the player’s current progress.

Inside the window, players can view important data such as the health and attack values of enemies for each difficulty tier. It also displays the player’s progression within the current difficulty, making advancement clear and structured.

Once the progression bar is completed, the player unlocks the option to attempt the challenge required to move to the next difficulty. This ensures that progression feels earned, balanced, and immersive, while testing the player’s skills against stronger enemies.


Difficulty System

The mod introduces a total of 16 difficulty levels, with the first four serving as the core stages of progression. Each level increases the challenge by enhancing enemy health and attack power, restricting resources, and unlocking new dimensions.

Normal

  • Enemies keep vanilla stats.
  • No bonuses applied.
  • Mining progression restricted by higher tiers.

Hard

  • Enemies gain about +250% health.
  • Attack damage increased by ~70%.
  • Can spawn with 1–2 positive effects.
  • Unlocks mining of Iron.

Expert

  • Enemies gain about +500% health.
  • Attack damage increased by ~150%.
  • Can spawn with 1–3 buffs.
  • Unlocks mining of Diamond.
  • Access to the Nether enabled.

Nightmare

  • Enemies gain about +900% health.
  • Attack damage increased by ~250%.
  • Can spawn with 2–5 powerful effects.
  • Unlocks mining of Netherite.
  • Access to the End enabled.

Independent Module System

The mod has been separated into different modules to keep each feature clean and focused. Titles are now handled by Epic RPG: Legendary Titles, and the rarity system is managed by Epic RPG: Weapon Rarity.

Important: This mod is now a fully independent module. It does not require Legendary Titles, Weapon Rarity, or any other mod to function. Many players ask this, but the answer is simple: you can use it on its own without dependencies.


In-Game & External Configuration

The mod provides flexible configuration options both inside the game and through external files, making it easy for modpack creators to balance progression and gameplay.

In-Game Tools

Configuration Station – A special table where items can be placed to assign the required difficulty for their use. This allows modpack creators to block or unlock items depending on progression, directly in-game, without editing files manually.

Entity Config Editor Item – A utility item that opens a simple interface with Shift + Click. Creators can select the difficulty level of an entity and mark it as a boss if needed. Clicking on an entity with this item assigns it a minimum difficulty requirement when spawning in the world.

External Files

  • LevelingRankConfig.toml – General settings and global configuration options.
  • ChallengeEventConfig.toml – Controls the event system for difficulty progression challenges.

📂 All configuration files are located in: yourmodpack\config\everydayxp\levelingrank


FAQ

Can I use this mod in my modpack?

Yes, you have full permission to use it in your modpack.



 

🌐 Join Our Discord Community

Do you have new ideas, improvements for my mods, or have you found a bug? This is the perfect place to share them!

In our Discord community you can:

💡 Submit proposals and suggestions for improving the mods.

🛠️ Report problems and bugs so we can fix them together.

🎮 Show your creativity: you're free to use my mods in your own modpacks.

📢 Share your modpack on the server and show the community your unique style.

This space is designed for us to grow together, with respect and enthusiasm for creating mods and modpacks. Your contribution is always welcome!

Discord XP

Версии

Release
3.2.3
neoforge · 1.21.1 · 7d ago
- Explosion damage scales with difficulty - Projectile damage scales with difficulty
27
Release
3.2.4
forge · 1.20.1 · 9d ago
- A percentage value per level has been added so that creepers deal more damage per level. - Damage scaling now includes projectile damage.
46
Release
3.2.2
neoforge · 1.21.1 · 14d ago
- A large configuration file has been added for editing each difficulty level. Path: modpack\config\everydayxp\levelingrank\ DifficultyManager.toml
36
Release
3.2.3
forge · 1.20.1 · 15d ago
- A large configuration file has been added for editing each difficulty level. Path: modpack\config\everydayxp\levelingrank\ DifficultyManager.toml
21
Release
3.2.2
forge · 1.20.1 · 17d ago
- A random effect was added to the challenge boss.
10
Release
3.2.1
neoforge · 1.21.1 · 17d ago
- Some Spanish translations were fixed, thanks to Sund. - Some English translations were fixed. - A random effect was added to the challenge boss.
27
Release
3.2.1
forge · 1.20.1 · 18d ago
- The reduction method was changed to a better one with more balanced armor and defense. - Damage reductions were balanced (now only for bosses). - More…
13
Release
3.2.0
neoforge · 1.21.1 · 19d ago
Almost all the latest improvements from Forge were ported to NeoForge; only the entity configurator remains to be implemented.
18
Release
3.2.0
forge · 1.20.1 · 20d ago
All beta changes - Two more rows of spaces were added to the configuration station. - The data window was improved. - Health variables were improved to make…
4
Beta
3.2.0
neoforge · 1.21.1 · 20d ago
Several improvements were ported to Forge: - New screen art - Improved synchronization - Improved commands - Improved tooltips - Better difficulty balance -…
9
Beta
3.2.0
forge · 1.20.1 · 21d ago
- Two more rows of spaces were added to the configuration station. - The data window was improved. - Health variables were improved to make the system clearer…
10
Release
3.1.9
forge · 1.20.1 · 1mo ago
- Fixed the bug where entities only counted when the mission was active - Fixed the translation keys - Adjusted the damage and health of all difficulties (will…
77

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