Language

Et Futurum Requiem

Et Futurum Requiem

Modrinth

Backport mod for 1.7.10, porting content from modern versions. Continuation of the old Et Futurum mod.

133.5k downloads 85 followers updated 19mo ago
latest v2.6.2 Modrinth
Forge 1.7.10 – 1.7.10 DecorationUtilityWorldgen

Et Futurum Requiem

You shouldn't have to give up new content, to enjoy your favorite mods for older versions!

Requires UniMixins

Legacy Modding Discord Server!

(check out the Roadhog360's mods category)

This mod is a complete drop-in replacement for the original Et Futurum mod. This mod backports various content from newer versions of Minecraft. We attempt to make every backport as faithful, graceful and lightweight as possible.

Note: If you use Et Futurum's oak fence I'd advise converting it to the vanilla one first. Et Futurum introduced a copy of the oak fence block for the purpose of connecting to other Et Futurum fences. This functionality has now been applied to the vanilla fence and thus a new block is no longer needed. Legacy support for the old oak fence block may be added if it is requested. If your world does not utilize Et Futurum's oak fence block, you can safely ignore the missing IDs message.

Currently there is no wiki or comprehensive list of features added. However, the mod features a highly customizable configuration, so everything the mod adds can be viewed by browsing the configs. There's not a single block, item, entity or other content that can't be turned off!

Notable features include:

  • Spectator mode (thanks embeddedt)
  • F3+F4 game mode switcher (also thanks embeddedt)
  • Mob spawner egging
  • Raw ore with mod support
  • Deepslate ores with mod support, and deepslate layer generation
  • Cherry and bamboo wood, with mangrove coming soon
  • Backlytra built-in (Permission from author, contains fixes, currently only partially complete, no end city or other way to obtain by default)
  • Back in Slime built-in (Permission from author, contains fixes also no extra piston block needed)
  • 1.9 rowboats
  • Netherite tools and armor
  • Nether gold ore
  • Blackstone
  • Colored beacon beams with modded stained glass support
  • New stairs, slabs, and walls
  • Wood variant fences, gates, pressure plates, buttons, signs (currently no mod support)
  • Amethyst geodes with configurable outer layers
  • Fossils with configurable bone block
  • Floor/ceiling buttons
  • Shulkers, no end cities but tweaks.cfg features an option to spawn them naturally. Goes great with mods like Enderlicious or Hardcore Ender Expansion
  • The below things have NATIVE CraftTweaker support. No ModTweaker needed!
    • Note, this CraftTweaker support does not support some CraftTweaker functionality. This is due to me having a hard time understanding CraftTweaker's internals and what it is actually doing. Adding the tweaking support was really rough, so I hope it works good enough for now.
  • Blast furnace and smoker with native CraftTweaker support
  • Enchantment fuel slot and level consumption adjustments from 1.8, with CraftTweaker support to add/remove fuels.
  • Composter, CraftTweaker support also allows you to make items add multiple layers at a time, as well as adjust what the output is (via a loot table which can also be adjusted via loot table adjuster mods such as Loot++)

Upcoming: (Long-term)

  • New nether
    • Note that the new nether WILL be implemented Eventually™, Netherlicious changes a lot about the Nether in non-vanilla ways, and I plan on working with DelirusCrux to have compatibility with Et Futurum Requiem. The goal is to use Netherlicious blocks when available, and have a seamless compatible experience where you get the Netherlicious' stunning new biomes whilst also having the Et Futurum Requiem biomes as variants with the vanilla look and feel. A master toggle will be available to quickly turn off all Netherlicious overlap, for those looking to only use Netherlicious' Nether content.
  • New End terrain + End cities + New dragon fight + More elytra fixes

Rejected ideas:

  • 1.12, and any other version port.
  • New world height extension: I want this to be a separate mod
  • New biomes: I want my mods to keep seed parity with vanilla Minecraft, and currently there is no way to add new non-ocean biomes without seeds showing up with entirely different biome layouts in-game. A way to add sub-biomes is needed. Currently content like bamboo and cherry trees are just added to regular jungles and mountains, respectively.
  • Fluid logging: Also want it as a separate mod
  • Dual wielding: I plan on updating and improving Backhand some time in the future
  • Shields: Would require dual wielding first, but would still be quite the effort...
  • Campfires: Campfire Backport features full vanilla functionality uninhibited, the additions do not interfere with vanilla behavior, so I will suggest users use this mod as it has a highly adjustable config.
  • Villages: Village Names features every single 1.14 village building, with a highly customizable config, and it'd be way too much to add to my own mod's already massive configuration file lineup. You can get a pretty good vanilla 1.14 village experience with this mod too. If I were to add 1.14 villager behavior it'd probably be contributed to this mod instead.

Recommended mods to use alongside Et Futurum Requiem:

Versions

Release
2.6.2
forge · 1.7.10 · 19mo ago
#Et Futurum Requiem 2.6.2: Shut up, update checker! This hotfix release aims to fix an issue with the update checker claiming an update was available even…
95.8k
Release
2.6.1
forge · 1.7.10 · 19mo ago
# Et Futurum Requiem 2.6.1: It's About Time ## Major Changes: - **Now requires UniMixins** (GTNH Mixins module MUST be present) - Mixins have been moved to…
501
Release
2.6.0
forge · 1.7.10 · 25mo ago
# Et Futurum Requiem 2.6.0: Support from the Depths ### From this version forward, anything below the experiments tab in the changelog, will be available as a…
3.0k
Beta
2.6.0_rc-2
forge · 1.7.10 · 25mo ago
## Notice: Interpolated texture support will no longer be built into Et Futurum Requiem as of this version. Visit #467 for more information about what that…
250
Beta
2.6.0_rc-1
forge · 1.7.10 · 25mo ago
- [Fix StackOverflowError with ChickenChunks loader](https://github.com/Roadhog360/Et-Futurum-Requiem/commit/08c02e843a1ded8b1784f2bc8e7cd8b07580cac5) -…
328
Beta
2.6.0_beta-2
forge · 1.7.10 · 26mo ago
This update adds config options to disable/enable only specific modded deepslate ores and fixes some crashes/recipe registry related issues with…
504
Beta
2.6.0_beta-1
forge · 1.7.10 · 27mo ago
From this version forward, anything labeled with (EXPERIMENT) will be available as a toggle in `experiments.cfg`, no longer needing a snapshot build. Some…
431
Release
2.5.1
forge · 1.7.10 · 33mo ago
# Et Futurum Requiem 2.5.1: Tiny Tweaks Aaaaand welcome to the inevitable bugfix release shortly following a major Et Futurum Requiem version! Additions: -…
9.3k
Release
2.5.0
forge · 1.7.10 · 33mo ago
# Et Futurum Requiem 2.5.0: Bugs and Blunders - MAJOR internal code rewrites. Far too many to list, but developers who actually care about this might prefer…
5.7k
Release
2.4.6
forge · 1.7.10 · 38mo ago
# Et Futurum Requiem 2.4.6: Throw Your Crash Away This update exists to fix a single bug. In 2.4.5, I accidentally introduced a breaking change that crashed…
7.6k
Release
2.4.5
forge · 1.7.10 · 38mo ago
# Et Futurum Requiem 2.4.5: No More Ice Age This update primarily is released to fix a freeze that occured within the Et Futurum custom enchanting table UI,…
250
Release
2.4.4
forge · 1.7.10 · 38mo ago
# Et Futurum Requiem 2.4.4: Observe and Customize ### With some delay, the next update is finally available! The highlights of this update includes the…
363

Comments 0

No comments yet. Be the first to share your thoughts.