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ExplosionVisualizer

ExplosionVisualizer

Modrinth

Use real-time 3D rendering to display various information about the explosion

867 завантажень 14 підписників оновлено 18mo ago
остання v2.3.0-fabri-0.15.11-1.21+ Modrinth
Fabric 1.21 – 1.21.3 Technology

This mod has already been merged with Lucidity.

This mod is a powerful tool. It can simulate and display various details of explosions in real-time, including explosion rays, blocks that will be destroyed, the explosion center, estimated damage to nearby entities, and sample points of entities about to be affected.
#IMPORTANT
Please check the Changelog for the latest updates!

BASIC COMMANDS

/explosionVisualizer mainRender <- #Enable Rendering

/explosionVisualizer renderBlockDestruction <- #Enable block destruction projection rendering
Block destruction projection

/explosionVisualizer rendererEntityDamage <- #Enable entity damage projection rendering
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/explosionVisualizer rendererEntityRaycast <- #Enable entity sample-points & raycast rendering
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/explosionVisualizer renderExplosionBlockDetectionRay <- #Enable explosion sample-points & raycast rendering
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ADDITIONAL COMMANDS

/explosionVisualizer fakeExplosion add <IgnorBlockInSide(Boolean)> <-#create fake explosions
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/explosionVisualizer fakeExplosion add <IgnorBlockInside(Boolean)>

  • : (a name)
  • : (Explosion center's position)
  • : (Explosion power)
  • : (Sometimes the explosion center is inside a block, which affects the evaluation of the explosion. Enabling this option will ignore the block at the explosion center)

/explosionVisualizer fakeExplosions remove <-#remove the fake explosion by name

/explosionVisualizer fakeExplosions removeall <-#remove all the fake explosions
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/explosionVisualizer blockDamageRayRendererSettings range

/explosionVisualizer blockDamageRayRendererSettings range

  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>

In Minecraft, 1532 rays are emitted from the center of the explosion towards the outermost layer of a 16x16x16 voxel grid surrounding the explosion center. (See" https://minecraft.fandom.com/wiki/Explosion" for details.)

Displaying them all together can look very cluttered. This command allows you to slice these rays for easier viewing.

  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>
  • : <Int(0~16)>
    are filters to limit the range.

Here are some examples..

(0 16 0 16 88)
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(0 7 5 16 6 16)
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(0 16 8 16 0 16)
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Версії

Release
2.3.0-fabri-0.15.11-1.21+
fabric · 1.21, 1.21.1, 1.21.2 · 18mo ago
497
Release
2.2.0-fabri-0.15.11-1.21+
fabric · 1.21, 1.21.1 · 21mo ago
# Bug Fixes and New Support + Support for Wind-charges. ![Replace this with a description](https://cdn.modrinth.com/data/cached_images/2ac4761803174a64adaea0da7…
159
Release
2.1.0-fabri-0.15.11-1.21+
fabric · 1.21, 1.21.1 · 21mo ago
# Changes **MOD ID change(fabric.mod.json)**: "id": "~~explosive~~" -> "id": "**explosion-visualizer**", **Requirement** "Nothing" -> "YetAnotherConfigLib;…
92
Beta
1.1.0(Outdated)
fabric · 1.21, 1.21.1 · 21mo ago
119

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