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Fabric per player spawns

Fabric per player spawns

Modrinth

Each player has their own mob cap (of 70 by default)

4.2k téléchargements 31 abonnés mis à jour 1mo ago
dernière v3.2 Modrinth
Fabric 1.20 – 26.1.2 Game-mechanicsManagementMobs

Forked from Lambdacraft because he went afk.

This mod is intended to distribute mobs evenly between all players on a fabric modloaded server.

I rewired the mixins to work with 1.16.5, and then just rewrote that part of the mod as I see fit.

How it works: 

  • modifies spawn logic to count chunks (and mobs in them) in a (square) radius around the player and account for chunks shared between the players
  • radius to account is based on (server) render distance (like mob caps in vanilla)
  • in the end each player has their own mob cap which applies to chunks around that player. (the most full one is applied in case of overlap)
  • hold glistering melon in creative/spectator to see debug info

[This means if two players are relatively close to each other**, they can either have 70* mobs in the area between them, or 70* mobs each if no mobs are between them. Though, usually, it will be 70*⋅1.5**=105 mobs, as intended by vanilla.]
* default monster mobcap, can be changed
** ~1 server render distance; n_chunks_loaded_by_these_playres/(SRD⋅2+1)²

 

Works with Proper Mobcap Modifier (by me)

Versions

Release
3.2
fabric · 1.21.6, 1.21.7, 1.21.8 · 1mo ago
225
Release
3.1
fabric · 1.21.6 · 12mo ago
423
Release
3.0.7
fabric · 1.21, 1.21.1, 1.21.2 · 15mo ago
Updated to 1.21.4 Hopefully works
782
Release
3.0.6
fabric · 1.20, 1.20.1 · 36mo ago
- fixed mixin signature mismatch
2.8k

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