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Falling Sand

Falling Sand

Modrinth

Adds a performant Noita-style physics simulation to falling blocks.

5.7k downloads 93 followers updated 6mo ago
latest v1.2.2 Modrinth
Fabric 1.20.1 – 1.21.11 Game-mechanicsOptimization

Summary

Falling Sand is a simple mod that rewrites the logic for falling blocks. Most falling blocks such as sand and gravel will no longer be converted into entities when suspended in the air, they will instead stay as blocks and move down, and can now slide down hills and cliffs, adding landslides and sometimes even cave-ins! This can also improve performance with falling blocks in some cases, as blocks cause much less lag than falling block entities. The mod can also be configured to apply these physics to any blocks you want!

Config

Config can be found in your mod profile/config/falling_sand.json

Config for 1.2.x

"applyToAllBasicFallingBlocks"
Defualt value: true
Makes most falling blocks without much custom behaviour (such as sand, gravel and concrete powder) be affected by the mod's physics.
"additionalAffectedBlocks"
Default value: [
    {
      "blockName": "minecraft:sand",
      "slideChance": 0.85
    },
    {
      "blockName": "minecraft:red_sand",
      "slideChance": 0.85
    },
    {
      "blockName": "minecraft:gravel",
      "slideChance": 0.5
    }
  ]
Additional blocks to be affected by the mod's physics.
Example value, will make andesite, granite and diorite be affected by the mod's physics, each with a 20% chance to slide diagonally: 
[
    {
      "blockName": "minecraft:andesite",
      "slideChance": 0.2
    },
    {
      "blockName": "minecraft:granite",
      "slideChance": 0.2
    },
    {
      "blockName": "minecraft:diorite",
      "slideChance": 0.2
    }
  ]
"sandFallDelay"
Default value: 4
How much time in ticks passes between physics steps (1 second = 20 ticks).
"defaultSlideChance"
Default value: 0.75
How likely it is for a falling block that is not in additionalAffectedBlocks to slide diagonally.

Config for older versions

1.1.4 Config
"applyToAllBasicFallingBlocks"
Defualt value: true
Makes most falling blocks without much custom behaviour (such as sand, gravel and concrete powder) be affected by the mod's physics.
"additionalAffectedBlocks"
Default value: []
Additional blocks to be affected by the mod's physics.
Example value, will make andesite, granite and diorite be affected by the mod's physics: 
[
  "minecraft:andesite",
  "minecraft:granite",
  "minecraft:diorite"
]
"sandFallDelay"
Default value: 2
How much time in ticks passes between physics steps (1 second = 20 ticks)

Versions

Release
1.2.2
fabric · 1.21.5, 1.21.6, 1.21.7 · 6mo ago
Fixed a bug where falling blocks would skip some block updates 1.21.9 and 1.21.10
1.6k
Release
1.2.2
fabric · 1.20.1, 1.20.2, 1.20.3 · 6mo ago
Fixed a bug where falling blocks would skip some block updates
788
Release
1.2.1
fabric · 1.21.5, 1.21.6, 1.21.7 · 10mo ago
Hotfix for version 1.2.0
674
Release
1.2.1
fabric · 1.20.1, 1.20.2, 1.20.3 · 10mo ago
Hotfix for version 1.2.0
601
Release
1.2.0
fabric · 1.21.5, 1.21.6, 1.21.7 · 10mo ago
New "Slide Chance" config option, can be controlled for individual blocks and all falling blocks. Determines the chance for a block to move diagonally when…
72
Release
1.2.0
fabric · 1.20.1, 1.20.2, 1.20.3 · 10mo ago
New "Slide Chance" config option, can be controlled for individual blocks and all falling blocks. Determines the chance for a block to move diagonally when…
59
Release
1.1.4
fabric · 1.21.6, 1.21.7 · 11mo ago
196
Release
1.1.4
fabric · 1.21.5 · 14mo ago
429
Release
1.1.4
fabric · 1.21.4 · 14mo ago
317
Release
1.1.4
fabric · 1.20.1, 1.20.2, 1.20.3 · 14mo ago
951

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