FallPredict
ModrinthA tiny HUD that predicts the fall damage of the drop directly below your feet, before you step off.
18 downloads updated 11d ago
latest v1.0.0 Modrinth
FallPredict answers one question every time you're standing on a ledge: "Would I die if I jumped from here?" — without making you count blocks or do mental math.
What it does
- Every client tick it casts a ray straight down from your feet to the first solid block or fluid surface below.
- It converts that drop height into the exact vanilla fall damage you'd take and shows it in the top-left of your HUD: e.g. "Fall: 12b -> 4.5 hrt".
- The readout is color-coded: yellow = survivable, orange = half your health or more, red "LETHAL" = the fall would kill you at your current health.
- Over a bottomless drop it reads "Fall: void -> LETHAL".
- The badge only appears when there's an actual drop below you (more than the vanilla 3-block safe height), so it stays out of your way on flat ground.
Controls
- J — toggle the readout on/off. An action-bar message confirms the state.
How it's built
- Uses a downward
RaycastContext(collider + fluid surface) from the player's feet — landing in water reads as a safe, low number. - Damage uses the real vanilla formula
ceil(fallDistance - 3)in health points, so the prediction matches what the game would actually deal. - Lethality compares predicted damage against your live health, not max health.
Notes
- Pure client-side — install on your client only. Works on any Fabric server, fully vanilla compatible.
- Shows the base vanilla fall damage; it does not subtract Feather Falling, so treat it as a worst-case estimate for enchanted boots.
- The badge respects F1 (hide HUD) and hides while a menu is open.
- No config files, no dependencies beyond Fabric API.
Compatibility
Minecraft 1.21.8, 1.21.9, 1.21.10, 1.21.11 — Fabric Loader 0.16+. One JAR covers all four. Drop into your mods/ folder alongside Fabric API.

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