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Fast Player Updates

Modrinth

Makes the server send player positions every tick instead of every other one — twice as smooth movement for everyone around you.

5 téléchargements mis à jour 22d ago
Modrinth
Paper 1.21.11 – 26.2

Minecraft servers do not send other players' positions every tick. Vanilla registers
players in the entity tracker with updateInterval = 2, so a movement packet leaves at most
every second tick — 10 times per second. Everything in between is interpolated by your client.

FastPlayerUpdates sets that interval to 1. The result is up to 20 position updates per second
instead of 10. Most noticeable in PvP, during fast movement, and anywhere client-side
interpolation arrives too late.

Measured with a client that counts incoming position packets:

| | position updates/s |
|---|---|
| Vanilla / Paper without the plugin | 8–10 |
| with FastPlayerUpdates | 16–20 |

How it works

The plugin reflectively sets ServerEntity.updateInterval in the entity tracker. It changes
no movement logic, no positions and no packet contents — only how often the tracker is
allowed to send.

The server's own threshold filter stays fully intact: if a player has not moved (less than
0.0028 blocks since the last packet), nothing is sent, exactly as before. No redundant
packets are produced — extra traffic only occurs on actual movement.

Bandwidth

Expect up to twice the number of movement packets per visible, moving player. A movement
packet is small (~10 bytes), but it adds up on servers with many players in view. For large
networks: test with update-interval: 1, fall back to 2 if needed, or limit it to arenas.

include-non-player-entities (mobs, items, arrows) is off by default on purpose — that is
the switch that actually costs bandwidth.

Commands & permissions

| Command | Effect |
|---|---|
| /fpu status | configuration and the live interval read back from the server |
| /fpu reload | re-read config.yml |
| /fpu on / /fpu off | toggle at runtime; off restores the original values |

Permission: fastplayerupdates.admin (default: OP). Alias: /fastplayerupdates.

Configuration

enabled: true                        # master switch
update-interval: 1                   # ticks; 1 = every tick, 2 = vanilla
include-non-player-entities: false   # also speed up mobs/items/arrows
reapply-interval-ticks: 200          # safety-net sweep

Compatibility

  • Paper 1.21.11, 26.1.2, 26.2 — one jar for all three.
  • Server-side, no client mod required. Players install nothing.
  • No ProtocolLib, no other dependencies.
  • Tested alongside GrimAC and ViaVersion. The plugin only changes outgoing entity packets,
    not the validation of incoming movement.

Not compatible with Spigot/CraftBukkit or Folia.

Honest testing status

  • 1.21.11 — verified on a running server (the numbers above).
  • 26.1.2 / 26.2 — verified statically: every reflection target and the server's send logic
    were checked against the real server jars and are identical. A live test on those versions
    is still outstanding.
  • 26.2 is still in beta at Paper itself.

If a future Paper build renames the internals, the plugin disables itself at startup with a
clear log message instead of silently doing nothing. Every write is read back and fails
loudly if it does not stick.


Versions

Aucun historique de versions. Utilise le bouton Télécharger pour obtenir la dernière depuis la source.

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FAQ

Comment installer Fast Player Updates ?

Téléchargez le fichier pour votre version de Minecraft et votre loader sur cette page, puis placez le .jar dans le dossier mods (ou plugins) et lancez le jeu.

Fast Player Updates est-il gratuit ?

Fast Player Updates est gratuit sur Modgrid — nous renvoyons directement vers la source officielle, sans paywall.

Quelles versions de Minecraft Fast Player Updates prend-il en charge ?

Compatible avec Paper. Prend en charge les versions 1.21.11–26.2. La liste des versions et loaders pris en charge est dans la section de téléchargement de cette page.

Télécharger Fast Player Updates

Les fichiers proviennent directement de la source d'origine. Modgrid ne les héberge ni ne les modifie.