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Gaïa's Breath

Gaïa's Breath

Modrinth

A Fabric mod that makes the natural world evolve on its own — grass spreads, flowers bloom, trees regenerate, paths form under footsteps, and burned wood can leave behind charcoal. Minecraft’s ecology becomes alive, gradual, and fully configurable.

763 завантажень 18 підписників оновлено 7mo ago
остання v1.0.0 Modrinth
Fabric 1.21.9 – 1.21.10 Worldgen

🌿 Gaia’s Breath

A Fabric mod that makes the natural world evolve on its own.

Grass spreads, flowers sprout, trees regenerate, metal weathers, wood ages — Minecraft’s ecology becomes alive, gradual, and configurable.


🧭 Overview

The world breathes, grows, and heals over time.
Without player input, nature reclaims barren land and balances overgrowth,
creating a living landscape that changes as you explore.

Main Features

  • Vegetation propagation: short grass spreads, may become tall grass, and wild flowers can appear.
  • Tree renewal: saplings can pop near trees, letting forests naturally expand.
  • Natural path formation: player footsteps gradually wear down grass into coarse dirt and dirt paths, which can slowly recover over time.
  • Charcoal from burned wood: when wood blocks are burned by fire, they can drop charcoal instead of disappearing completely.
  • Fully configurable via an in-game screen (tick budgets, growth chances, moss spread, path erosion, and more).
  • Server-friendly: all updates are tick-limited and distributed across chunks to prevent lag spikes.

🌱 Natural Growth

Vegetation Propagation

  • Grass blocks may receive short grass over time.
  • Short grass can convert to tall grass based on probability.
  • Flowers occasionally generate in suitable spots (low density, natural feel).

⚙️ Configuration (ModMenu)

Open the Gaia’s Breath configuration screen from ModMenu to fine-tune every natural mechanic.
All values are stored in config/gaiasbreath.json and can be safely edited in-game or manually.

Click to expand

🌾 World Growth

Control how vegetation spreads and evolves each tick.

| Setting | Default | Description |
|----------|----------|-------------|
| GROWTH_MAX_CHUNK_PER_TICK | 20 | Maximum number of chunks processed per tick. |
| GROWTH_BLOCKS_PER_CHUNK | 100 | Maximum number of block updates per chunk. |
| SHORT_GRASS_GROWTH_CHANCE | 0.005 | Chance for grass blocks to spawn short grass. |
| SHORT_TO_TALL_CHANCE | 0.005 | Chance for short grass to grow into tall grass. |
| FLOWER_SPREAD_CHANCE | 0.005 | Chance for flowers to appear nearby. |
| SAPLING_SPREAD_CHANCE | 0.002 | Chance for saplings to sprout near trees. |
| MUSHROOM_SPREAD_CHANCE | 0.01 | Chance for mushrooms to spread underground or in dark areas. |
| BUSH_SPREAD_CHANCE | 0.01 | Chance for berry bushes or similar foliage to propagate. |
| RAIN_GROWTH_CHANCE | 0.25 | Global growth multiplier during rain (boosts propagation speed). |

🪨 Moss Generation

Regulates how mossy blocks appear and spread on stone.

| Setting | Default | Description |
|----------|----------|-------------|
| STONE_TO_MOSSY_CHANCE | 0.02 | Chance for stone to become mossy. |
| MOSSY_SPREAD_CHANCE | 0.01 | Chance for mossy blocks to spread their texture. |
| MOSSY_TO_MOSS_CHANCE | 0.01 | Chance for mossy blocks to fully convert into moss blocks. |
| MOSS_MAX_CHUNK_PER_TICK | 10 | Maximum chunks processed for moss generation each tick. |
| MOSS_BLOCKS_PER_CHUNK | 10 | Maximum moss updates per chunk. |
| Y_RANGE | 20 | Vertical search range for nearby stone/moss blocks. |

🪵 Path & Erosion System

Tracks player movement and generates paths over time.

| Setting | Default | Description |
|----------|----------|-------------|
| STEP_TO_COARSE | 30 | Steps needed to turn grass into coarse dirt. |
| STEP_TO_PATH | 80 | Steps needed to form a dirt path. |
| RECOVERY_RATE | 1 | Rate at which paths regrow into grass per tick. |
| DECAY_INTERVAL | 1200 (1 minute) | Time between path decay checks (in ticks). |

🔥 Miscellaneous

| Setting | Default | Description |
|----------|----------|-------------|
| CHARCOAL_DROP_CHANCE | 0.5 | Chance for burned wood to drop charcoal instead of ash. |

🧩 All settings can be changed live through the config screen or by editing the JSON file.
Gaia’s Breath is designed to remain stable even with extreme or custom values — tweak it freely!


🚀 Performance

  • Tick budgeted: hard caps per tick and per chunk to keep servers smooth.
  • Distributed work: processing spreads across the world to avoid spikes.
  • Compatible with existing worlds: no world reset required.

🧩 Compatibility

  • Fabric (MC 1.21.9).
  • Works in single-player and servers.
  • Plays nicely with biome/terrain mods — Gaia’s Breath only performs light, probabilistic edits over time.

🗺️ Design Goals

  • Keep the world feeling alive, not chaotic.
  • Prioritize readability: changes should be noticeable when you return, not jarring the moment you arrive.
  • Offer control to players and server owners via clear settings.

Got feedback or want different defaults?

Версії

Release
1.0.0
fabric · 1.21.9, 1.21.10 · 7mo ago
761

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