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Global mob health multiplier

Global mob health multiplier

Modrinth

A mod that implements a global mob health multiplier for Minecraft, compatible with most mod mobs.

96.5k downloads 6 followers updated 12mo ago
Modrinth
Forge 1.20.1 – 1.20.1 Mobs

Tired of manually adjusting global mob health for every modpack? I developed the Global Mob Health Multiplier mod to solve this. As the name suggests, it allows you to adjust the health of all mobs by a global multiplier, saving significant time.

How to Use:

  • The default health multiplier is 2.0. This means all mobs in your world will have double their normal health upon installing the mod.
  • To change this value, open the config file globalhealthmod-common.toml located in your config folder. Modify the value following health_multiplier to your desired number.
  • Important: It is recommended to install the AttributeFix mod. Without it, mob health cannot exceed 1024.

Compatibility & Configuration:

  • This mod works with most mod-added mobs.
  • Blacklist: To exclude specific mobs from the health multiplier effect, add their names to the blacklist entry in the config. Examples are pre-filled.
  • Whitelist Mode: If you only want specific mobs to be affected, set use_whitelist_mode = true. Then, add the desired mob names to the whitelist entry.

Interaction with Mod-Specific Health Configs:
Confusion can arise when mods that adjust mob health via their own config files are used alongside this mod. This happens because different mods use different health calculation methods:

  • Mods directly modifying base health:
    Final Mob Health = (Modified Health by Mod Config) * (Global Health Multiplier)
  • Mods using their own multiplier to adjust health:
    Final Mob Health = Original Base Health * (Mod's Health Multiplier + Global Health Multiplier - 1)

Example (Cataclysm Mod):
If you set MonstrosityHealthMultiplier = 2.0 in Cataclysm's config and set health_multiplier = 2.0 in globalhealthmod-common.toml,The Netherite Monstrosity's final health would be: Original Base Health * (2.0 + 2.0 - 1) = Original Base Health * 3.0.

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