Language

Gravel Placers

Gravel Placers

Modrinth

Find new kinds of treasures that hide in rivers. Formerly Spelunkery addon; now with fully modular compat!

503 downloads 6 followers updated 8d ago
latest v1.1.5 Modrinth
Forge Neoforge 1.20.1 – 1.21.1 CursedUtilityWorldgen

Introducing: Gravel Placers!

for the longest of times, i felt like there's some excitement missing form rivers.

this mod aims to fix that by bringing a new brushable block with precious loot that'll be meaningful far into the future of your world, both because of its common drops and the rare treasures.

gravel placers in a river

With this mod, gravel placers will generate throughout your world's rivers. you'll be able to gather them using brushes, or if you're in a hurry, with shovels! (though if you don't have fortune III, you might get worse drops...)

the placers' common loot will give you various vanilla or modded nuggets, they'll rain down from them on every stroke of your brush. Through some JSON magic, the nuggets they drop are completely dependent on your modlist! no matter which of your mods adds copper or even silver nuggets, you'll find one of their kind there. which specific ones, you can choose in the config.

COMPLETE FEATURES LIST

1.0.0:

  • adds gravel placers, a block that spawns in rivers
  • gravel placers can be brushed for materials, which are raw metal nuggets and flint
  • mining them with silk touch gives you the gravel placer (unless you already have slightly brushed it) and mining it with a fortune 3 shovel yields the same chances for good loot as brushing (lower levels have lower yield)
  • two new raw metal nuggets: electrum and platinum (thus making the placers drop all metals that are "native" irl)
  • electrum can be smelted into oreganized electrum
  • electrum can be "eaten", and gives a custom death message
  • platinum can be used as an early game way to repair items, since it's an universal repair item that doesn't cost exp to use and doesn't make future repairs/enchantments more expensive
  • platinum repairs all damageable items for 1/8th their durability, unlike normal repair materials, which repair 1/4th
  • new advancement: Gravel Placer Placer (awarded after placing down a gravel placer)

1.1.0:

  • placers now spawn in atmospheric basins
  • dropped spelunkery and oreganized dependency
  • implemented completely modular loot tables via global loot modifiers

mod banner

it isn't the largest of mods, but it's a start alright! it's a mod i'd consider my first real one, since the other two projects i released here and there were so small i don't consider them "real". i hope you enjoy!

gravel placer under moon

Q&A

Q: Fabric port?
A: yeah, sure, why not! DM me on Discord if you're even interested in such a thing, though. contact info on my profile

Q: Will you port to (insert version here)?
A: i don't know yet, but i doubt it. from what i've heard it's extremely draining to keep multiple versions updated, but if enough people were to be interested (and tell me of said interest), then i guess also why not!

Q: Cornvernge
A: Cornvernge

for modpack developers

although it's an addon to other mods, you could in theory remove the dependencies, since they're there only because of the loot table and recipes. if you have better ideas on how to use the items this project adds, don't be afraid to fork the mod on it's github and give it your own spin! i'd love that hehe~

also of courseee you can add it to your modpack, i'd love if it were added to every modpack under the sun go do it

WARNING: here be nerd stuff

the idea for this mod has come when i learned that there really isn't all that much metal that's native. i've read somewhere that electrum is the only native alloy, so since amazing mod oreganized had it's own cool take on it, it seemed like an easy enough project to acomplish within a reasonable timeframe.

the idea for the placer itself originated from the the name given to deposits within rivers, such real-life things do hold more than just native metals, but i felt that it'd be sufficient if i represented that with nothing more than flint. hope it bothers you! that means you can make another addon that adds more stuff, like zircon gemstones, or something like that

it seems to me that there are more native alloys, according to this wikipedia article at least, but i couldn't find any info on such topics, and the source from which i learned that native electrum is the only naturally occuring alloy seemed to imply that everything else that'd be a candidate oxidizes, thus isn't exactly native. take this as you wish, i chose to include electrum because of the Rule of Cool

the graphics for the placer itself suck, i know, but at least the items have slightly cool textures, right...?
i know the platinum looks like a duck ok it's fine i'm telling you
they were inspired by these two amazing pictures:

native platinum

native electrum

CREDITS

i'd also like to thank a bunch of people!
Sammy; for helping a LOT with figuring out the weirder codestuffs, Kaupenjoe for making highkey awesome tutorials, and of course both Ordana and Petrak for making awesome mods that are under the MIT license too, thus allowing me to sample some tough to figure out code hehe

After 1.1.0, the mod's code now includes the work of a couple new people:
MaxBogomol, who kindly provided me with her mod's GLMs for reference,
GoesBySully, whose code didn't make the cut but for a while was used to generate treasure loot,
RCXcrafter, whose amazing port of the embers mod saved me a lot of hassle, thanks to the amazing helper functions they wrote,
Vectorwing, who wrote a crucial GLM without which 1.1.0 wouldn't see the light of day
last but not least:
Rose, for being awesome, and having an awesome discord with awesome members, and Team Abnormals for the amazing Caverns And Chasms mod!

Versions

Release
1.1.5
neoforge · 1.21.1 · 8d ago
initial 1.21.1 release changed development setup to nyf's multiloader framework no fabric version as of now but if such a thing will be needed by anyone then…
31
Release
1.20.1-1.1.4
forge · 1.20.1 · 19d ago
fixed normal nuggets dropping alongside spelunkery nuggets, for real this time fr fr fixed a typo preventing treasures from appearing in GP block loot
37
Release
1.20.1-1.1.3
forge · 1.20.1 · 19d ago
fixed general loot modifiers having broken conditions
9
Release
1.20.1-1.1.2
forge · 1.20.1 · 19d ago
fixed miscellaneous bugs, reworked drop chances, made fortune and silk touch apply to GLM drops
6
Release
1.20.1-1.1.1
forge · 1.20.1 · 20d ago
fixed a typo in one of the json files
16
Release
1.20.1-1.1.0
forge · 1.20.1 · 20d ago
removed all mod requirements (!!!) made placers drop normal nuggets if spelunkery isn't present implemented systems that dynamically choose which kind…
4
Release
1.20.1-1.0.4
forge · 1.20.1 · 2mo ago
increased gravel spawnrate by 50% (were a lil too rare imo)
50
Release
1.20.1-1.0.3
forge · 1.20.1 · 8mo ago
added a tooltip to raw platinum nuggets
330
Release
1.20.1-1.0.2
forge · 1.20.1 · 8mo ago
initial release features: - adds gravel placers, a block that spawns in rivers - gravel placers can be brushed for materials, which are raw metal nuggets and…
20

Comments 0

No comments yet. Be the first to share your thoughts.