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Grimm's Mod

Grimm's Mod

Modrinth

Everything you could want! Leveling, features of old mods, economy, technology, custom items, blocks, commands, transmutation of items and even more!

867 downloads 2 followers updated 21mo ago
latest v6.1 Modrinth
Neoforge 1.20.6 – 1.21.1 EquipmentGame-mechanicsTechnology

Grimm's Mod Title card

Adding old mods features and new unique things, I quite liked the old modding scene, so I decided to semi-port some mods over in my own style.

Disclaimer

Grimm's Mod is a very content heavy mod which you can use in any modpack as long as you credit me of course, but it shouldn't be laggy or anything, so have fun!

Features
  • Leveling

It works by adding xp depending on the vanilla xp collected.
Prestige, You can prestige when you have enough levels.
Prestige upgrades, you can use the prestige points gained when prestiging.

  • Transmutation

You can liquidate items which have TV's (Transmutation values).
You can generate items which use up the TV you have collected.
This can also be automated using The TVLiquidator block.
Custom TV's can be ddefined in the config files.

  • Item leveling (WIP)

Items can level up every time they have been used.
You can upgrade items with diffrent attributes using the collected attribute points.

  • New blocks, such as Landmine, Forgery Table and Refinery. (WIP)
  • A new crafting system which is used to craft the mods items.
  • New advancements build on this mod's features.
  • New effects.
  • New weapons, such as the katana and metal pipe.
  • JEI integration (WIP)
  • Customizability, nearly everything in the mod can be modified to your own liking with things such as config values, data packs, and commands.
  • New structures and loot
  • New economy system that depends on the leveling module
  • New multiplayer functionality such as, lockable vaults, sending mail, sending money or trading.

Important!

  • If you find any bugs, or have a feature request, please create an issue in our GitHub page.
  • When updating, please clear the config files in .minecraft/grimms/ of the mod and transfer the modified part of it to the newly generated one after opening minecraft once. Don't worry, this will be automated later on.
    If this is not done the new radiation, crafting and transmutation values will not generate.

Currently only for NeoForge 1.20.6

This mod is in a very early state and is not ready for survival gameplay, the first full release is expected to be Grimm's mod 7. If you try the mod and like it, please come back a bit later to see the full release.

Currently the development for this mod is withheld, as I do not want to produce low quality things and plan on switching and refactoring some things. Unfortunately, I am working on many other projects.

CurseForge download some versions may not be up-to-date there, please download from here when possible

Versions

Beta
6.1
neoforge · 1.20.6, 1.21, 1.21.1 · 21mo ago
- Add a looked block text at HUD - Fixed Test Dummy - Fixed divide by zero error when hitting entity with the sharp enchantment. - Fixed crash when dying in…
199
Beta
6
neoforge · 1.20.6, 1.21, 1.21.1 · 21mo ago
- Add faulty necromancer's wand - Add bone types - Add Soulpiercer - Add Longsword - Migrate to the json configs. - Fix soulbound and keepinventory - Remove…
72
Alpha
6rc1
neoforge · 1.20.6, 1.21, 1.21.1 · 21mo ago
- Add Basin1, 2, 3 structure - Add Vault1, 2, 3 structure - Add ClearItems command - Fix development chamber - Add gm <mode> command - Add Lock And Key - Add…
62
Alpha
5.2
neoforge · 1.20.6, 1.21, 1.21.1 · 21mo ago
- Fix day counter config. - Add transfer money command. - Make Heavy blaster require coal dust. - Added refinery model. - Change config dir from root to…
69
Alpha
5.1H
neoforge · 1.20.6, 1.21, 1.21.1 · 22mo ago
- Fix day counter config. - Add transfer money command.
63
Alpha
5.1
neoforge · 1.20.6, 1.21, 1.21.1 · 22mo ago
- Fix HUD Configuration not working. - Try to fix network protocol error when reopening a world again. - Make ticking per world instead of per map to increase…
45
Alpha
5H
neoforge · 1.20.6, 1.21, 1.21.1 · 22mo ago
- Balance bleeding effect. - Fix "network" error when reopening a world. - Add salt bucket JEI recipe. - Make ores require smelting them. - Fix Math exam item.
73
Alpha
5
neoforge · 1.20.6, 1.21, 1.21.1 · 22mo ago
- Add backpacks. - Add Iridium hammer. - Add blueprint and screw blueprint. - Add some missing recipes. - Add screw variants. - Add tungsten and tungsten…
37
Alpha
4.1
neoforge · 1.20.6, 1.21, 1.21.1 · 22mo ago
- Finish Distillery functionality. - Finish Refinery functionality. - Finish Heavy Blaster functionality. - Add Galvanized Steel item and Little John…
38
Alpha
4
neoforge · 1.20.6, 1.21, 1.21.1 · 22mo ago
- Change basic cobblestone generator from spawning items to putting them in its internal buffer. - Added voltmeter which measures the energy of a block. -…
46
Alpha
3
neoforge · 1.20.6 · 22mo ago
- Add cobblestone generator, Fix some multiplayer things blah blah blah
42
Alpha
2
neoforge · 1.20.6 · 22mo ago
- Add TV Liquidator block, fix some bugs with transmutation
73

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