Language

Guard Villagers

Guard Villagers

Modrinth

Village Pest Control

10.8M downloads 901 followers updated 8h ago
latest v4.0.0 Modrinth
Forge Neoforge 1.16.5 – 26.2 MobsUtility

Are you tired of your village dying off because its golem is too lazy?

Are you tired of essentially defending it all by yourself?

This mod adds Guards as a solution, as well as new villager-related AI changes.

An * means a feature is configurable

Guard information

They spawn in villages in groups of six, equipped with either an iron sword or a crossbow. They're prepared to fight any threat to the village (possibly including you!). To make new guards, crouch and right click on a nitwit or unemployed villager with a sword or crossbow.

Guards can 'gossip' with villagers and will trust the player to open their inventory if they have a high enough reputation, have hero of the village, or was converted by the player. Right clicking will open up the guard inventory, allowing you to give them armor, and swap out their weapons! For their offhand slot, you can either give them a shield, or some food. If they have a shield, they will use it to block attacks. Crossbow guards with a shield won't be able to kick enemies if they're blocking. If they have food (or a potion), they will start eating or drinking if they are low on health.
If you have hero of the village, they will gain the ability to follow and fight for you when you click the follow button.

Guard

Guard inventory

Players are able to make guards stand on a specific area by clicking on the 'patrol' button seen on the right. If the player has hero of the village, the 'follow' button, seen on the left, will be unlocked and as the name implies will allow guards to follow the player and fight for the player. Ringing a village bell with the hero of the village effect will also allow multiple guards in the bell's area to follow the player.

Misc

Baby villagers now have big heads, just like in bedrock!
baby
Witches attack villagers. *true by default 
witch attack villager
In raids, illagers kill any animal they see. *false by default 
Rueben is dead
Villagers and Illagers are scared of polar bears. *true by default 
Clerics heal low-health guards, villagers, and players with Hero of the Village using regeneration potions up to three times per day. Smithing villagers repair golems and guard equipment (that is below and up to half durability) three times per day.
Cleric heals
Villagers that have excess food in their internal inventory will give food to the guards. 

Golems will now float on water in order to avoid being stuck in rivers and ponds. *true on default

Frequently Asked Questions

Can you port to an older version/fabric?

No. Maintaining one version is hard enough already, and I've never learned fabric. However, the mod's license permits you to make ports yourself. A fabric version of this mod also currently exists.

Can you port to Windows 10 Edition/Xbox/Mobile?

No. Mods for the Bedrock ediiton use a completely different framework that I've also never learned. The mod's license allows you to try yourself, but since the modding API on Bedrock is less capable than forge you probably won't be able to replicate all of it.

Why don't guards have a workstation like other villager professions?

I haven't thought of a suitable block that would let you have a large number of guards without being inconvenient to store.

How would you make guards spawn with modded equipment?

You can make them spawn with modded equipment by making a datapack that overrides the guard_chestplate, guard_helmet, guard_legs, guard feet, guard_main_hand or guard_off_hand json files. 

Is this mod compatible with X?

Try and see!

 

 Special thanks to those in the MMD discord for helping me with some of the mods contents.

Versions

Release
4.0.0
neoforge · 26.2 · 8h ago
- [PORT] to 26.2.0
42
Release
1.6.18
forge, neoforge · 1.20.1 · 9d ago
- [CHANGE] fix #301 (rare crash with villagers not having the nearest living entities memory value)
15.0k
Release
2.4.10
neoforge · 1.21.1 · 9d ago
- [CHANGE] fix #301 (rare crash with villagers not having the nearest living entities memory value)
8.8k
Release
3.0.4
neoforge · 26.1.2 · 9d ago
- [CHANGE] fix #301 (rare crash with villagers not having the nearest living entities memory value)
987
Release
3.0.3
neoforge · 26.1.2 · 15d ago
- [CHANGE] add death message after named guards owned by players die - [CHANGE] Fix NoSuchMethodError: LivingDamageEvent.Post.getNewDamage on NeoForge 26.1 -…
777
Release
2.4.9
neoforge · 1.21.1 · 15d ago
- [CHANGE] add death message after named guards owned by players die
6.1k
Release
2.4.8
neoforge · 1.21.1 · 1mo ago
- [CHANGE] fix #296 (guards not attacking other guards on opposite teams) - [CHANGE] fix #297 by adding a config option for guards patrolling worksations like…
15.8k
Release
3.0.2
neoforge · 26.1.2 · 1mo ago
- [CHANGE] fix #296 (guards not attacking other guards on opposite teams) - [CHANGE] fix #297 by adding a config option for guards patrolling village…
1.6k
Release
3.0.1
neoforge · 26.1, 26.1.1, 26.1.2 · 2mo ago
[CHANGE] make it compatible with 26.1.0 and any future versions
4.1k
Release
3.0.0
neoforge · 26.1 · 2mo ago
- [MAJOR] 21.1.0 port(special thanks to zzong8286-crypto on github for helping out with the majority of this) - [CHANGE] guards can use spears and added bows…
529
Release
2.4.7
neoforge · 1.21.1 · 3mo ago
- [CHANGE] stop guards from moving around slightly while patrolling - [CHANGE] make it so return to village ai has higher priority than attacking mob ai so…
69.3k
Release
1.6.17
forge, neoforge · 1.20.1 · 3mo ago
- [CHANGE] stop guards from moving around slightly while patrolling - [CHANGE] make it so return to village ai has higher priority than attacking mob ai so…
150.1k

Comments 0

No comments yet. Be the first to share your thoughts.

Download Guard Villagers

R 4.0.0 26.2 neoforge 286 KB R 1.6.18 1.20.1 forge, neoforge 200 KB R 2.4.10 1.21.1 neoforge 277 KB R 3.0.4 26.1.2 neoforge 286 KB R 3.0.3 26.1.2 neoforge 286 KB R 2.4.9 1.21.1 neoforge 277 KB R 2.4.8 1.21.1 neoforge 276 KB R 3.0.2 26.1.2 neoforge 285 KB R 3.0.1 26.1, 26.1.1, 26.1.2 neoforge 285 KB R 3.0.0 26.1 neoforge 285 KB R 2.4.7 1.21.1 neoforge 276 KB R 1.6.17 1.20.1 forge, neoforge 200 KB R 2.4.6 1.21.1 neoforge 275 KB R 1.6.16 1.20.1 forge, neoforge 199 KB R 2.4.5 1.21.1 neoforge 275 KB R 1.6.15 1.20.1 forge, neoforge 199 KB R 2.4.4 1.21.1 neoforge 275 KB R 1.6.14 1.20.1 forge, neoforge 199 KB R 2.4.3 1.21.1 neoforge 276 KB R 1.6.14 1.20.1 forge, neoforge 200 KB R 2.4.2 1.21.1 neoforge 276 KB R 1.20.1-1.6.13 1.20.1 forge, neoforge 200 KB R 2.4.1 1.21.1 neoforge 276 KB R 1.20.1-1.6.12 1.20.1 forge, neoforge 200 KB R 2.4.0 1.21.1 neoforge 273 KB R 1.20.1-1.6.11 1.20.1 forge, neoforge 195 KB R 1.20.1-1.6.10 1.20.1 forge, neoforge 195 KB R 2.3.2 1.21.1 neoforge 264 KB R 1.20.1-1.6.9 1.20.1 forge, neoforge 195 KB R 2.3.1 1.21.1 neoforge 264 KB R 2.3.0 1.21.1 neoforge 263 KB R 1.20.1-1.6.8 1.20.1 forge, neoforge 192 KB R 1.20.1-1.6.7 1.20.1 forge, neoforge 210 KB R 2.3.0 1.21, 1.21.1 neoforge 261 KB R 2.2.8 1.21 neoforge 276 KB R 2.2.7 1.21 neoforge 272 KB R 2.2.6 1.21 neoforge 272 KB R 2.2.5 1.21 neoforge 272 KB R 2.2.4 1.21 neoforge 272 KB R 2.2.3 1.21 neoforge 272 KB R 2.2.2 1.21 neoforge 272 KB R 2.2.1 1.21 neoforge 272 KB R 2.2.0 1.21 neoforge 272 KB R 1.20.1-1.6.6 1.20.1 forge, neoforge 200 KB R 1.20.1-1.6.5 1.20.1 forge 199 KB R 2.1.1-1.20.5 1.20.5 neoforge 271 KB R 1.3.4 1.17.1 forge 177 KB R 1.2.6 1.16.5 forge 186 KB R 1.19.2-1.5.9 1.19.2 forge 194 KB R 1.20.1-1.6.4 1.20.1 forge 196 KB

Files are served directly from the original source. Modgrid does not host or modify them.