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Halocraft 3.0

Halocraft 3.0

Modrinth

A mod aiming to bring the weapons of Halo into Minecraft

4.6k téléchargements 13 abonnés mis à jour 26mo ago
dernière v1.9.0 Modrinth
Forge 1.20.1 – 1.20.1 AdventureEquipmentMobs

Halocraft 3.0

Halocraft is a mod that aims to bring the weapons and world of the Halo franchise to minecraft.

"Halocraft 3.0" written in the Minecraft-style font, set against an image of a halo ring at night

Description

Weapons

List of Weapons

UNSC

  • Assault rifle
  • Battle rifle
  • DMR
  • Magnum
  • SMG
  • Shotgun
  • Sniper Rifle
  • Rocket Launcher
  • Flamethrower (WIP)
  • Do not use while airborne
  • Machete

  • Frag Grenade

    Covenant

  • Plasma Pistol

  • Plasma Rifle

  • Needler

  • Carbine

  • Beam Rifle

  • Fuel Rod Cannon

  • Jackal Shield (WIP)

  • Energy Sword

  • Plasma Grenade

    Brute

  • Spiker

  • Mauler

  • Brute Plasma Rifle

  • Brute Shot

  • Spike Grenade

  • Fire Grenade

Vehicles (WIP)

List of Vehicles
  • Mongoose (Black, red, green, and blue variants)
  • Wasp

Mobs

List of Entities
  • Elite
  • Can wield a carbine, plasma rifle, or energy sword. Comes in several ranks; the higher the rank, the more health they have and damage they deal
  • Grunt
  • NOTE: Due to their low height and ranged attacks, they can break some farms. They can be disabled via the "doGruntSpawning" gamerule
  • Marine
  • ODST

Armor

List of Armor

Mk. VI MJOLNIR Armor

Grants the wearer immunity to fire & fall damage, strength, speed, water breathing, and jump boost. At some point it will also have toggleable nightvision and shields.

ODST Armor

Cheaper than MJOLNIR armor; Only grants water breathing, and immunity to fire & fall damage.

Marine Armor

Significantly cheaper than both of the aforementioned armors; Does not grant any potion effects of immunities.

All armor grants the wearer reticles and the ability to use scopes

Structures

List of Structures

Forerunner Beam Emitter:

Immediately upon spawning into the world, you are likely to be greeted by one of these. These may provide some shelter from the extremely hostile outside world, or serve as a durable starter base. These are very common structures, and are found everywhere.

ODST Drop Pod

Somewhat common, very small structures. Unused for now, kimd of like a desert well.

Falcon:

A lot less common than the drop pod, the falcon contains wooden crates, which can be broken with a stone-tier or higher axe. These crated drop a random assortment of UNSC weapons and ammunition.

  • VARIANT: Wrecked Falcon
  • More common than the intact falcon, wrecked falcons contain less loot.

Pelican:

The rarest (?) UNSC structure, the pelican comtains a lot more crates than the falcon. They also contain a few computers, unused blocks that will drip computer chips in kater updates.

  • VARIANT: Wrecked Pelican

-Like the wrecked falcon, the wrecked pelican contains less loot, but is more common.

UNSC structures are somtimes inhabited by friendly soldiers.

Spirit Dropship

Much better looking than the phantom dropship (not included in the mod), the spirit dropship is currently the only covenant structure in the mod. They contain covenant crates, which drop covenant and brute weapons and ammunition. Be careful, though: They also house multiple spawners, which will throw elites and grunts at you. Maybe they could be used for a farm?

Note: Spawners are as of now non-functional

Additional Notes & Suggestions

List of Notes - This mod works best if the vanilla crosshair is made invisible. There are several resource packs that do this, such as VanillaTweaks (note that VanillaTweaks and other resource packs are unaffiliated with this project)
  • Optifine or any other mod with a zoom key is reccomended. For best effect, bind that mod's zoom key to Halocraft's scope key.

For any problems you encounter or suggestions you have, please visit the GitHub page for the project, under the "links" section of the mod page.

Versions

Release
1.9.0
forge · 1.20.1 · 26mo ago
This update is almost entirely bug fixes. Almost all of the major problems have been rectified by this point, and I will try to finish the rest by the next…
3.5k
Release
1.8.0
forge · 1.20.1 · 26mo ago
# Main Changes: ### Keybinds - The reload keybinds and scope keybinds have been merged into individual keybinds. This makes binding the keys a _lot_ simpler…
112
Release
1.7.0
forge · 1.20.1 · 26mo ago
## Weapons: - Fixed the carbine (somewhat) - Small damage tweaks ## Armor: - Retextured the items for the marine armor (finally!) - ![An image of the items for…
133
Release
1.6.0
forge · 1.20.1 · 26mo ago
## Entities: - Added marine variants, each with their own weapon > - Standard, Sniper, Specialist, Heavy, and Medic - Fully added Major elites, as well as…
121
Release
1.5.4
forge · 1.20.1 · 26mo ago
### Entities: - Added variants of enemies > - Two new kinds of elites: Majors, and Zealots, while the normal (blue) ones are now called Mercenaries.…
121
Release
1.4.0
forge · 1.20.1 · 26mo ago
## NEW ADDITIONS - Elites now have their own models! ## CHANGES - Shotgun damage changed - New sounds for some weapons, specifically the sniper, DMR,…
108
Release
1.3.0
forge · 1.20.1 · 26mo ago
- Fixed most of the UNSC weapons - Added new sounds to the UNSC weapons - Fixed the DMR scope and revamped the other scopes > - Scope sounds! - Improved…
123
Beta
1.2.0
forge · 1.20.1 · 26mo ago
- Added some scope sounds - Changed the naming conventions of MJOLNIR armor to be more consistent - Fixed some reticles (textures, not the whole GUI scale…
120
Release
1.1.4
forge · 1.20.1 · 28mo ago
This version contains a few minor bug fixes.
168
Beta
1.0.0
forge · 1.20.1 · 29mo ago
156

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