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HexAutomata

HexAutomata

Modrinth

Provides items with ability listening to various game events and triggering custom spells; along with extending more possibilities about the ancient Brainsweep spell.

2.0k downloads 4 followers updated 7d ago
latest v1.21.1-0.3.5 Modrinth
Fabric Forge Neoforge 1.20.1 – 1.21.1 CursedMagic

HexAutomata

Curseforge CurseForge
Modrinth Modrinth

Provides items with ability listening to various game events and triggering custom spells; along with extending more possibilities about the ancient Brainsweep spell.

A badge for hexdoc in the style of Devins Badges
A badge for addons.hexxy.media in the style of Devins Badges

Features

I found a way - using the intelligence from a settled villager mind, with some special "concepts" from wild creatures - to create a kind of special spell-casters: Reactive Focus.

  • Reactive Focus: focus bound with certain game events happening on player
    • Events to listen to:
      • enemy targeting player (without tag #hexautomata:ignore_targeting)
      • player taking damage (both source and attacker without tag #hexautomata:ignore_hurt)
      • player shooting projectile
      • projectile hit something
      • melee attack something
      • killing something
      • being teleported
    • Crafted by brainsweep recipes
      • all from Akashic Record as source block
    • Places to take effect:
      • Inventory (default: false)
      • Main/Off hand (default: true; takes no effect if Inventory set to true)
      • Ender Chest (default: false)
      • Curios/Trinkets slots (default: true)
      • config entries controlling whether sources above are enabled
  • Reactive Focus Nexus: an item holding multiple Reactive Focuses
    • all inner focuses take effect as if they're outside
    • crafted with a multiblock structure, ending with another brainsweep (accepting targets with tag #hexautomata:multi_threaded)
      ritual multiblock
  • Special patterns taking effect exclusively inside triggered events

I am mind, and mind is media... Body is the vessel, heavy and fragile... I shall expose my mind, taking me out of the vessel, I shall see more, I ...

  • Another advancement-based progression and functions extending Brainsweep great spell :3
    • a new way of transportation

Interop

KubeJS

HAPatches and PatchAction

Allowing packmakers to patch actions the same way as OpBrainsweep.
Also exposes two special errors: USE_ORIGINAL and STOP_ALL for better control over custom brainsweeps.

BrainsweepCallback

Exposes BrainsweepCallback to server/startup scripts binding, allowing custom brainsweep callbacks to be registered.

Registering a callback:

BrainsweepCallback.create(priority,
    entityId, iotaTypeId, // nullable type ids
    (entity, iota, env) => {
        // return SpellAction.Result or null
        return BrainsweepCallback.buildResult(env => {
            // do something
            // or stop here
            throw PatchAction.STOP_ALL
        }, 0)
    }
);
  • entityId and iotaTypeId accept ResourceLocation strings. Iota type IDs under the minecraft namespace are automatically remapped to hexcasting.
  • Use BrainsweepCallback.forceSet(key, callback) to override an existing callback registration.

HexParse

Registers Reactive Focus as an item I/O handler via HexParseAPI.CreateItemIOMethod, enabling HexParse to read and write iotas directly from/to Reactive Focus items.

Versions

Release
1.21.1-0.3.5
neoforge · 1.21.1 · 7d ago
- 1.21 version tested on **Pre 15** [latest official 1.21 alpha](https://ci.blamejared.com/job/petrakat/job/Hexcasting/job/1.21/); see [this discord…
65
Release
1.21.1-0.3.5
fabric · 1.21.1 · 7d ago
- 1.21 version tested on **Pre 15** [latest official 1.21 alpha](https://ci.blamejared.com/job/petrakat/job/Hexcasting/job/1.21/); see [this discord…
8
Release
1.21.1-0.3.5
neoforge · 1.21.1 · 9d ago
# v0.3.5 - Projectile Shoot event changed post-spawn to fix EntityIota serialization issues - allowing multiple collector targeting same id (e.g. Curios +…
56
Release
1.20.1-0.3.5
forge · 1.20.1 · 9d ago
# v0.3.5 - Projectile Shoot event changed post-spawn to fix EntityIota serialization issues - allowing multiple collector targeting same id (e.g. Curios +…
65
Release
1.21.1-0.3.5
fabric · 1.21.1 · 9d ago
# v0.3.5 - Projectile Shoot event changed post-spawn to fix EntityIota serialization issues - allowing multiple collector targeting same id (e.g. Curios +…
5
Release
1.20.1-0.3.5
fabric · 1.20.1 · 9d ago
# v0.3.5 - Projectile Shoot event changed post-spawn to fix EntityIota serialization issues - allowing multiple collector targeting same id (e.g. Curios +…
50
Release
1.21.1-0.3.4.1
neoforge · 1.21.1 · 28d ago
following github fork artifact: https://github.com/SuperKnux/HexMod/actions/runs/25746490017/artifacts/6949603789 try this version if the last version crashes…
113
Release
1.21.1-0.3.4.1
fabric · 1.21.1 · 28d ago
following github fork artifact: https://github.com/SuperKnux/HexMod/actions/runs/25746490017/artifacts/6949603789 try this version if the last version crashes…
8
Release
1.21.1-0.3.4.1
neoforge · 1.21.1 · 1mo ago
bugfix: removed hard-dep on HexParse
31
Release
1.21.1-0.3.4
neoforge · 1.21.1 · 1mo ago
# Thank You Mojang for Making Such a Great Update About Datapack Ss
88
Release
1.21.1-0.3.4
fabric · 1.21.1 · 1mo ago
# Thank You Mojang for Making Such a Great Update About Datapack Ss
15
Release
1.21.1-0.3.4
neoforge · 1.21.1 · 1mo ago
bugfix: release recursion counting properly
19

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