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Highly Customizable Damage Numbers

Highly Customizable Damage Numbers

Modrinth

Adds damage indicators with a wide variety of customization options and the ability to change the font of the numbers via image loading.

4.1k téléchargements 19 abonnés mis à jour 2mo ago
Modrinth
Fabric Forge Neoforge 1.20 – 26.1.2 Utility

Highly Customizable Damage Numbers

This mod adds damage indicators to show the play how much damage each hit does to an entity, the indicators can be customized however the user wants with a wide variety of options available to tweak and play around with.

Make the indicators match the style of the modpack you're using by changing the font style, size, duration, animations, and more. You can even add your own font if you'd like!

This mod is completely standalone and does not depend on any mods other than the modloader itself.

Retro font

Customization options

  • Add your own custom font
  • Define colors for different damage values
  • Custom glyph for critical strikes (Optional)
  • Adjust gap between numbers
  • Gradient or Flicker color styling
  • Shake and pulse
  • Pop-in and Fade-out
  • Scale and duration
  • Damage based scaling
Customization options (Full list)

Detailed explanation of everything available in the in-game config screen:

Setting Summary Options
Preview Displays how the font will look in-game, with animations and style choices applied N/A
Font seleciton list Allows to change between different fonts to use for the damage indicators, by default displays the four preloaded fonts Every font currently loaded
Open folder Opens the folder where the custom made fonts should go N/A
" ? " Opens a guide on your browser detailing how to add your own custom fonts to the game N/A
Reload fonts Refreshes the fonts used by the mod, should be used when the player adds a PNG to the fonts folder in order for the mod to generate the necessary resources and be able to show it in-game N/A
Show option Changes the distance at which indicators should spawn Show All Show Close Disable
Critical indicator Sets up under what conditions should the critical indicator appear (Only available if the font has a critical indicator glyph) Never On critical hit After last threshold Both conditions must be true
Shake animation Quickly wiggles the indicator in-place when it spawns Enable / Disable Duration (in ticks) Intensity (in degrees)
Pulse animation Grows and shrinks the indicator as if "pulsing" when it spawns Enable / Disable Duration (in ticks) Max size (as a multiplier)
Fadeout Fades the number away when reaching the end of the duration Enable / Disable Duration (in ticks)
Pop-in Quickly grows the number in size when it spawns instead of just appreaing Enable / Disable Duration (in ticks)
Color style Changes how the color of the damage indicator behaves Enable / Disable Gradient style Flicker style
DBS Enlarges damage indicators based on how much damage was done Enable / Disable
Duration Sets up how much should the indicators last Duration (in ticks)
Size factor Sets up how big should the indicators be Size (as a multiplier)
Gap between digits Changes the gap size between digits (Very important to change on certain fonts) Separation (in pixels)
Threshold selector Add or remove thresholds at which indicator color should change Left click to add Right click to remove
HSV color selectors Pick a color for each damage threshold N/A
All of these can be tweaked with no limitation if modified in the saved_config.json file, located in the conifg directory

Some extra options available only in the json config

Setting Summary Options
inGameConfigEnabled Enables or disables the icon shown in the minecraft options screen true false
indicatorsMaxSpawnDistance Changes the distance at which indicators render under the "Show Close" setting Distance (In blocks)
debugMode Allows to see entitiy names and damage amount when hitting an entity (not intended for gameplay) true false
enableBlacklist If enabled, the entites found in the blacklistedEntites list, will never spawn damage indicators true false
blacklistedEntites Entities here will never spawn damage indicators, names require the full namespace:entityname format, debug mode can help determine exact entity names As many entities as needed

There is also the posibility of adjusting the flexibility of some sliders in-game (minimum and maximum amount selectable)

Medieval font

In-game settings

The in-game settings menu can be accessed through a small icon at the top left of the options screen, this icon can be disabled in the saved_config.json if desired.

Mod settings menu

Quick guide

To add your own custom fonts you need an png file with a 10:1 aspect ratio (or 11:1 if the font includes a special glyph for critical strikes) with the font drawn in 1234567890 order, the style can be anything as long as each character is not bigger than 32x32px or smaller than 8x8px. The files that follow the format can be added into the resources folder, reloading the resources or restarting the game will create the neccesary files and allow the font to be selected in-game.
The font name must be in characters a-z, 0-9 ._-

A more detailed guide can be accessed directly from the mod settings menu or below.

How to add your own font How to add your own font image

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