Language

HungerGameSSS

HungerGameSSS

Modrinth

HungerGameSSS is a high-performance Hunger Games plugin featuring unique Legendary Weapons with special abilities, dynamic gameplay systems, and full arena customization — built for competitive PvP servers.

751 downloads 3 followers updated 16d ago
latest v4.6.4 Modrinth
Bukkit Paper Purpur Spigot 1.21 – 1.21.11 Minigame
HungerGamesSSS Icon

HungerGamesSSS

A full-featured Hunger Games survival plugin for Paper 1.21+

v4.6.4 — Architecture & Gameplay Bug-Fix Patch released 2026-06-04.
11 structural bugs fixed: contradictory ArenaEndEvent comments, duplicate
LootTableManager and CornucopiaBuilder instances causing config-reload drift,
startMatch() bypassing the FSM transition() contract, spawn cages placed inside
terrain at Y=100, players falling through piston floors due to async physics,
dead checkCompatibility() method, empty MatchSession class, stale nested language
directory, and disconnected players holding matches open indefinitely (now auto-expired
after configurable game.reconnect-timeout seconds, default 60).
No database migrations — drop-in replacement for 4.6.3.
Upgrade strongly recommended. See CHANGELOG.md for the full list.

Modrinth
Paper
Java
License

45 legendary weapons. Procedural dungeons. Last player standing.

📥 Download🐛 Report a Bug💬 Discord


📖 Table of Contents

  • ✨ Features
  • 📦 Requirements
  • 🚀 Installation
  • 🏟️ Arena System
  • ⏱️ Match Lifecycle
  • 🎮 Game Modes
  • ⚡ Legendary Weapons
  • 🏰 Dungeons
  • 🌽 Cornucopia Builder
  • 🎁 Feast Event
  • 👥 Teams
  • 💾 Persistence
  • 🌐 Localisation
  • ⌨️ Commands & Permissions
  • 🔌 Developer API
  • 🔍 Troubleshooting
  • 📄 Credits

✨ Features

🏟️ Arena System

  • Multi-arena support — run unlimited concurrent arenas in separate worlds
  • Per-arena toggles — PvP, lifesteal, hardcore, veinminer, nether, end
  • Glass cage countdown — players locked in cages at spawn until the match begins
  • Auto-reset — arena world and all blocks fully restored after each match
  • Legendary spawn points — holograms float above each marked item location

⚡ 45 Legendary Weapons

| Category | Count | Examples |
| -------- | ----- | ------- |
| Swords & Melee | 15 | Cloud Sword, Excalibur, Dragon Katana |
| Bows & Ranged | 8 | Artemis Bow, Phantom Longbow, Warden Crossbow |
| Staves & Magic | 8 | Void Staff, Lich Staff, Hypnosis Staff |
| Tridents & Special | 9 | Aiglos, Mjolnir, Ravager Horn |
| Armor | 3 | Hades' Helm, Hermes Boots, Reinforced Elytra |
| Utility / Healing | 2 | Fountain of Youth, Warpick |

✔️ Each weapon has unique active + passive abilities
✔️ All stats tunable in legend-items/<id>.yml
✔️ Hot-reload with /perf reload — no restart needed


🏰 Procedural Dungeons

| Type | Terrain |
| ---- | ------- |
| 🕷️ Spider Nest | Cobweb cave |
| 💀 Crypt | Stone brick chamber |
| ⛏️ Gold Mine | Mineshaft tunnels |
| 🔥 Lava Temple | Nether-brick structure |
| 🧊 Ice Temple | Packed-ice biome |
| 🏛️ Surface Temple | Sandstone ruin |
| 🗼 Surface Outpost | Watchtower |
| 🌤️ Sky Island | Floating grass |
| 🏯 Floating Castle | Castle 30 blocks up |

✔️ No external schematics required
✔️ Loot configurable per dungeon type
✔️ All blocks restored after match ends


📈 Match Lifecycle

WAITING → STARTING → PLAYING → DEATHMATCH → ENDED

| Phase | Description |
| ----- | ----------- |
| ⏳ Waiting | Players queue in lobby |
| 🔢 Starting | Countdown; players teleport into cages |
| ⚔️ Playing | Grace period → main phase → feast → border shrink |
| 💥 Deathmatch | Border closes; final players fight |
| 🏆 Ended | Winner announced; arena fully reset |

✔️ Disconnect/reconnect mid-match restores last location, inventory, and scoreboard


🎮 Game Modes

❤️ Lifesteal

Kill a player → they drop a heart item. Pick it up to raise your max HP. Convert hearts back with /withdraw <amount>.

💀 Hardcore

Eliminated players are kicked instead of moved to spectator mode.

⛏️ Veinminer

Sneak + break an ore → chain-mines the entire vein. Max vein size is hot-configurable.


🌽 Cornucopia Themes

13 procedural themes for the arena centrepiece:

classic · ultimate · speedsilver · ancient · void · royal · industrial · modern · crystal · jungle · end · nether · grand


🌐 Localisation

10 built-in language files:

🇬🇧 en · 🇻🇳 vi · 🇷🇺 ru · 🇩🇪 de · 🇫🇷 fr · 🇪🇸 es · 🇵🇹 pt · 🇯🇵 ja · 🇰🇷 ko · 🇨🇳 zh

Players change language in-game with /hg lang <code>.


💾 Persistence — SQLite / MySQL

All arena state, player stats, team data, and match history persist across restarts. Switch backends in config.yml:

database:
  type: sqlite    # or "mysql"
  sqlite-file: database.db
  mysql:
    host: localhost
    port: 3306
    database: hungergames
    username: root
    password: password

✔️ All writes are async
✔️ Auto schema migration on startup — no data loss


📦 Requirements

| Component | Version |
| --------- | ------- |
| Java | 21+ |
| Paper | 1.21+ |
| PlaceholderAPI | Optional |
| Vault | Optional |
| ProtocolLib | Optional |
| FastAsyncWorldEdit | Optional (.nbt / .schem support) |


🚀 Installation

  1. Download the .jar
  2. Drop it into plugins/
  3. Start the server — configs generate automatically
  4. Stand at the centre of your arena → /hg create <name>
  5. /hg setcornucopia <name> classic
  6. Walk to each spawn point → /hg addspawn <name> (repeat 2–24×)
  7. Stand in your lobby → /hg setlobby
  8. /hg start <name>

Players join with /hg join <name>.


🏟️ Arena System

Per-arena toggles (changed live with /hg setuparena <name> <flag>):

| Flag | Default | What it does |
| ---- | ------- | ------------ |
| pvp | on | Enable / disable PvP damage |
| lifesteal | off | Players drop heart items on death |
| hardcore | off | Eliminated players are kicked |
| veinminer | off | Sneak + break to chain-mine ores |
| nether | on | Isolated Nether world per arena |
| theend | on | Access to The End dimension |

Legendary spawn points:

/hg setlegendary <arena> <itemId>   — mark spawn at your feet
/hg deletelegendary <arena>         — remove nearest spawn (within 5 blocks)

⚡ Legendary Weapons

🗡️ Swords & Melee

| Item | Ability |
| ---- | ------- |
| ☁️ Cloud Sword | Walk on clouds; fall immunity; armor shred on hit |
| 💛 Midas Sword | +1 damage per kill (stacks); golden particle on kill |
| 💎 Emerald Blade | Deposit emeralds to upgrade damage; sneak+click GUI |
| 🌑 Shadow Blade | Sneak: teleport behind target; click: invisibility + Speed III |
| 💀 Reaper Scythe | On hit: steal buffs and heal; right-click: AOE sweep |
| 🐉 Dragon Katana | Passive Speed I; right-click: Dragon Fireball dash |
| ✨ Excalibur | 5s true invincibility (all damage cancelled); 50% reflect |
| 🪨 Golem Hammer | Leap + shockwave on landing; passive knockback resistance |
| 🌋 Magma Club | Lava pillar AOE; sneak+click: volcanic eruption |
| ⛏️ Warpick | On-hit 3×3 explosion; on critical hit: armor durability shred |
| 🖤 Obsidian Dagger | Sneak+click: Resistance V shield; click: meteor strike |
| 🔴 Crimson Chainsword | Shred stacks passive; right-click: Chainsaw Rampage burst |
| 👻 Soul Gauntlet | Collect souls on hit; right-click: Soul Blast; sneak: Ground Slam |
| 🪝 Harpoon Launcher | Fires a harpoon that hooks and pulls the target toward you |

🏹 Bows & Ranged

| Item | Ability |
| ---- | ------- |
| 🌙 Artemis Bow | 5 homing arrows; lightning proc; Sky Strike sneak ability |
| 👁️ Phantom Longbow | Invisible arrow; caster invisible on fire; target gets Darkness |
| 🌀 Ender Bow | Sneak: Void Dash; arrow hit: swap positions with target |
| 🧪 Toxic Crossbow | High-velocity bolt; poison cloud on impact |
| 🦾 Warden Crossbow | Sonic Boom projectile; converts blocks to Sculk on hit |
| 🌑 Corrupted Crossbow | Tick-based poison cloud bolt; Multishot enchant support |
| 🔱 Guardian Cannon | Passive Dolphins Grace in water; continuous stasis laser |
| 🐡 Pufferfish Cannon | Bouncing pufferfish; explodes with Poison + Nausea |

🔮 Staves & Magic

| Item | Ability |
| ---- | ------- |
| 🧊 Lich Staff | 4 ammo ice balls; 30s reload; passive Frost Walker |
| 🌌 Void Staff | Toggle Portal / Shulker Mode; independent cooldowns per mode |
| 🐛 Hypnosis Staff | Hypnotise up to 5 mobs; minions target your enemies |
| 💥 Villager Wand | Aim at block → explosive slime bomb detonates |
| 📓 Death Note | /dn <player>: instant kill (3 uses, per-target cooldown 25s) |
| 🌑 Sculkweaver's Lantern | Sculk bomb: Darkness + Slowness lingering zone |
| ❄️ Horn of Winter | Blizzard: continuous Freeze + Slowness in large radius |
| 🔔 Ghastly Whistle | Rideable Ghast companion; auto-fireball every 2s; 20s duration |

🌊 Tridents, Launchers & Special

| Item | Ability |
| ---- | ------- |
| 🔱 Aiglos | Trident: explosive throw + AOE freeze; melee stats via attributes |
| 🌀 Wither Sickles | Auto dual-wield offhand; throw (CD 7s); AOE Wither + lifesteal on hit |
| ⚡ Mjolnir | Throw (returns); melee hit: lightning strike |
| 🦏 Ravager Horn | Mount a Ravager; sneak+click: Stampede wave |
| 🔬 Shrink Ray | Left-click: shrink target; right-click: enlarge target |
| 🔴 Armadillo Detonator | Shoot up to 3 armadillos; left-click: detonate all |
| 🐝 Beehive Blaster | Launches 4 angry bees that auto-target nearest enemy |
| 🌿 Ribbit Reel | Hit block: pull yourself; hit entity: pull them to you |
| 💧 Fountain of Youth | Passive +1 HP/s while held; right-click: 30s healing zone for allies |

🛡️ Armor

| Item | Slot | Ability |
| ---- | ---- | ------- |
| 🪖 Hades' Helm | Head | Night Vision; invisibility while sneaking; fire aura; Wither attacker on hit received |
| 👟 Hermes Boots | Feet | Speed II + Jump Boost; Hermes Dash; full fall immunity |
| 🪂 Reinforced Elytra | Chest | Particle trail while gliding; Sonic Boom boost; landing explosion |


🏰 Dungeons

Dungeons spawn procedurally during a match — no schematic files needed.

dungeons:
  mob-hp: 60.0
  boss-hp: 100.0
  spawn-chance: 0.1
  lava-temple:
    enabled: true
    mob-hp: 40.0
    fire-ticks: 100

🎁 Feast Event

High-tier chests spawn at the Cornucopia after a configurable timer.

arena:
  feast:
    enabled: true
    time-minutes: 20
    chest-count: 8
    announce-minutes: [15, 10, 5, 3, 2, 1]

👥 Teams

| Command | Description |
| ------- | ----------- |
| /team create <name> | Create a team (you become leader) |
| /team invite <player> | Send an invite (expires 60s) |
| /team join <name> | Join an open team |
| /team leave | Leave your team |
| /team open | Toggle open / invite-only |
| /team disband | Disband team (leader only) |
| /tc <message> | Team chat |


⌨️ Commands

/hg — Main Command

| Sub-command | Permission | Description |
| ----------- | ---------- | ----------- |
| join <arena> | hoplitebr.hg | Join an arena lobby |
| leave | hoplitebr.hg | Leave the current arena |
| lang <code> | hoplitebr.hg | Change your language |
| create <name> | hoplitebr.admin | Create a new arena |
| start <arena> | hoplitebr.admin | Force-start a match |
| setcornucopia <arena> <theme> | hoplitebr.admin | Set and build the Cornucopia |
| addspawn <arena> | hoplitebr.admin | Add player spawn at your feet |
| setuparena <arena> <flag> | hoplitebr.admin | Toggle per-arena flags |
| setlegendary <arena> <id> | hoplitebr.admin | Mark legendary spawn |
| setlobby | hoplitebr.admin | Set post-match lobby location |
| admin give <player> <item> | hoplitebr.admin | Give a legendary item |
| reload | hoplitebr.admin | Reload all config files |

Other Commands

| Command | Permission | Description |
| ------- | ---------- | ----------- |
| /withdraw <amount> | hoplitebr.withdraw | Convert lifesteal hearts to items |
| /perf <stats\|optimize\|reload\|gc\|chunks> | hoplitebr.admin | Performance tools |
| /structure <reset\|stats> | hoplitebr.admin | Structure management |
| /locate <name> | hoplitebr.hg | Locate a placed structure |
| /migrate | hoplitebr.admin | Migrate legacy legendary PDC tags |
| /debug | hoplitebr.admin | Dump debug info to console |
| /dn <player> | hoplitebr.dn | Death Note kill command |


🔐 Permissions

| Permission | Default | Description |
| ---------- | ------- | ----------- |
| hoplitebr.hg | true | Basic game commands |
| hoplitebr.team | true | Team commands |
| hoplitebr.tc | true | Team chat |
| hoplitebr.withdraw | true | Lifesteal heart withdrawal |
| hoplitebr.dn | true | Death Note kill command |
| hoplitebr.admin | op | All admin / setup commands |


🔧 Configuration

Config files:

  • config.yml — global settings, arena defaults, database, performance
  • loot.yml — chest loot tiers (common / uncommon / rare)
  • scoreboard.yml — scoreboard layout and update interval
  • legend-items/<id>.yml — per-weapon stats, recipe, lore, enchantments
  • dungeons.yml — dungeon type toggles and mob HP
  • cornucopia.yml — Cornucopia build presets
  • languages/<code>.yml — message translations

🔌 Developer API

// Get the arena a player is in (null if not in any)
Arena arena = HopliteAPI.getPlayerArena(player);

// Access the plugin instance
Main plugin = HopliteAPI.getPlugin();

Custom Events:

| Event | Fired when |
| ----- | ---------- |
| ArenaStartEvent | Match transitions STARTING → PLAYING |
| ArenaEndEvent | Match ends (winner declared) |
| PlayerEliminatedEvent | A player is eliminated |
| DungeonSpawnEvent | A dungeon is generated |


🔍 Troubleshooting

Legendary abilities not working
  • Confirm the player is in an active arena (PLAYING or DEATHMATCH)
  • Check hoplitebr.admin permission — OP always bypasses ability checks
  • Run /debug and check console for [Ability] log lines with debug: true
Countdown cancels immediately on start
  • Fixed in 4.5.5 (BUG-CD-01)
  • Update to latest version
Feast never spawns in second match
  • Fixed in 4.5.5 (BUG-FM-01)
  • Update to latest version
Stats reset to zero on every join
  • Fixed in 4.5.7 (BUG-JOIN-02)
  • Update to latest version
Ability listeners fire twice
  • Fixed in 4.5.7 (BUG-REG-01)
  • Was caused by registerEvents() in ability constructors
Italic text on legendary item names
  • Fixed in 4.5.4 (BUG-FONT-01)
  • Paper 1.20.5+ changed the default rendering style for custom item names
Players not teleported to centre at Deathmatch start
  • Fixed in 4.6.2 (BUG-1 / GameTask FSM bypass)
  • GameTask was calling arena.setState(DEATHMATCH) directly, bypassing MatchService.transition(). The teleport and border-collapse logic inside scheduleDeathmatchTask() never ran.
World border ignores my config values — always uses 1000 blocks
  • Fixed in 4.6.2 (BUG-2 / mismatched config keys)
  • GameTask was reading game.initial-border-size and game.border.initial-size (wrong keys). The canonical key is game.border-initial-size. The game-loop always fell back to the hardcoded default of 1000.
Border flickers / jumps every second during PLAYING phase
  • Fixed in 4.6.2 (BUG-4 / dual border control)
  • MatchService.scheduleBorderTask() and GameTask.handleWorldBorder() both wrote to the WorldBorder simultaneously. The per-tick recalculation overrode the smooth periodic animation every second. scheduleBorderTask() has been removed; GameTask is now the sole border authority.
Legendary item hologram shows material name (e.g. "WOODEN_SWORD") instead of weapon name
  • Fixed in 4.6.2 (BUG-5 / legacy display-name API)
  • Arena.getActiveLegendaryLocations() called meta.getDisplayName() (legacy API) which always returns "" for items using the Adventure Component API. The fallback of recipe.getType().name() was always reached.
Game doesn't end when a full team is the last survivor
  • Fixed in 4.6.2 (BUG-6 / checkWin team logic)
  • checkWin() only ended the game when aliveCount == 1. If the last 2+ survivors were all on the same team, the game continued and forced teammates to kill each other. Now checks if all alive players share a team.
Arena doesn't reset properly after double `/hg start`
  • Fixed in 4.6.2 (BUG-3 / BUG-8 — countdown tasks not tracked)
  • Both startMatch(Arena, int) and startCountdown() created countdown BukkitRunnables without storing the task reference. cancelAllTasksFor() could not cancel them, leading to two countdown timers running concurrently and startArena() being called twice.
/reload breaks the plugin
  • Always restart the server — never use /reload

❓ FAQ

Can I run multiple arenas at once?

Yes — each arena is fully isolated in its own world instance.

Do I need FastAsyncWorldEdit?

No. It is only required if you want to paste custom .nbt / .schem structures.

Can players on the same team damage each other?

No — all legendary weapons include friendly-fire checks.

How do I add a custom language?

Create languages/<code>.yml — copy en.yml as a base and translate. Players switch with /hg lang <code>.

Does it support Spigot?

No — Paper 1.21+ is required.


📄 Credits

Author: Duong2012G — Modrinth

Several weapon mechanics were inspired by DemoRaLegendary Weapons by Demora (Apache 2.0 licence).
No source code was copied — only gameplay concepts were referenced.

🔗 DemoRaLegendary Weapons: https://modrinth.com/plugin/demoralegendaryweapons

Open source — contributions welcome.

Versions

Release
4.6.4
bukkit, paper, purpur · 1.21, 1.21.1, 1.21.2 · 16d ago
## [4.6.4] — Architecture & Gameplay Bug-Fix Patch (2026-06-04) > 11 bugs fixed across MatchService, Main, ArenaManager, Arena, listeners and resources. >…
70
Release
4.6.3
bukkit, paper, purpur · 1.21, 1.21.1, 1.21.2 · 17d ago
## [4.6.3] — Ability System Bug-Fix Patch (2026-06-03) > Full deep-dive analysis of all 45 ability implementations. > 13 confirmed bugs fixed across 12…
8
Release
4.6.2
bukkit, paper, purpur · 1.21, 1.21.1, 1.21.2 · 28d ago
# [4.6.2] — Gameplay Bug Fix Patch (2026-05-23) ### Fixed — 9 bugs across 4 files These bugs were identified through source-code analysis of v4.6.1. None…
52
Release
4.6.1
bukkit, paper, purpur · 1.21, 1.21.1, 1.21.2 · 1mo ago
## [4.6.1] — Critical Bug Fix Patch (2026-05-15) ### Fixed — 9 bugs across 7 files #### Critical — Plugin fails to enable - **BUG-PPL-01 ·…
19
Release
4.6.0
bukkit, paper, purpur · 1.21, 1.21.1, 1.21.2 · 1mo ago
## [4.6.0] — Full Bug Fix & Improvement Pass (2026-05-05) ### Fixed — 46 bugs across 35 files #### Critical — Task & Memory Leaks - **BUG-CM-01**…
18
Release
4.5.9
paper, purpur · 1.21, 1.21.1, 1.21.2 · 1mo ago
## [4.5.9] — Bug Fix Pass 5 (2026-04-24) ### Fixed — 3 bugs across 3 files #### High - **BUG-BASE-01 · `BaseAbility` — `validateCanUse()` uses wrong…
21
Release
4.5.8
paper, purpur · 1.21, 1.21.1, 1.21.2 · 3mo ago
# HungerGamesSSS v4.5.8 — Legend Rewrite Pass ## 🔧 Bug Fixes (13 issues) - Fixed 8 abilities double-registering events on reload (CloudSword, VoidStaff,…
55
Release
4.5.7
paper, purpur · 1.21, 1.21.1, 1.21.2 · 3mo ago
## [4.5.7] — Full Bug Sweep Pass 4 (2026-03-20) ### Fixed — 13 issues across 14 files #### High - **BUG-REG-01 · 8 ability classes —…
15
Release
4.5.6
bukkit, paper, purpur · 1.21, 1.21.1, 1.21.2 · 3mo ago
## [4.5.6] — Bug Sweep Pass 3 (2026-03-20) ### Fixed — 5 issues across 5 files #### High - **BUG-PM-01 · `PlayerManager` / `MatchService` /…
14
Release
4.5.4
bukkit, paper, purpur · 1.21, 1.21.1, 1.21.2 · 3mo ago
# Fixed: - 8+ missing message keys, CloudSword stutter, PoseidonsTrident thrown hit - Legend name + lore had italic — fix all,use Paper Component API
8
Release
4.5.2
bukkit, paper, purpur · 1.21, 1.21.1, 1.21.2 · 3mo ago
## [4.5.2] — Artemis Bow & Passive Ticker Fix Pass (2026-03-18) ### Fixed — 8 issues across 5 files #### High - **AB-OPEN-01 · `ArtemisBow` — memory…
13
Release
4.5.1
bukkit, paper, purpur · 1.21, 1.21.1, 1.21.2 · 3mo ago
## [4.5.1] — Logic Bug Fix Pass (2026-03-16) ### Fixed — 12 logic bugs across 11 weapon files #### Critical - **BUG-PL-01 · `PhantomLongbow` —…
16

Comments 0

No comments yet. Be the first to share your thoughts.

Download HungerGameSSS

R 4.6.4 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 18.8 MB R 4.6.3 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 18.8 MB R 4.6.2 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 18.8 MB R 4.6.1 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 18.8 MB R 4.6.0 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 774 KB R 4.5.9 1.21, 1.21.1, 1.21.2 paper, purpur 946 KB R 4.5.8 1.21, 1.21.1, 1.21.2 paper, purpur 920 KB R 4.5.7 1.21, 1.21.1, 1.21.2 paper, purpur 882 KB R 4.5.6 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 883 KB R 4.5.4 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 882 KB R 4.5.2 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 878 KB R 4.5.1 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 881 KB R 4.5.0 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 881 KB R 4.4.1 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 870 KB R 4.3 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 850 KB R 4.1 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 846 KB R 4.0 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 846 KB R 3.9 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 845 KB R 3.76 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 853 KB R 3.7 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 853 KB R 3.67 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 620 KB R 3.36 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 612 KB R 3.1 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 582 KB R 3.0 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 580 KB R 2.29 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 563 KB R 2.28 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 13.8 MB B 2.27 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 13.7 MB R 2.26 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 13.7 MB R 2.25 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 13.7 MB R 2.24 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 13.7 MB R 2.23 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 13.7 MB R 2.22 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 13.7 MB R 2.2 1.21, 1.21.1, 1.21.2 paper, purpur, spigot 13.7 MB R 2.11 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 13.7 MB R 2.1 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 13.7 MB R 2.07 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 465 KB R 2.06 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 455 KB R 2.05 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 455 KB R 2.04 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 455 KB R 2.02 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 390 KB R 2.01 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 383 KB R 2.0 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 375 KB R 1.24 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 276 KB B 1.23 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 312 KB B 1.22 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 274 KB A 1.21 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 258 KB B 1.20 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 257 KB B 1.19 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 162 KB B 1.18 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 158 KB B 1.17 1.21, 1.21.1, 1.21.2 bukkit, paper, purpur 155 KB

Files are served directly from the original source. Modgrid does not host or modify them.