Мова

InteractiveImage

InteractiveImage

Modrinth

Turns ImageFrame maps into interactive UI panels — hover detection, visual effects, and click actions, all configured in-game.

56 завантажень 2 підписників оновлено 1mo ago
остання v1.0.3-alpha Modrinth
Bukkit Paper Purpur Spigot 1.19 – 1.21.11 Game-mechanicsMagicUtility

InteractiveImage

A Paper plugin that turns ImageFrame maps into interactive UI panels — hover detection, visual effects, and click actions, all configured in-game.

Requirements

| Dependency | Version |
|---|---|
| Paper (or fork) | 1.21+ |
| ImageFrame by LOOHP | latest |
| Java | 21+ |

Installation

  1. Drop InteractiveImage.jar into your server's plugins/ folder.
  2. Make sure ImageFrame is installed.
  3. Restart the server.

No config.yml is generated. All settings are per-frame and stored in plugins/InteractiveImage/iiamge.json.

Commands

| Command | Description |
|---|---|
| /ii | Toggle editor mode on/off |
| /ii on / /ii off | Explicitly set editor mode |
| /ii reload | Reload data and restart scanners |

Aliases: iimage, iiimage, interactiveimage
Permission: interactiveimage.admin (default: op)

In-Game Editor

  1. Run /ii to enter editor mode.
  2. Look at an ImageFrame item frame and right-click it to open the GUI.
  3. Configure the frame's effects, activation distances, visibility, and click actions.
  4. Run /ii again to exit editor mode.

Effects

Each frame can have any combination of these effects applied when a player looks at it:

  • Glow — highlights the frame with a configurable color and mode (FRAME or BLOCK)
  • Glint — item-enchantment-style shimmer on the frame
  • Hidden frame block highlight — reveals the block behind a hidden item frame
  • ActionBar — displays a message in the action bar with a configurable format and refresh rate
  • Title — sends a title/subtitle with configurable fade-in, stay, and fade-out durations
  • BossBar — shows a boss bar with configurable text, color, style, and progress

All effects support per-frame overrides on top of server-wide defaults.

Click Actions

Actions fire when a player left-clicks or right-clicks a configured frame. Each action is a string in one of these formats:

| Format | Behavior |
|---|---|
| console:<command> | Runs the command as the console |
| player:<command> | Runs the command as the clicking player |
| <command> | Same as player: |

Actions support placeholders that are replaced at runtime (e.g. player name, map name).

Example actions:

console:say %player% clicked the map
player:warp spawn

Per-Frame Configuration

Each frame rule supports:

  • title — display name
  • cooldownTicks — cooldown between action triggers
  • cancelInteract — whether to cancel the interact event
  • onRightClick / onLeftClick — action lists
  • activation — override hover distance, click distance, and hover-required-for-click
  • effects — override glow color/mode, frame visibility, ActionBar, Title, and BossBar settings

Building

./gradlew build

Output jar will be in build/libs/.

Версії

Alpha
1.0.3-alpha
bukkit, paper, purpur · 1.21, 1.21.1, 1.21.2 · 1mo ago
## [1.0.3-alpha] - 2026-05-13 ### Added - **Update Notifier** — automatically checks for new plugin versions on startup - Notifies admins in-game when an…
32
Alpha
1.0.2
bukkit, paper, purpur · 1.21, 1.21.1, 1.21.2 · 1mo ago
### Added - Image Swap — hover a frame to display a different map, with auto-revert and revert-on-unfocus options - Extended-range clicking — click actions…
6
Alpha
1.0.1
bukkit, paper, purpur · 1.21, 1.21.1, 1.21.2 · 1mo ago
## [1.0.1] - 2026-05-06 ### Fixed - Glow BLOCK mode: frame disappears on hover - Glow BLOCK mode: grid outline on transparent blocks - Click actions not…
10
Alpha
1.0.0
bukkit, paper, purpur · 1.19, 1.19.1, 1.19.2 · 1mo ago
7

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