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Jake's Hub & Econ Mod

Jake's Hub & Econ Mod

Modrinth

Adds an economy system and spawn/event/PvP/minigame dimensions to your server! An alternative for modded Forge servers that want a more Spigot/Bukkit feel.

806 downloads 2 followers updated 1mo ago
latest v1.4.24 Modrinth
Forge 1.20.1 – 1.20.1 EconomyGame-mechanicsManagement

Allows commands for a global custom player shop, an economy centered around Emeralds and Gold, a homes system, and crate keys like most larger public servers have that are distributed over time, rewarding players for activity while also complying with Minecraft's EULA for economy servers, even listing odds for item weights in crates.

There's also a Hub Dimension that's entirely customizeable if you know what you're doing (where players will also initially spawn in) along with separate PvP, Event, and Minigame Dimensions -- the latter two of which can be anything the player desires (racing events, fighting waves of enemies, etc) and these three extra dimensions can even be toggled on/off by the operator if they're not ready yet. These dimensions also set players who enter them to Adventure Mode to prevent accidental grief, then back to Survival again once that player is no longer in any of those 3 dimensions. (It doesn't affect players already in Creative or Spectator modes, allowing seamless building between dimensions without having to retype the command to switch gamemodes again.)

Documentation/explanation for world setup and basic understanding of how the mod works can be found here.

Versions

Release
1.4.24
forge · 1.20.1 · 1mo ago
FIXED: * Teleport cooldowns finally fixed! They should now **properly** prevent players from teleporting if the cooldown hasn't happened yet. * Changed some…
21
Release
1.4.23.1
forge · 1.20.1 · 1mo ago
Fixed a CRITICAL bug in which buing 10 or 64 of an item from `/shop` caused a player's balance to drop to severe negatives
17
Release
1.4.23
forge · 1.20.1 · 1mo ago
FIXED: * Several glitches in players' balances where they had denominations of credits in odd decimal places * `/pay` and `/reward` weren't listed in `/econ…
16
Release
1.4.22.1
forge · 1.20.1 · 2mo ago
FIXED: * Using the `/pay` command previously let you "pay" players with a "negative" value, effectively robbing currency from them ADDED: * A new command for…
22
Release
1.4.22
forge · 1.20.1 · 2mo ago
FIXED: * `zeldaMaxArrowDrops` gamerule was in the wrong subcategory ADDED: * New gamerule for mobs to allow (or disallow) them to grief in the Minigame…
12
Release
1.4.21.2
forge · 1.20.1 · 2mo ago
FIXED/IMPROVED/CHANGED: * The `allowHostilesInHub` gamerule now has a 2-tick delay before it despawns the hostile mob to prevent the hostile mob from remaining…
20
Release
1.4.21.1
forge · 1.20.1 · 2mo ago
ADDED: * Gamerule toggle for allowing hostile mobs to spawn in the Hub Dimension: `allowHostilesInHub` (false by default, you can choose to toggle if you wanna…
21
Release
1.4.21
forge · 1.20.1 · 2mo ago
FIXED: * Hearts and Totems dropped from gamerule `zeldaMode` dropped in multiples when they were supposed to drop only in units of one item CHANGED: * If…
9
Release
1.4.20.1
forge · 1.20.1 · 4mo ago
FIXED: * Hat stands couldn't be interacted with at all (being protected by the new PvP damage rules set in place, despite them not being living entities)
33
Release
1.4.20
forge · 1.20.1 · 4mo ago
FIXED: * Damage is handled in Hub and PvP Dimensions; now, players no longer have to toggle PvP off in the PvP dimension to battle each other, and players and…
13
Release
1.4.19
forge · 1.20.1 · 4mo ago
FIXED: * `/pay` wasn't showing up properly in logs * `/deathpoint` wasn't properly calculating the rising cost of Home Tickets to teleport until *after* doing…
24
Release
1.4.18.1
forge · 1.20.1 · 5mo ago
Fixes: * Server logs for when players teleport to a home location they have saved were displaying improperly and not showing information about the home or…
46

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