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Kev's Projectile Immunity Fix

Kev's Projectile Immunity Fix

Modrinth

Allows multiple projectiles to hit at the same time but balanced!

6.2k downloads 4 followers updated 10mo ago
Modrinth
Fabric Neoforge 1.21.1 – 1.21.1 Game-mechanics

📜 Projectile Immunity Fix

Projectile Immunity Fix is a lightweight Fabric mod that balances projectile damage by reworking Minecraft’s invulnerability frames (i-frames) when hit by multiple projectiles, like arrows, thrown weapons, or magic bolts.

In vanilla Minecraft, when a mob is hit by one projectile, it becomes briefly invulnerable (i.e., i-frames) — even if many projectiles hit at once.


⚙️ How It Works

  • When an entity (non-player) is struck by a projectile, it temporarily disables invulnerability frames.
  • This allows multiple projectiles to fully deal damage without being blocked by hurt cooldowns.
  • After a configurable number of projectile hits, a cooldown kicks in, restoring vanilla i-frames temporarily to prevent spamming.

Note: Players are not affected — only mobs and other living entities.

Projectile Immunity Fix Showcase

Mods used to test with: Dummy mod, Too Many Bows Mod


🛠️ Configuration

A simple config file (config/projectileimmunityfix.json) is generated on first launch, with the following options:

| Setting | Description | Default |
|:--------|:------------|:--------|
| maxHitsBeforeCooldown | Maximum consecutive projectile hits allowed before normal i-frames return | 10 |
| cooldownTicks | How long (in ticks) the entity is protected after exceeding the max hits | 20 ticks (1 second) |
| timeWithoutHitResetTicks | How long (in ticks) an entity must go without getting hit for the hit counter to reset | 20 ticks (1 second) |

You can adjust these values to make combat faster, slower, or more punishing depending on your pack's balance.

🔧 Requirements

  • Minecraft 1.21.1
  • Fabric Loader
  • Fabric API

Versions

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