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LC²H [Lost Cities: Multithreaded]

LC²H [Lost Cities: Multithreaded]

Modrinth

LC2H V3 turbocharges The Lost Cities to massive cities, lightning-fast, silky smooth gameplay. Fully C²ME compatible. I'm proud of this, and hope everyone will enjoy using it :]

11.5k downloads 4 followers updated 1mo ago
Modrinth
Forge 1.20.1 – 1.20.6

LC²H | Lost Cities: Multithreaded

Crowdin


Compatibility Notice

Officially supported and tested:

  • C2ME
  • Sinytra Connector (fixed sync + loader edge cases in V3.2.0)
  • Distant Horizons (boot crash fix + pull-based LOD sampling in V3.2.0)

These mods are validated with LC²H V3 and are marked as supported.


What Is LC²H

LC²H is a performance and stability rework layer for The Lost Cities.

V3 moves the full generator pipeline off the Minecraft main thread.

City generation is fully async, parallel, and safely applied.


V3.0.0 – An Engineering Marvel

A ground-up rebuild with:

  • Job-based generator API
  • Async scheduler
  • Parallel worker pools
  • Thread-safe translation layer
  • Multi-tier caching
  • Optional GPU acceleration

City Safe Structure System

  • Prevents structures inside cities
  • Removes floating vegetation
  • Cleans worldgen artifacts

Result: clean city skylines.


Config UI

Commands removed. Config is now in-game UI.

Path: Mods → LC2H → Config


Why V3 Is Fast

  • Pull-based main-thread apply
  • No queue flooding
  • Stable TPS
  • Predictable load times

Translation Layer

Makes Lost Cities thread-safe by isolating unsafe state.


Credits

McJty – creator of The Lost Cities.


LC²H – Version 3.2.2
Created by Admany – BlackRift Studios
January 28, 2026

Versions

No version history available. Use the Download button to get the latest from the source.

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